321 research outputs found
Whittle Index Policy for Crawling Ephemeral Content
We consider a task of scheduling a crawler to retrieve content from several
sites with ephemeral content. A user typically loses interest in ephemeral
content, like news or posts at social network groups, after several days or
hours. Thus, development of timely crawling policy for such ephemeral
information sources is very important. We first formulate this problem as an
optimal control problem with average reward. The reward can be measured in the
number of clicks or relevant search requests. The problem in its initial
formulation suffers from the curse of dimensionality and quickly becomes
intractable even with moderate number of information sources. Fortunately, this
problem admits a Whittle index, which leads to problem decomposition and to a
very simple and efficient crawling policy. We derive the Whittle index and
provide its theoretical justification
Stability Analysis of GI/G/c/K Retrial Queue with Constant Retrial Rate
We consider a GI/G/c/K-type retrial queueing system with constant retrial
rate. The system consists of a primary queue and an orbit queue. The primary
queue has identical servers and can accommodate the maximal number of
jobs. If a newly arriving job finds the full primary queue, it joins the orbit.
The original primary jobs arrive to the system according to a renewal process.
The jobs have general i.i.d. service times. A job in front of the orbit queue
retries to enter the primary queue after an exponentially distributed time
independent of the orbit queue length. Telephone exchange systems, Medium
Access Protocols and short TCP transfers are just some applications of the
proposed queueing system. For this system we establish minimal sufficient
stability conditions. Our model is very general. In addition, to the known
particular cases (e.g., M/G/1/1 or M/M/c/c systems), the proposed model covers
as particular cases the deterministic service model and the Erlang model with
constant retrial rate. The latter particular cases have not been considered in
the past. The obtained stability conditions have clear probabilistic
interpretation
Stochastic Coalitional Better-response Dynamics and Strong Nash Equilibrium
We consider coalition formation among players in an n-player finite strategic
game over infinite horizon. At each time a randomly formed coalition makes a
joint deviation from a current action profile such that at new action profile
all players from the coalition are strictly benefited. Such deviations define a
coalitional better-response (CBR) dynamics that is in general stochastic. The
CBR dynamics either converges to a strong Nash equilibrium or stucks in a
closed cycle. We also assume that at each time a selected coalition makes
mistake in deviation with small probability that add mutations (perturbations)
into CBR dynamics. We prove that all strong Nash equilibria and closed cycles
are stochastically stable, i.e., they are selected by perturbed CBR dynamics as
mutations vanish. Similar statement holds for strict strong Nash equilibrium.
We apply CBR dynamics to the network formation games and we prove that all
strongly stable networks and closed cycles are stochastically stable
Similarities on Graphs: Kernels versus Proximity Measures
We analytically study proximity and distance properties of various kernels
and similarity measures on graphs. This helps to understand the mathematical
nature of such measures and can potentially be useful for recommending the
adoption of specific similarity measures in data analysis.Comment: 16 page
A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints
We consider caching in cellular networks in which each base station is
equipped with a cache that can store a limited number of files. The popularity
of the files is known and the goal is to place files in the caches such that
the probability that a user at an arbitrary location in the plane will find the
file that she requires in one of the covering caches is maximized.
We develop distributed asynchronous algorithms for deciding which contents to
store in which cache. Such cooperative algorithms require communication only
between caches with overlapping coverage areas and can operate in asynchronous
manner. The development of the algorithms is principally based on an
observation that the problem can be viewed as a potential game. Our basic
algorithm is derived from the best response dynamics. We demonstrate that the
complexity of each best response step is independent of the number of files,
linear in the cache capacity and linear in the maximum number of base stations
that cover a certain area. Then, we show that the overall algorithm complexity
for a discrete cache placement is polynomial in both network size and catalog
size. In practical examples, the algorithm converges in just a few iterations.
Also, in most cases of interest, the basic algorithm finds the best Nash
equilibrium corresponding to the global optimum. We provide two extensions of
our basic algorithm based on stochastic and deterministic simulated annealing
which find the global optimum.
Finally, we demonstrate the hit probability evolution on real and synthetic
networks numerically and show that our distributed caching algorithm performs
significantly better than storing the most popular content, probabilistic
content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1
Hitting Times in Markov Chains with Restart and their Application to Network Centrality
Motivated by applications in telecommunications, computer scienceand physics,
we consider a discrete-time Markov process withrestart. At each step the
process eitherwith a positive probability restarts from a given distribution,
orwith the complementary probability continues according to a Markovtransition
kernel. The main contribution of the present work is thatwe obtain an explicit
expression for the expectation of the hittingtime (to a given target set) of
the process with restart.The formula is convenient when considering the problem
of optimizationof the expected hitting time with respect to the restart
probability.We illustrate our results with two examplesin uncountable and
countable state spaces andwith an application to network centrality
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