20 research outputs found
Pengaruh Pertanian terhadap Pendapatan Nasional
The agricultural sector is one sector that is the focus of attention in economic growth. Where economic growth is marked success based on the amount of national income. The method used in this study is to use library research which originates from books, journals, articles. (both in print and electronic form). The conclusions of this study are: first, the agricultural sector has a significant influence on the country. Second, the agricultural sector is one of the sectors supporting national economic growth, especially when there is an economic crisis. Third, although the agricultural sector is said to be good, it is known that there is still a lack of productivity, human resources, capital and even technological innovation that is still lagging behind neighboring countries. Fourth, the success of the national income is one of them influenced by the succeeding of the agricultural sector, while the successful of the Agricultural sector cannot be separated from government policies themselves
PEMBELAJARAN IPS DENGAN KONSEP GAMIFIKASI DALAM PENGUATAN PENDIDIKAN KARAKTER SISWA : Studi Quasi Eksperimen tentang Kearifan Lokal Makassar: Siri', Pacce', dan Pangngalik di SMP Negeri 1 Palangga Kabupaten Gowa
Penelitian ini bertujuan untuk mengetahui dan menganalisis Pengaruh Pembelajaran IPS dengan Konsep Gamifikasi dalam Penguatan Pendidikan Nilai Karakter Siswa (Studi Quasi Eksperimen tentang Kearifan Lokal Makassar: Siri’, Pesse’, dan Pangngalik di SMP Negeri 1 Palangga Kabupaten Gowa). Variabel dalam penelitian ini mencakup (1) Pembelajaran IPS dengan Konsep Gamifikasi dan (2) Penguatan Pelaksanaan Pendidikan Nilai Karakter Siswa. Metode penelitian ini adalah kuantitatif Quasi Eksperimen dengan desain Nonequivalent Control Group Design. Teknik pengumpulan data dalam penelitian ini menggunakan kuesioner kepribadian, tes tertulis dan observasi. Hasil penelitian menunjukkan bahwa (1) Karakter siswa khususnya karakter mandiri, gotong royong, dan religius dalam budaya Bugis Makassar dikenal dengan nilai Siri’, Pacce’ dan Pangngalik di kelas eksperimen dan kelas kontrol tidak memiliki perbedaan berdasarkan hasil uji statistik melalui uji Independent Sample Test diperoleh nilai t hitung yaitu sebesar 0,692 < 2.03693 t tabel sebelum dilakukan penelitian; (2) Setelah dilakukannya tindakan di kelas Eksperimen dengan menggunakan konsep Gamifikasi permainan puzzle, lompat tali dan permainan bom dalam pembelajaran IPS maka berdasarkan hasil uji statistic wilcoxon diperoleh nilai significancy 0,000 (p < 0,05), sehingga pengambilan keputusannya bahwa H0 di tolak dan H1 diterima yaitu Terdapat Perbedaan Karakter Siswa pada saat Post test di Kelas Eksperimen yang menggunakan Pembelajaran dengan Konsep Gamifikasi; dan (3) Pembelajaran IPS yang menggunakan metode konvensional berdasarkan hasil uji statistik diperoleh nilai significancy kurang dari 0,05 sehingga H0 ditolak dan H1 diterima yaitu Terdapat perbedaan secara signifikan karakter siswa pada saat post test di kelas kontrol.
