351,744 research outputs found
The Relationship Between Smartphone Addiction and Forward Head Posture in Junior High School Students in North Denpasar
Background:Nowadays, the smartphone has become an important requirement. The number of smartphone users and the duration of smartphone use is increasing rapidly, and the side effects can be detrimental one of them is forward head posture. The prevalence of forward head posture is greater women (24.1%) than men (9.1%).Methods:This study was an analytical observational study with a cross-sectional design.This research was conducted in April 2019 in SMP Negeri 2 Denpasar and SMP Negeri 4 Denpasar andincluding 56 samples, who were recruited through simple random sampling.Variables studied are smartphone addition was measured using the Smartphone Addiction Scale questionnaire, and forward head posture was measured by measuring craniovertebral angles. Data analysis was done using the Chi-Square test. Result: Based on this study, smartphone addiction was related to forward head posture. The research shows that as many as 45 samples had Smartphone Addiction (80.35%) while those who had forward head posture were 29 samples (51.78%).Conclusion : Ignorance of how to sort and choose the effects of globalization, especially smartphone use, which can lead to posture disorders. The factor recognized factors for the occurrences of the forward head posture the lack of education about ergonomic positions when using a smartphone. Parents are advised to set the right smartphone usage for children as early as possible
HUBUNGAN STRES DAN KECANDUAN SMARTPHONE PADA SISWA KELAS X SMA NEGERI 5 SURAKARTA
Siswa kelas X dalam tahapan peralihan dari SMP menuju SMA dituntut untuk segera beradaptasi dengan lingkungan dan menguasai materi-materi pelajaran yang belum pernah disiswai sebelumnya. Dengan kecanggihan smartphone siswa kelas X dapat menyelesaikan permasalahan yang harus mereka selesaikan. Penelitian ini bertujuan untuk mengetahui hubungan antara stres dengan kecanduan smartphone pada siswa kelas X SMA Negeri 5 Surakarta. Hipotesis yang diajukan adalah adanya hubungan positif yang signifikan antara stres dengan kecanduan smartphone pada siswa kelas X SMA N 5 Surakarta. Populasi penelitian ini adalah siswa kelas X SMA Negeri 5 Surakarta sebanyak 300 siswa. Sampel sebanyak 148 siswa yang terdiri dari 53 laki-laki dan 95 perempuan diperoleh dengan teknik cluster random sampling. Instrumen penelitian yang di analisis adalah Skala Stres (32 item; α = 0,88 ) dan Skala Kecanduan Smartphone (29 item; α = 0,91). Analisis regresi sederhana menunjukkan hubungan positif dan signifikan antara stres dengan kecanduan smartphone subjek (rxy = 0,40; p < 0,001). Hasil penelitian tersebut menunjukkan bahwa hipotesis yang diajukan dalam penelitian ini diterima, yaitu terdapat hubungan antara stres dan kecanduan smartphone pada siswa kelas X SMA Negeri 5 Surakarta. Analisis data menunjukkan R2 = 0,16 yang menjelaskan bahwa sumbangan stres terhadap kecanduan smartphone sebesar 16 % sedangkan sisanya 84 % ditentukan oleh faktor lain. Peneliti memberi saran untuk peneliti selanjutnya agar melakukan penelitian kepada kelompok subjek yang memiliki stres dan tingkat kecanduan smartphone yang tinggi
A Model for Remote Access and Protection of Smartphones using Short Message Service
The smartphone usage among people is increasing rapidly. With the phenomenal
growth of smartphone use, smartphone theft is also increasing. This paper
proposes a model to secure smartphones from theft as well as provides options
to access a smartphone through other smartphone or a normal mobile via Short
Message Service. This model provides option to track and secure the mobile by
locking it. It also provides facilities to receive the incoming call and sms
information to the remotely connected device and enables the remote user to
control the mobile through SMS. The proposed model is validated by the
prototype implementation in Android platform. Various tests are conducted in
the implementation and the results are discussed.Comment: 10 Pages, 11 Figure
Smartphone chronic gaming consumption and positive coping practice
Purpose: Chronic consumption practice has been greatly accelerated by mobile, interactive and smartphone gaming technology devices. This study explores how chronic consumption of smartphone gaming produces positive coping practice. Design/methodology/approach: Underpinned by cognitive framing theory, empirical insights from eleven focus groups (n=62) reveal how smartphone gaming enhances positive coping amongst gamers and non-gamers. Findings: The findings reveal how the chronic consumption of games allows technology to act with privileged agency that resolves tensions between individuals and collectives. Consumption narratives of smartphone games, even when play is limited, lead to the identification of three cognitive frames through which positive coping processes operate: (a) the market generated frame, (b) the social being frame, and (c) the citizen frame. Research limitations/implications: This paper adds to previous research by providing an understanding of positive coping practice in the smartphone chronic gaming consumption. Originality/value: In smartphone chronic gaming consumption, cognitive frames enable positive coping by fostering appraisal capacities in which individuals confront, hegemony, culture and alterity-morality concerns
Smartphone security
According to eMarketer researchers, the total number of smartphones in active
use on the planet exceeded the 2 billion unit in 2016 and amounted up to 2.16 billion
against 1.9 billion in 2015 and 1.6 billion devices in 2014. A lot of owners of
smartphones think that their communication, data exchange and privacy through their
