2,786 research outputs found

    Spring Reverberation: A Physical Perspective

    Get PDF
    Spring-based artificial reverberation was one of the earliest attempts at compact replication of room-like reverberation for studio use. The popularity and unique sound of this effect have given it a status and desirability apart from its original use. Standard methods for modeling analog audio effects are not well suited to modeling spring reverberation, due to the complex and dispersive nature of its mechanical vibration. Therefore, new methods must be examined. A typical impulse responses of a spring used for reverberation is examined, and important perceptual parameters identified. Mathematical models of spring vibration are considered, with the purpose of drawing conclusions relevant to their application in an audio environment. These models are used to produce new results relevant to the design of digital systems for the emulation of spring reverberation units. The numerical solution of these models via the finite difference method is considered. A set of measurements of two typical spring reverberation units are presented. 1

    Data Mining

    Get PDF

    Modelling Methods for the Highly Dispersive Slinky Spring: A Novel Musical Toy

    Get PDF
    ABSTRACT The 'Slinky' spring is a popular and beloved toy for many children. Like its smaller relatives, used in spring reverberation units, it can produce interesting sonic behaviors. We explore the behavior of the 'Slinky' spring via measurement, and discover that its sonic characteristics are notably different to those of smaller springs. We discuss methods of modeling the behavior of a Slinky via the use of finite-difference techniques and digital waveguides. We then apply these models in different structures to build a number of interesting tools for computer-based music production

    Are inhalers with spacers better than nebulizers for children with asthma?

    Get PDF
    Metered-dose inhalers with a spacer (MDI/S) are as good as, or better than, nebulizers for children with asthma. This is based on numerous randomized controlled trials that compared outcomes such as hospital admission rates, asthma severity scores, and pulmonary function scores (strength of recommendation: A, based on consistent randomized controlled trials and meta-analysis)

    A 3D MHD model of astrophysical flows: algorithms, tests and parallelisation

    Get PDF
    In this paper we describe a numerical method designed for modelling different kinds of astrophysical flows in three dimensions. Our method is a standard explicit finite difference method employing the local shearing-box technique. To model the features of astrophysical systems, which are usually compressible, magnetised and turbulent, it is desirable to have high spatial resolution and large domain size to model as many features as possible, on various scales, within a particular system. In addition, the time-scales involved are usually wide-ranging also requiring significant amounts of CPU time. These two limits (resolution and time-scales) enforce huge limits on computational capabilities. The model we have developed therefore uses parallel algorithms to increase the performance of standard serial methods. The aim of this paper is to report the numerical methods we use and the techniques invoked for parallelising the code. The justification of these methods is given by the extensive tests presented herein.Comment: 17 pages with 21 GIF figures. Accepted for publication in A&

    Durrington Walls to West Amesbury by way of Stonehenge: a major transformation of the Holocene landscape

    Get PDF
    A new sequence of Holocene landscape change has been discovered through an investigation of sediment sequences, palaeosols, pollen and molluscan data discovered during the Stonehenge Riverside Project. The early post-glacial vegetational succession in the Avon valley at Durrington Walls was apparently slow and partial, with intermittent woodland modification and the opening-up of this landscape in the later Mesolithic and earlier Neolithic, though a strong element of pine lingered into the third millennium BC. There appears to have been a major hiatus around 2900 cal BC, coincident with the beginnings of demonstrable human activities at Durrington Walls, but slightly after activity started at Stonehenge. This was reflected in episodic increases in channel sedimentation and tree and shrub clearance, leading to a more open downland, with greater indications of anthropogenic activity, and an increasingly wet floodplain with sedges and alder along the river’s edge. Nonetheless, a localized woodland cover remained in the vicinity of DurringtonWalls throughout the third and second millennia BC, perhaps on the higher parts of the downs, while stable grassland, with rendzina soils, predominated on the downland slopes, and alder–hazel carr woodland and sedges continued to fringe the wet floodplain. This evidence is strongly indicative of a stable and managed landscape in Neolithic and Bronze Age times. It is not until c 800–500 cal BC that this landscape was completely cleared, except for the marshy-sedge fringe of the floodplain, and that colluvial sedimentation began in earnest associated with increased arable agriculture, a situation that continued through Roman and historic times
    corecore