7,412 research outputs found

    Escaping the Trap of too Precise Topic Queries

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    At the very center of digital mathematics libraries lie controlled vocabularies which qualify the {\it topic} of the documents. These topics are used when submitting a document to a digital mathematics library and to perform searches in a library. The latter are refined by the use of these topics as they allow a precise classification of the mathematics area this document addresses. However, there is a major risk that users employ too precise topics to specify their queries: they may be employing a topic that is only "close-by" but missing to match the right resource. We call this the {\it topic trap}. Indeed, since 2009, this issue has appeared frequently on the i2geo.net platform. Other mathematics portals experience the same phenomenon. An approach to solve this issue is to introduce tolerance in the way queries are understood by the user. In particular, the approach of including fuzzy matches but this introduces noise which may prevent the user of understanding the function of the search engine. In this paper, we propose a way to escape the topic trap by employing the navigation between related topics and the count of search results for each topic. This supports the user in that search for close-by topics is a click away from a previous search. This approach was realized with the i2geo search engine and is described in detail where the relation of being {\it related} is computed by employing textual analysis of the definitions of the concepts fetched from the Wikipedia encyclopedia.Comment: 12 pages, Conference on Intelligent Computer Mathematics 2013 Bath, U

    Controlled Experiments

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    Haptic Experience and the Design of Drawing Interfaces

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    Haptic feedback has the potential to enhance users’ sense of being engaged and creative in their artwork. Current work on providing haptic feedback in computer-based drawing applications has focused mainly on the realism of the haptic sensation rather than the users’ experience of that sensation in the context of their creative work. We present a study that focuses on user experience of three haptic drawing interfaces. These interfaces were based on two different haptic metaphors, one of which mimicked familiar drawing tools (such as pen, pencil or crayon on smooth or rough paper) and the other of which drew on abstract descriptors of haptic experience (roughness, stickiness, scratchiness and smoothness). It was found that users valued having control over the haptic sensation; that each metaphor was preferred by approximately half of the participants; and that the real world metaphor interface was considered more helpful than the abstract one, whereas the abstract interface was considered to better support creativity. This suggests that future interfaces for artistic work should have user-modifiable interaction styles for controlling the haptic sensation

    Subjective information visualizations

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    Information Visualizations (InfoViz) are systems that require high levels of cognitive processing. They revolve around the notion of decoding and interpreting visual patterns in order to achieve certain goals. We argue that purely designing for the visual will not allow for optimum experiences since there is more to InfoViz than just the visual. Interaction is a key to achieving higher levels of knowledge. In this position paper we present a different perspective on the underlying meaning of interaction, where we describe it as incorporating both the visual and the physical activities. By physical activities we mean the physical actions upon the physical input device/s. We argue that interaction is the key element for supporting users’ subjective experiences hence these experiences should first be understood. All the discussions in this paper are based upon on going work in the field of visualizing the literature knowledge domain (LKDViz)

    InfoVis experience enhancement through mediated interaction

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    Information visualization is an experience in which both the aesthetic representations and interaction are part. Such an experience can be augmented through close consideration of its major components. Interaction is crucial to the experience, yet it has seldom been adequately explored in the field. We claim that direct mediated interaction can augment such an experience. This paper discusses the reasons behind such a claim and proposes a mediated interactive manipulation scheme based on the notion of directness. It also describes the ways in which such a claim will be validated. The Literature Knowledge Domain (LKD) is used as the concrete domain around which the discussions will be held

    Challenges of evaluating the information visualization experience

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    Information Visualisation (InfoVis) is defined as an interactive visual representation of abstract data. We view the user’s interaction with InfoVis tools as an experience which is made up of a set of highly demanding cognitive activities. These activities assist users in making sense and gaining knowledge of the represented domain. Usability studies that involve a task-based analysis and usability questionnaires are not enough to capture such an experience. This paper discusses the challenges involved when it comes to evaluating InfoVis tools by giving an overview of the activities involved in an InfoVis experience and demonstrating how they affect the visualisation process. The argument in this paper is based on our experiences in designing, building and evaluating an academic literature visualisation tool
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