189,881 research outputs found
U-health expert system with statistical neural network
Ubiquitous Health(U-Health) system witch focuses on automated applications that can provide healthcare to human anywhere and anytime using wired and wireless mobile technologies is becoming increasingly important. This system consists of a network system to collect data and a sensor module which measures pulse, blood pressure, diabetes, blood sugar, body fat diet with management and measurement of stress etc, by both wired and wireless and further portable mobile connections. In this paper, we propose an expert system using back-propagation to support the diagnosis of citizens in U-Health system
A case study of MMO2's Madic: A framework for creating mobile internet systems
Mobile Internet applications on ubiquitous mobile networks allows real-time, anywhere, anytime connectivity to services. Due to its scalability and potential cost savings, mobile communication is being increasingly applied in the business and consumer communities to create innovative data and voice application, which run over the Internet infrastructure. This paper reports on a case study at an organisation that created an innovative approach to developing mobile applications developed by third party independent developers. A conceptual wireless reference model is presented that was used to define the various system components required to create effective mobile applications
Future wireless applications for a networked city: services for visitors and residents
Future wireless networks will offer near-ubiquitous high-bandwidth communications to mobile users. In addition, the accurate position of users will be known, either through network services or via additional sensing devices such as GPS. These characteristics of future mobile environments will enable the development of location-aware and, more generally, context-sensitive applications. In an attempt to explore the system, application, and user issues associated with the development and deployment of such applications, we began to develop the Lancaster GUIDE system in early 1997, finishing the first phase of the project in 1999. In its entirety, GUIDE comprises a citywide wireless network based on 802.11, a context-sensitive tour guide application with, crucially, significant content, and a set of supporting distributed systems services. Uniquely in the field, GUIDE has been evaluated using members of the general public, and we have gained significant experience in the design of usable context-sensitive applications. We focus on the applications and supporting infrastructure that will form part of GUIDE II, the successor to the GUIDE system. These developments are designed to expand GUIDE outside the tour guide domain, and to provide applications and services for residents of the city of Lancaster, offering a vision of the future mobile environments that will emerge once ubiquitous high-bandwidth coverage is available in most cities
Direct combination: a new user interaction principle for mobile and ubiquitous HCI
Direct Combination (DC) is a recently introduced user interaction principle. The principle (previously applied to desktop computing) can greatly reduce the degree of search, time, and attention required to operate user interfaces. We argue that Direct Combination applies particularly aptly to mobile computing devices, given appropriate interaction techniques, examples of which are presented here. The reduction in search afforded to users can be applied to address several issues in mobile and ubiquitous user interaction including: limited feedback bandwidth; minimal attention situations; and the need for ad-hoc spontaneous interoperation and dynamic reconfiguration of multiple devices. When Direct Combination is extended and adapted to fit the demands of mobile and ubiquitous HCI, we refer to it as Ambient Combination (AC) . Direct Combination allows the user to exploit objects in the environment to narrow down the range of interactions that need be considered (by system and user). When the DC technique of pairwise or n-fold combination is applicable, it can greatly lessen the demands on users for memorisation and interface navigation. Direct Combination also appears to offers a new way of applying context-aware information. In this paper, we present Direct Combination as applied ambiently through a series of interaction scenarios, using an implemented prototype system
Ubiquitous Positioning: A Taxonomy for Location Determination on Mobile Navigation System
The location determination in obstructed area can be very challenging
especially if Global Positioning System are blocked. Users will find it
difficult to navigate directly on-site in such condition, especially indoor car
park lot or obstructed environment. Sometimes, it needs to combine with other
sensors and positioning methods in order to determine the location with more
intelligent, reliable and ubiquity. By using ubiquitous positioning in mobile
navigation system, it is a promising ubiquitous location technique in a mobile
phone since as it is a familiar personal electronic device for many people.
However, as research on ubiquitous positioning systems goes beyond basic
methods there is an increasing need for better comparison of proposed
ubiquitous positioning systems. System developers are also lacking of good
frameworks for understanding different options during building ubiquitous
positioning systems. This paper proposes taxonomy to address both of these
problems. The proposed taxonomy has been constructed from a literature study of
papers and articles on positioning estimation that can be used to determine
location everywhere on mobile navigation system. For researchers the taxonomy
can also be used as an aid for scoping out future research in the area of
ubiquitous positioning.Comment: 15 Pages, 3 figure
Minimization of Handoff Failure Probability for Next-Generation Wireless Systems
During the past few years, advances in mobile communication theory have
enabled the development and deployment of different wireless technologies,
complementary to each other. Hence, their integration can realize a unified
wireless system that has the best features of the individual networks.
Next-Generation Wireless Systems (NGWS) integrate different wireless systems,
each of which is optimized for some specific services and coverage area to
provide ubiquitous communications to the mobile users. In this paper, we
propose to enhance the handoff performance of mobile IP in wireless IP networks
by reducing the false handoff probability in the NGWS handoff management
protocol. Based on the information of false handoff probability, we analyze its
effect on mobile speed and handoff signaling delay.Comment: 16 Page
Count three for wear able computers
This paper is a postprint of a paper submitted to and accepted for publication in the Proceedings of the IEE Eurowearable 2003 Conference, and is subject to Institution of Engineering and Technology Copyright. The copy of record is available at the IET Digital Library.
A revised version of this paper was also published in Electronics Systems and Software, also subject to Institution of Engineering and Technology Copyright. The copy of record is also available at the IET Digital Library.A description of 'ubiquitous computer' is presented. Ubiquitous computers imply portable computers embedded into everyday objects, which would replace personal computers. Ubiquitous computers can be mapped into a three-tier scheme, differentiated by processor performance and flexibility of function. The power consumption of mobile devices is one of the most important design considerations. The size of a wearable system is often a design limitation
IMPLEMENTING MOBILE AGENT FOR LOCATION-BASED PRINTER SERVICES
Most devices in ubiquitous network environment have limited memory and processing power, thus they can’t provide all services even when in suitable locations. Mobile agent technology could be implemented to improve resource efficiency. The goal of this paper is to implement mobile agent technology for location-based printer service. The system consists of four parts: (1) mobile agent server, (2) location-based service server, (3) printer service, (4) client. It is observed that mobile agent offers many advantages for ubiquitous and mobile computing settings.
Perangkat dalam lingkungan ubiquitous memiliki memori dan daya proses yang terbatas, sehingga mereka tidak dapat menyediakan layanan secara utuh bahkan dalam lokasi yang tepat sekalipun.Teknologi mobile agent dapat diterapkan untuk meningkatkan efisiensi sumber daya. Tujuan dari paper ini adalah untuk melihat penerapan teknologi mobile agent pada lokasi berbasis layanan printer. Sistem ini terdiri dari empat bagian: (1) mobile agent server, (2) lokasi yang berbasiskan layanan server, (3) layanan printer, (4) klien. Hal ini menunjukkan bahwa mobile agent menawarkan banyak keuntungan untuk pengaturan komputasi ubiquitous dan mobile
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