(4) Hal ini tergambarkan bahwa Penggunaan konsep Gamifikasi dalam pembelajaran IPS memberikan pengaruh dalam Penguatan Pendidikan Karakter dengan Uji Mann-Whitney, diperoleh angka Significancy 0,001 < 0,05, maka H0 ditolak H1 diterima.;This study aims to find out and analyze the Effect of Social Studies Learning with Gamification Concepts in Strengthening Education of Student Character Values (Study of Quasi Experiments on Makassar Local Wisdom: Siri ', Pesse', and Pangngalik in SMP Negeri 1 Palangga, Gowa Regency). The variables in this study include (1) Social Studies Learning with the Gamification Concept and (2) Strengthening the Implementation of Student Character Value Education. This research method is quantitative Quasi Experiment with the design of Nonequivalent Control Group Design. Data collection techniques in this study used personality questionnaires, written tests and observations. The results of the study showed that (1) The character of the students especially the independent, mutual and religious character in Bugis Makassar culture was known as Siri ', Pacce' and Pangngalik in the experimental class and the control class had no difference based on the results of the statistical test through the Independent Sample Test obtained value of t that is equal to 0.692 <2.03693 t table before the research is conducted; (2) After the action in the Experimental class by using the Gamification concept of puzzle, jump rope and bomb game in Social Studies Learning, based on the results of the Wilcoxon statistical test, the significance value of 0,000 (p <0.05) was obtained, so that the decision was rejected and H1 is accepted, there are Differences in Student Character when Post test in Experimental Class that uses Learning with Gamification Concepts; and (3) Social studies learning using conventional methods based on statistical test results obtained significance values of less than 0.05 so that H0 is accepted and H1 is accepted which contains significant differences in student character at the time of the post test in the control class. (4) It is illustrated that the use of the Gamification concept in Social Studies Learning has an influence in Strengthening Character Education with the Mann-Whitney Test, obtained a Significancy number of 0.001 <0.05, then H0 is rejected H1 is accepted
The Analysis of Recount Text Written by Expert and Students
Retelling the past experiences in the form of recount text is one of the competencies that should be mastered by the students in verbal or written form. Based on the preliminary observation in SMAN 4 Cimahi, the 10th grade students have no difficulties in retelling their past experiences orally. To overcome that problem, this research aims to investigate some pedagogical implication needed in enhancing students’ writing ability in retelling past experiences in form of recount text. This research belongs to qualitative descriptive using the document analysis as a technique to collect the data. The expert document of personal recount text was taken from the electronic book of English for 10th grade of senior high school published by the Ministry of Education and Culture. The finding showed that the expert’s text had genre, register, generic structure, and language features that were in line with the general characteristics of recount text. However, the analysis of student’s text showed that the students found difficulties in delivering and organizing ideas in every stage of Recount text, the content of writing was not totally fulfiiled the linguistic features required. Moreover vocabularies were still great boundaries in the writing. The pedagogical implication proposed is that using concept map. Keywords: Expert Text, Genre Analysis, Recount Tex
STRUKTUR MODAL DAN UKURAN PERUSAHAAN TERHADAP NILAI PERUSAHAAN DENGAN PROFITABILITAS SEBAGAI VARIABEL INTERVENING. (STUDI KASUS PADA PERUSAHAAN MANUFAKTUR SEKTOR INDUSTRI BARANG KONSUMSI YANG TERDAFTAR DI BEI PERIODE 2016-2018).
The purpose of this study was to determine the effect of Capital Structure and Firm Size on Firm Value with Profitability as Intervening Variables. (Case Study on Manufacturing Companies in the Consumer Goods Industry Sector which are listed on the Indonesia Stock Exchange for the 2016-2018 Period). This research uses quantitative descriptive research type. Sample 27 companies using Purposive sampling technique. The analysis method uses path analysis with SPSS software version 21.Based on the test result min this study that the variable capital structure and company size have a positive and significant effect on profitability. Capital structure has no effect on firm value, firm size and profitability affect company value, and profitability is able to mediate the effect of capital structure and firm size on firm value.
Keywords: capital structure, company size, profitability and firm value
Development of High Order Thinking Skills Based Assessment Tools in Pancasila Course: Critical Digital Citizenship Oriented
