26 research outputs found
Designing the printed book as an interactive environment
Reading a book demands a certain level of interaction from the reader. The cover must be opened and pages turned to navigate the information inside. Conventions have been developed over the life of the book to assist the reader in this navigation and provide orientation. The evolution of electronic reading material has given readers greater opportunities for interacting with their reading material, but many readers still prefer reading from a printed book. This paper investigates how the interactive organizational paradigm of hypertext can be implemented in a printed book to give the reader the opportunity for greater interaction and benefit from some of the advantages that electronic reading environments provide. The investigation in this paper follows an iterative design process in consultation with a panel of four experts. Through four rounds of consultation and refinement two potential solutions were developed for the incorporation of hypertext methods in a printed book
Developing key concepts for the design of hypertext for printed books
In the modern world, computers and interactivity are becoming an ever-increasing phenomenon, but this means that the tactile appeal of the printed book is giving way to the increasing popularity of digital interactivity. This research explores how one of the integral concepts of computer interaction, hypertext, can be applied to the medium of print and the advantages that this can bring to the reading environment. The interaction used to read a printed book is different to that of reading material in an electronic form. Books are linear, moving forward, whereas electronic material is laterally associative. However, reading material in an electronic form, such as hypertext, allows the readers to customise and reorder knowledge for their own needs. In comparison, navigation of paper documents is aided by the information being fixed, and readers can easily refer to several documents simultaneously. The considerations that need to be made when combining the benefits of two such contrasting media needs careful attention. Six key design concepts applying hypertext methods to books are discussed to assist the production of effective reading media
Using a categorisation structure to understand interaction in children’s books
Children’s books can vary greatly in the type of and depth of interaction that is required from the reader. The types of interaction demanded by different types of books can be explored using contrasting paradigms. Previously Timpany & Vanderschantz (2012) proposed a categorisation of interactive children’s books that used two continuums that took into consideration Physical Enhancement and Content Sequencing. This paper looks at those categorisations made by Timpany & Vanderschantz (2012) and considers how the multitude of formats addresses either the physical or intellectual aspects of children’s reading and how this then may be used to engage the reader. To do this, a database of 132 books was audited to assess the interactivity of these books against those categorisation systems. The range of books surveyed is discussed in terms of what methods are used to create the interaction within each of the interactivity levels and across types of books. Findings from this audit demonstrate interesting interactions between age, physical enhancement versus content sequencing, and the relationship of these to mechanisms for interactivity such as paper engineering, illustration and story structure. The majority of the books in the sample have no interactive qualities on one of the two-categorisation scales. Physically enhanced books were marginally more highly represented on the scale at higher levels of interactivity. Counter intuitively, the physically interactive pop up books were seen to fall predominantly in lower categories (1 or 2) for physical enhancement, while books requiring image search, an intellectual activity, were also predominantly in the lower categories (1 or 2) for content sequencing
Learning outcome dependency on contemporary ICT in the New Zealand middle school classroom
Often studies of children's technology use in the classroom is internally focused and small scale. This study attempts a globalised exploratory overview of an entire New Zealand middle school to understand the technology usages across a range of curriculum and learning outcomes. Observations of the use of technology in the classroom during eight different lessons were conducted followed by structured-open-ended interviews. From our classroom observations and through teacher interviews, we have been able to identify three levels of the dependency of learning outcome on contemporary-ICT
A small scale study into the effect that text & background colour has on processing and self-correction rates for childrens’ on-screen reading
Pedagogical practices in formal educational settings together with the nature of communication technologies in the media and elsewhere mean that children will encounter on-screen typography and screen-based learning opportunities in both formal school settings and during their daily recreational pursuits. Internationally, there is a lack of research informing what good reading practice might look like when teachers use reading material in a screen-based environment. More specifically, there is a lack of research around best practices for the design of this material for children. Greater understanding of how the colour of text and the colour of background influences the “readability” of these reading materials is required. This research sets out to determine the readability of text and background colours in on-screen books for young readers through discussion of the literature to date, as well as discussion of a small scale study which includes a rate-of-error experiment as well as qualitative feedback to provide greater knowledge of the most positive reading environments for children
How to take a book off the shelf: Learning about ebooks from using a physical library
Little is known about how people select ebooks or books. This paper reports initial results of a study in which we observe patrons of two libraries when selecting books. From the results of the study we aim to gain insights into book selection strategies, which may be used to support ebook selection and purchasing
Book selection behavior in the physical library: implications for ebook collections
Little is known about how readers select books, whether they be print books or ebooks. In this paper we present a study of how people select physical books from academic library shelves. We use the insights gained into book selection behavior to make suggestions for the design of ebook-based digital libraries in order to better facilitate book selection behavior
Browsing and book selection in the physical library shelves
Library users should be conveniently interact with collections and be able to easily choose books of interest as they explore and browse a physical book collection. While there exists a growing body of naturalistic studies of browsing and book selection in digital collections, the corresponding literature on behaviour in the physical stacks is surprisingly sparse. We add to this literature in this paper, by conducting observations of patrons in a university library as they selected books from the shelves. Our aim is to further our understanding of patterns of behaviour in browsing and selection in physical collections
Personal digital libraries: Keeping track of academic reading material
This paper discusses optionsfor tracking academic reading material and introduces a personal digital library solution. We combined and extended the open source projects Zotero and Greenstone such that material can be easily downloaded and ingested into the combined system. Our prototype system has been explored in a small user study