3,073 research outputs found

    Knowledge Construction of 3D Geometry Concepts and Processes Within a Virtual Reality Learning Environment

    Get PDF
    A consensus has emerged within the mathematics education community about the limitations of traditional approaches for teaching and learning 3D geometry. Therefore, it has been suggested that new approaches based on the use of computers need to be adopted. One such new approach that has been proposed utilises Virtual Reality Learning Environment (VRLE). This paper reports on the initial phases of a research study whose major aim is to design and evaluate a VRLE to facilitate the construction of knowledge about 3D geometry concepts and processes. This research study investigates two primary school students’ construction of 3D geometry knowledge whilst engaged within a VRLE developed by the researcher. A design experiments research methodology was employed in this study. This is research that iterates through cycles of design and research with the objective of arriving at theoretical and design principles that will have application both within and beyond the immediate research study. Therefore, the results being reported in this paper will be used to inform the modification not only of the VRLE but also of theoretical frameworks underlying the design and implementation of VRLEs

    Emerging technologies for learning (volume 1)

    Get PDF
    Collection of 5 articles on emerging technologies and trend

    Human systems integration: training and education needs analysis

    Get PDF
    Over the past decade, the military (both US and foreign) has developed a wide range of tools, techniques, and technologies for integrating human factors into systems engineering. Human Systems Integration (HSI) came forth as a new multidisciplinary field of study composed of several basic areas including Human Factors Engineering, System Safety, Health Hazards, Personnel Survivability, Manpower, Personnel, Training, and Habitability. An online survey was designed to examine education and training in HSI. 19 HSI experts responded to the survey. The feedback showed that there is a lack of high qualified practitioners in HSI. Many HSI practitioners are lacking of required skills due to limited resources of education and training in HSI area. A common opinion shared by all the experts is that there are limited programs in HSI or the education programs are not focused on HSI. Many major universities do not have an adequate program. Majority of the HSI programs are focused on mostly Human Factors and are not really on HSI. All aspects of the domains in HSI are not covered in the programs. The experts recommend more applications or hands-on. A series of HSI education and training programs are discussed and recommendations are made to provide a path of future improvement for future students and employers in the field of HSI. Predictions are also made concerning the potential that HSI and Human Factors could be merged into one systematic science that could be used in both industrial and military complex systems --Abstract, page iii

    Toward a Semiotic Framework for Using Technology in Mathematics Education: The Case of Learning 3D Geometry

    Get PDF
    This paper proposes and examines a semiotic framework to inform the use of technology in mathematics education. Semiotics asserts that all cognition is irreducibly triadic, of the nature of a sign, fallible, and thoroughly immersed in a continuing process of interpretation (Halton, 1992). Mathematical meaning-making or meaningful knowledge construction is a continuing process of interpretation within multiple semiotic resources including typological, topological, and social-actional resources. Based on this semiotic framework, an application named VRMath has been developed to facilitate the learning of 3D geometry. VRMath utilises innovative virtual reality (VR) technology and integrates many semiotic resources to form a virtual reality learning environment (VRLE) as well as a mathematical microworld (Edwards, 1995) for learning 3D geometry. The semiotic framework and VRMath are both now being evaluated and will be re-examined continuously

    Secondary design – as a supplementary knowledge base for HCI design

    Get PDF
    Traditionally, the HCI design greatly influenced by active knowledge harnessed during requirement elicitations. However, as the world of ICT moves towards user-centric computing with a need for evolving features, designers face challenges from heterogeneous users with complex needs, accessing technology with myriads of communication mediums. In response, this paper explores peoples’ inherent desire and way of engagement with other entities which guides us towards design that is not pre-determined by experts, but by users’ response to changes (secondary design). Secondary design is analyzed in an empirical case study of the implementation of new Learning Management System in higher education institution by following end-users appropriation response for a period of 20 months, and conduct more than 30 interviews. The analysis shows that secondary design is not ‘unfaithful use of technology’ use but a sensible practice with known triggers and effective re-designing processes aiming to fit new features with practices and identities
    • …
    corecore