The purpose of this research and development is to develop a HOTS-based assessment tool oriented to critical digital citizenship on Pancasila as an ethical system and Pancasila as the basis for developing science and technology, namely the production of an assessment tool that focuses on higher-order thinking skills (HOTS) in students. The method used in this research is the type of development research (R&D) with stages of market needs analysis, development, testing, and product revision. The form of the implementation of this research can be described as (1) workshop on analysis of Pancasila course curriculum (learning outcomes, material substance, assessment tools that have been developed; (2) workshop on development of HOTS-based assessment tools in Pancasila courses oriented towards critical digital citizenship ; (3) FGD expert validation; (4) trial of HOTS-based assessment tool in Pancasila course is oriented towards critical digital citizenship; and (5) preparation of the final research report. The results of this research and development that is based on expert assessment (expert) to the assessment tool were developed which got a mean score of 3.6 in both categories so that used for the assessment process. Based on the results of trials and reflections on the HOTS-based assessment tool oriented to critical digital citizenship, it was found that, First, students are happier when learning uses audio-visual. Second, the learning video assessment tool makes them better understand in analyzing phenomena that occur in society related to the actualization of Pancasila values ​​in their daily lives and environment. Third, the questions contained in the video make students think critically. Fourth, this learning video makes students understand and realize that there are still many students ignorant in their actions to be able to apply the values ​​of Pancasila
Persepsi Wisatawan Pasar Terapung Dalam Pengembangan Ikon Pariwisata Kota Banjarmasin
The Floating Market is a traditional market of the tourism icon of Banjarmasin city South Kalimantan whose trading activities are carried out on river water using Jukung (small boats). The purpose of this study was to describe tourists\u27 perceptions of the Lok Baintan Floating Market. The method in this research uses descriptive qualitative. Informants in this study were 10 tourists and 3 sellers at the Lok Baintan floating market through interviews, literature studies and documentation. Based on the results of the study found several things about the perception of tourists in the development of tourism in Banjarmasin, visitors stated the need to improve infrastructure facilities, public toilets, clean water, river cleanliness and security. There needs to be socialization for sellers in strategies to attract buyers so that there is no coercion in the buying and selling process and tourists do not feel uncomfortable. So that there are unscrupulous sellers who force visitors to buy their merchandise. It is hoped that this research can be a driver and solution in the development of the Floating Market as a traditional market, tourist attraction and source of the people\u27s economy in South Kalimanta
KARUNGUT SEBAGAI MEDIA PEMBELAJARAN NILAI-NILAI PANCASILA PADA MATERI MEMPERKUAT KOMITMEN KEBANGSAAN
Adapun permasalah yang dibahas yaitu bagaimana penggunaan lagu Karungut sebagai media pembelajaran nilai-nilai pancasila pada mmateri memperkuat komitmen kebangsaan kelas VIII SMP dan bagaimana kelayakan lagu Karungut sebagai media pemblejaran nilai-nilai pancasiala pada materi memperkuat komitmen kebangsaan kelas VIII SMP. Penelitian ini bertujuan untuk mengembangkan media Karungut sebagai media pembelajaran nilai-nilai pancasila pada materi memperkuat kimitmen kebangsaan kelas viii smp serta untuk mengetahui bagaimana respon peserta didik ada Karungut sebagai media pembelajaran nilai-nilai pancasila pada materi memperkuat komitmmen kebangsaan kelas VIII SMP
Metode penelitian yang digunakan adalah R&D sederhana. Menurut Sugiyono dalam Haryati ( 2012) berpendapat bahwa, metode penelitian dan pengembangan adalah metode penelitian yang digunakan untuk menghasilkan produk tertentu. Untuk dapat menghasilkan produk tertentu. Instrumen adlah suatu alat yang digunakan untuk memperoleh data yang diperlukan, instrument penelitian ini meliputi: wawncara studi literature, dokumentasi, dan validasi. Teknik analisis data, penulis menggunakan: analisi kualitatif dan analisi validasi kemudian penarikan kesimpulan.
Berdasarkan hasil penelitian yang telah dilakukan dapat disimpulkan bahwa pengembangan media dengan memuat lagu Karungut dalam media pembelajaran memperkuat komitmen kebangsaan pada mata pelajaran PPKn kelas VIII semester 2 dapat dikatakan berhasil dan efektif untuk pembelajaran. Serta dari hasil wawancara guru dan melihat respon peserta didik secara langsung media yang dikembangkan sudah cukup baik dan layak untuk digunakan oleh guru dan peserta didik.
Kata kunci : karungut; media pembelajaran; memperkuat komitmen kebangsaan; nilai-nilai pancasil
Evaluating the Safety of Intravenous Delivery of Autologous Activated Platelet-rich Plasma
Introduction: Autologous platelet-rich plasma (PRP) has been a growing trend in the field of medicine due to its broad range of application and is considered safe from bloodborne diseases. Furthermore, various studies have tried to optimize the use of autologous PRP through various preparation protocols, including PRP activation. However, most of the studies available have not evaluated the safety for intravenous delivery of PRP, especially autologous activated PRP (aaPRP). Therefore, this study aimed to evaluate the safety of intravenous delivery of aaPRP.Methods: Blood was drawn from each patient and aaPRP was isolated through calcium activation and light irradiation. Each aaPRP was administered intravenously to all patients. Adverse events were documented and analyzed.Results: Six hundred eleven patients participated in this study with a total of 4244 aaPRP therapies. Quality control of autologous aaPRP showed no platelets present after both calcium activation and light irradiation. No adverse events such as allergic reaction, infection, and coagulation problems were observed on all patients over the course of the study.Conclusion: Our results showed that intravenous administration of autologous aaPRP is safe even in patients with various pathological conditions
Penerapan PAIKEM Kurikulum 2013 Terhadap Peningkatan Prestasi Belajar Siswa Pada Bidang Studi Ilmu Pengetahuan Sosial di SMP Negeri 1 Barombong, Kabupaten Gowa.