mobile or iPhones are completely protected from hacking and steeling as well as
listening to, though they even can’t imagine that his or her phone has been hacked or
their personal information has been sent to a cybercriminal. The main ways of
possible hacking the information and tips how to provide safety of the information
contained in smartphones are in the focus of this paper
The role of an omnipresent pocket device : smartphone attendance and the role of user habits
Smartphones are convergent, always-on pocket devices that have taken up an important role in the life of their users. This warrants a closer look into how this medium is used in every-day situations. Are goal-oriented incentives the main drive for smartphone usage, or do habits play a critical role? This study with 481 Belgian smartphone users attempts to describe the precedents of smartphone attendance by validating the model of media attendance (MMA), a social-cognitive theory of uses and gratifications (LaRose & Eastin, 2004). We surprisingly did not find evidence for a significant effect of habits on smartphone usage. We suggest two explanations. First, we suggest some uncertainties concerning the MMA methodology. Second, we suggest a more complex reality in which several habitual use patterns are shaped, dependent on user, context and device. This warrants a more in-depth study, using more advanced measures for smartphone usage and habit strength
Tourism and the smartphone app: capabilities, emerging practice and scope in the travel domain.
Based on its advanced computing capabilities and ubiquity, the smartphone has rapidly been adopted as a tourism travel tool.With a growing number of users and a wide varietyof applications emerging, the smartphone is fundamentally altering our current use and understanding of the transport network and tourism travel. Based on a review of smartphone apps, this article evaluates the current functionalities used in the domestic tourism travel domain and highlights where the next major developments lie. Then, at a more conceptual level, the article analyses how the smartphone mediates tourism travel and the role it might play in more collaborative and dynamic travel decisions to facilitate sustainable travel. Some emerging research challenges are discussed
DeepWalking: Enabling Smartphone-based Walking Speed Estimation Using Deep Learning
Walking speed estimation is an essential component of mobile apps in various
fields such as fitness, transportation, navigation, and health-care. Most
existing solutions are focused on specialized medical applications that utilize
body-worn motion sensors. These approaches do not serve effectively the general
use case of numerous apps where the user holding a smartphone tries to find his
or her walking speed solely based on smartphone sensors. However, existing
smartphone-based approaches fail to provide acceptable precision for walking
speed estimation. This leads to a question: is it possible to achieve
comparable speed estimation accuracy using a smartphone over wearable sensor
based obtrusive solutions?
We find the answer from advanced neural networks. In this paper, we present
DeepWalking, the first deep learning-based walking speed estimation scheme for
smartphone. A deep convolutional neural network (DCNN) is applied to
automatically identify and extract the most effective features from the
accelerometer and gyroscope data of smartphone and to train the network model
for accurate speed estimation. Experiments are performed with 10 participants
using a treadmill. The average root-mean-squared-error (RMSE) of estimated
walking speed is 0.16m/s which is comparable to the results obtained by
state-of-the-art approaches based on a number of body-worn sensors (i.e., RMSE
of 0.11m/s). The results indicate that a smartphone can be a strong tool for
walking speed estimation if the sensor data are effectively calibrated and
supported by advanced deep learning techniques.Comment: 6 pages, 9 figures, published in IEEE Global Communications
Conference (GLOBECOM
Response: Rights as Trumps of What?
Background: Smartphone technology presents a novel and promising opportunity to extend the reach of psychotherapeutic interventions by moving selected parts of the therapy into the real-life situations causing distress. This randomised controlled trial will investigate the effects of a transdiagnostic, Internet-administered cognitive behavioural (iCBT) self-help program for anxiety, supplemented with a smartphone application. The effect of added therapist support will also be studied. Methods/Design: One hundred and fifty participants meeting diagnostic criteria for social anxiety disorder and/or panic disorder will be evenly randomised to either one of three study groups: 1, smartphone-supplemented iCBT with therapist support; 2, smartphone-supplemented iCBT without therapist support; or 3, an active waiting list control group with delayed treatment. Primary outcome measure will be the Generalised Anxiety Disorder 7-item self-rating scale. Secondary measures include other anxiety, depression and quality of life measures. In addition to pre- and post-treatment measurements, the study includes two mid-treatment (days 24 and 48) and two follow-up assessments (12 and 36 months) to assess rapid and long-term effects. Discussion: To our knowledge, this is the first study to investigate the effectiveness of smartphone-supplemented iCBT for anxiety disorders. Hence, the findings from this trial will constitute great advancements in the burgeoning and promising field of smartphone-administered psychological interventions. Limitations are discussed
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