3,502,166 research outputs found
Time with or without death: Researching death in Serbian ethnology during the second half of the 20th century
Topics of ethnological research, as well as scientific discourse in general often represent the mirror of social reality. This paper researches the ways in which dealing with death and current ethnological approaches in Serbian ethnology during the second half of the 20th century, reflect the Zeitgeist. The intensity and the quality of interests for this important anthropological theme varied during the researched period, wherefore it is possible to differentiate two types of works and authors: those who write about funeral rituals, and those who 'read' them. From 1980s until nowadays there are three subgroups of contributions to this theme that reflect critical moments of the contemporary Serbian history. The issues raised in this paper are the following: The way in which state/society regards death the way in which it structures death, the way in which it gives meaning to death, as well as the usage of death for political purpose and the constant effort of civilization to repress it into oblivion
Intelligence sharing and preemptive war in the fight against terrorism
Terrorism is the biggest threat to international security, therefore the United States (US) and the European Union (EU) established different strategies to combat this issue. Given the circumstances aforementioned, this capstone project will analyze how the US use preemptive war and how the EU use intelligence sharing to counter terrorism...El terrorismo es la amenaza más grande a la seguridad internacional, de tal manera los Estados Unidos (EEUU) y la Unión Europea (UE) han establecido estrategias diferentes para combatir este tema. De acuerdo a lo mencionado anteriormente, este trabajo de titulación analizará como EEUU aplica guerra preemptiva y como la UE comparte inteligencia para combatir el terrorismo..
On an unified framework for approachability in games with or without signals
We unify standard frameworks for approachability both in full or partial
monitoring by defining a new abstract game, called the "purely informative
game", where the outcome at each stage is the maximal information players can
obtain, represented as some probability measure. Objectives of players can be
rewritten as the convergence (to some given set) of sequences of averages of
these probability measures. We obtain new results extending the approachability
theory developed by Blackwell moreover this new abstract framework enables us
to characterize approachable sets with, as usual, a remarkably simple and clear
reformulation for convex sets. Translated into the original games, those
results become the first necessary and sufficient condition under which an
arbitrary set is approachable and they cover and extend previous known results
for convex sets. We also investigate a specific class of games where, thanks to
some unusual definition of averages and convexity, we again obtain a complete
characterization of approachable sets along with rates of convergence
Learning Multi-item Auctions with (or without) Samples
We provide algorithms that learn simple auctions whose revenue is
approximately optimal in multi-item multi-bidder settings, for a wide range of
valuations including unit-demand, additive, constrained additive, XOS, and
subadditive. We obtain our learning results in two settings. The first is the
commonly studied setting where sample access to the bidders' distributions over
valuations is given, for both regular distributions and arbitrary distributions
with bounded support. Our algorithms require polynomially many samples in the
number of items and bidders. The second is a more general max-min learning
setting that we introduce, where we are given "approximate distributions," and
we seek to compute an auction whose revenue is approximately optimal
simultaneously for all "true distributions" that are close to the given ones.
These results are more general in that they imply the sample-based results, and
are also applicable in settings where we have no sample access to the
underlying distributions but have estimated them indirectly via market research
or by observation of previously run, potentially non-truthful auctions.
Our results hold for valuation distributions satisfying the standard (and
necessary) independence-across-items property. They also generalize and improve
upon recent works, which have provided algorithms that learn approximately
optimal auctions in more restricted settings with additive, subadditive and
unit-demand valuations using sample access to distributions. We generalize
these results to the complete unit-demand, additive, and XOS setting, to i.i.d.
subadditive bidders, and to the max-min setting.
Our results are enabled by new uniform convergence bounds for hypotheses
classes under product measures. Our bounds result in exponential savings in
sample complexity compared to bounds derived by bounding the VC dimension, and
are of independent interest.Comment: Appears in FOCS 201
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