937 research outputs found
Complexity and emergence in city systems: implications for urban planning
Cities can be regarded as the quintessential example of complexity. Insofar as we can define a hidden hand determining their morphology, this is based on the glue that stitches together the actions of individuals and organizations who build and plan the city from the ground-up, so-to-speak. When general systems theory entered the lexicon of science in the mid-20th century, cities were regarded as being excellent examples of systems with interactions between basic elements that demonstrated the slogan of the field: the ‘whole is greater than the sum of the parts’. Since then, as complexity theory has evolved to embrace systems theory and as temporal dynamics has come onto the agenda, cities once again have been used to illustrate basic themes: global organization from local action, emergent morphology from simple spatial decision, temporal order at global levels from volatile, seemingly random change at the level of individual decision-making, evolution and progress through co-evolution, competition, and endless variety.
Here we will sketch these ideas with respect to cities illustrating particularly three key ideas which involve the tension between continuously changing systems, qualitative transformations, and radical change based on emergent properties of the whole. Our analysis has many implications for a new theory of urban planning which is built from the bottom up, rather than from the top down which is the traditional way in which such interventions are currently carried out in the name of making better cities. Contemporary problems such as ethnic segregation, urban sprawl, traffic congestion, urban decline, and regeneration are all informed by the perspective on complexity theory that we bring to bear her
Agent-based pedestrian modelling
When the focus of interest in geographical systems is at the very fine scale, at the level of
streets and buildings for example, movement becomes central to simulations of how spatial
activities are used and develop. Recent advances in computing power and the acquisition of
fine scale digital data now mean that we are able to attempt to understand and predict such
phenomena with the focus in spatial modelling changing to dynamic simulations of the
individual and collective behaviour of individual decision-making at such scales. In this
Chapter, we develop ideas about how such phenomena can be modelled showing first how
randomness and geometry are all important to local movement and how ordered spatial
structures emerge from such actions. We focus on developing these ideas for pedestrians
showing how random walks constrained by geometry but aided by what agents can see,
determine how individuals respond to locational patterns. We illustrate these ideas with three
types of example: first for local scale street scenes where congestion and flocking is all
important, second for coarser scale shopping centres such as malls where economic
preference interferes much more with local geometry, and finally for semi-organised street
festivals where management and control by police and related authorities is integral to the
way crowds move
Paradoxical Interpretations of Urban Scaling Laws
Scaling laws are powerful summaries of the variations of urban attributes
with city size. However, the validity of their universal meaning for cities is
hampered by the observation that different scaling regimes can be encountered
for the same territory, time and attribute, depending on the criteria used to
delineate cities. The aim of this paper is to present new insights concerning
this variation, coupled with a sensitivity analysis of urban scaling in France,
for several socio-economic and infrastructural attributes from data collected
exhaustively at the local level. The sensitivity analysis considers different
aggregations of local units for which data are given by the Population Census.
We produce a large variety of definitions of cities (approximatively 5000) by
aggregating local Census units corresponding to the systematic combination of
three definitional criteria: density, commuting flows and population cutoffs.
We then measure the magnitude of scaling estimations and their sensitivity to
city definitions for several urban indicators, showing for example that simple
population cutoffs impact dramatically on the results obtained for a given
system and attribute. Variations are interpreted with respect to the meaning of
the attributes (socio-economic descriptors as well as infrastructure) and the
urban definitions used (understood as the combination of the three criteria).
Because of the Modifiable Areal Unit Problem and of the heterogeneous
morphologies and social landscapes in the cities internal space, scaling
estimations are subject to large variations, distorting many of the conclusions
on which generative models are based. We conclude that examining scaling
variations might be an opportunity to understand better the inner composition
of cities with regard to their size, i.e. to link the scales of the city-system
with the system of cities
The Linear City: illustrating the logic of spatial equilibrium
Linear cities where activity is spread out along a transportation line, aim to offer the highest levels of accessibility to their adjacent populations as well as to the countryside. These city forms are popular amongst architects and planners in envisioning ideal cities but they are difficult to implement as they involve strict controls on development which often ignore human behaviour associated with where we locate and how we move. We briefly explore the history of these ideas, noting the latest proposal to build a 170 km city called Neom in north west Saudi Arabia, a plan that has attracted considerable criticism for its apparent ignorance of how actual cities grow and evolve. We use a standard model of human mobility based on gravitational principles to define a set of equilibrium conditions that illustrate how a theoretical city on a line would, without any controls, successively adapt to such a new equilibrium. First, we represent the city on a line, showing how its population moves to an equilibrium along the line, and then we generalise this to a bigger two-dimensional space where the original line cutting across the grid evolves as populations maximise their accessibility over the entire space. In this two-dimensional world, we simulate different forms that reflect a balance of centralising versus decentralising forces, showing the power of such equilibria in destroying any idealised form. This approach informs our thinking about how far idealised future cities can depart from formal plans of the kind that the linear city imposes
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