ABSTRAK
Maryam Mustika, 2015. Penerapan PAIKEM Kurikulum 2013 Terhadap Peningkatan Prestasi Belajar Siswa Pada Bidang Studi Ilmu Pengetahuan Sosial di SMP Negeri 1 Barombong, Kabupaten Gowa. Skripsi. Jurusan Pendidikan IPS Terpadu, Fakultas Ilmu Sosial, Universitas Negeri Makassar (dibimbing oleh Bapak Dr. Herman, S.Pd., M.Si dan Bapak Dr. Ibrahim, S.Ag., M.Pd).
Penelitian ini bertujuan untuk mengetahui gambaran Penerapan PAIKEM Kurikulum 2013 dan Prestasi Belajar Siswa di SMP Negeri 1 Barombong, Kabupaten Gowa. Serta untuk mengetahui ada atau tidak adanya hubungan antara Penerapan PAIKEM Kurikulum 2013 Terhadap Peningkatan Prestasi Belajar Siswa Pada Bidang Studi Ilmu Pengetahuan Sosial di SMP Negeri 1 Barombong, Kabupaten Gowa. Penelitian ini dilakukan dengan pendekatan statistik kuantitatif deskriptif. Variabel penelitian terdiri dari penerapan PAIKEM Kurikulum 2013 (variabel X) dan prestasi belajar (variabel Y). Populasi penelitian ini adalah Siswa kelas VII dan kelas VIII yang menggunakan kurikulum 2013 sebanyak 386 orang serta yang menjadi sampel sebanyak 79 orang siswa. Teknik pengumpulan data yang dilakukan adalah observasi, angket dan dokumentasi. Teknik analisis data dilakukan dengan analisis statistik deskritif dan analisis statistik infrensial.
Berdasarkan hasil penelitian dapat diketahui bahwa gambaran penerapan PAIKEM Kurikulum 2013 dalam kategori “Baik” dan gambaran prestasi belajar siswa tergolong “Baik”. Serta terdapat hubungan antara penerapan PAIKEM Kurikulum 2013 terhadap peningkatan prestasi belajar siswa pada bidang studi Ilmu Pengetahuan Sosial di SMP Negeri 1 Barombong, Kabupaten Gowa
Membangun TPACK Guru IPS Melalui Moodle berbasis Blended Learning dalam Pembelajaran Tatap Muka Terbatas
Di Era teknologi yang berkembang semakin pesat, dunia pendidikan harus mengikuti akan perkembangan digital/teknologi. Pendidik atau guru sudah seharusnya memiliki kompetensi dalam penguasaaan strategi, konten, dan metode pembelajaran agar pencapaian pembelajaran bisa tercapai dengan baik. Dalam penelitian ini, bertujuan menganalisis dalam membangun TPACK Guru IPS dapat menggunakan Moodle berbasis Blended Learning dalam pembelajaran Tatap Muka Terbatas. Metode yang digunakan dalam penelitian ini adalah metode studi literature dengan pendekatan kualitatif deskriptif. Pembelajaran Blended learning merupakan pembelajaran campuran kombinasi dari pembelajaran tatap muka dengan pembelajaran berbasis online. Pembelajaran IPS melalui Moodle berbasis Blended learning ini dari beberapa hasil review beberapa penelitian di temukan dapat membangun TPACK Guru IPS yang ditekankan pada keterampilan penggunaan teknologi yang diintegrasikan dengan kemampuan pedagogik dan profesional dalam kelas. Pembelajaran menggunakan Moodle berbasis Blended Learning ini juga dapat dijadikan referensi Guru IPS dalam pembelajaran tatap muka terbatas yang lebih menyenangkan dan tentunya membangun TPACK untuk dapat dipraktekkan ke dalam pembelajaran tatap muka terbatas sebagai bentuk kebiasaan baru dalam pendidikan