55 research outputs found

    Influence of the Perspectives on the Movement of One-Leg Lifting in an Interactive-Visual Virtual Environment: A Pilot Study

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    <div><p>Background</p><p>Numerous studies have confirmed the feasibility of active video games for clinical rehabilitation. To maximize training effectiveness, a personal program is necessary; however, little evidence is available to guide individualized game design for rehabilitation. This study assessed the perspectives and kinematic and temporal parameters of a participant’s postural control in an interactive-visual virtual environment.</p><p>Methods</p><p>Twenty-four healthy participants performed one-leg standing by leg lifting when a posture frame appeared either in a first- or third-person perspective of a virtual environment. A foot force plate was used to detect the displacement of the center of pressure. A three-way mixed factor design was applied, where the perspective was the between-participant factor, and the leg-lifting times (0.7 and 2.7 seconds) and leg-lifting angles (30°and 90°) were the within-participant factors. The reaction time, accuracy of the movement, and ability to shift weight were the dependent variables.</p><p>Results</p><p>Regarding the reaction time and accuracy of the movement, there were no significant main effects of the perspective, leg-lifting time, or angle. For the ability to shift weight, however, both the perspective and time exerted significant main effects, F(1,22) = 6.429 and F(1,22) = 13.978, respectively.</p><p>Conclusions</p><p>Participants could shift their weight more effectively in the third-person perspective of the virtual environment. The results can serve as a reference for future designs of interactive-visual virtual environment as applied to rehabilitation.</p></div

    Hypothesis.

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    Hypothesis.</p

    Experimental virtual environment and the parameter description of measured values.

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    Tp: The time when the patients prepared for leg-lifting; Ts: The time when the patients actually started leg-lifting.</p

    Distributions of the reaction time, the accuracy of the movement, and CoP X-Y displacement of leg-lifting for both groups in different leg-lifting angles and speed.

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    <p>ΔT<sub>1</sub>: Reaction time; ΔT<sub>2:</sub> Accuracy of the movement; Δd: CoP X-Y displacement of leg-lifting. Blue dot: 3PP group; red plot: 1PP group.</p

    Three-way ANOVA cross table of reaction time (ΔT<sub>1</sub>), the accuracy of the movement (ΔT<sub>2</sub>), and CoP X-Y displacement of leg-lifting (Δd).

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    <p>Three-way ANOVA cross table of reaction time (ΔT<sub>1</sub>), the accuracy of the movement (ΔT<sub>2</sub>), and CoP X-Y displacement of leg-lifting (Δd).</p

    Histological examinations of the brain in control and OM groups.

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    (a) Hematoxylin and eosin staining in brains 72 h after cardiac arrest. (b) Quantification of damaged neurons in each group. (*: P = 0.004).</p

    Study design and protocol for inducing cardiac arrest, resuscitation, drug administration, and monitoring.

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    Study design and protocol for inducing cardiac arrest, resuscitation, drug administration, and monitoring.</p

    Hemodynamic parameters of control and OM groups following cardiac arrest and resuscitation.

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    (a) Left ventricular ejection time. (b) Cardiac output. (c) Heart rate. (d) Left ventricular systolic function represented by dp/dt40. (n = 20 in each group, *: P<0.05 between two groups by mixed linear model analysis).</p
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