3,435 research outputs found

    Constrained Texture Mapping And Foldover-free Condition

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    Texture mapping has been widely used in image processing and graphics to enhance the realism of CG scenes. However to perfectly match the feature points of a 3D model with the corresponding pixels in texture images, the parameterisation which maps a 3D mesh to the texture space must satisfy the positional constraints. Despite numerous research efforts, the construction of a mathematically robust foldover-free parameterisation subject to internal constraints is still a remaining issue. In this paper, we address this challenge by developing a two-step parameterisation method. First, we produce an initial parameterisation with a method traditionally used to solve structural engineering problems, called the bar-network. We then derive a mathematical foldover-free condition, which is incorporated into a Radial Basis Function based scheme. This method is therefore able to guarantee that the resulting parameterization meets the hard constraints without foldovers

    Animating Human Muscle Structure

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    Graphical simulations of human muscle motion and deformation are of great interest to medical education. In this article, the authors present a technique for simulating muscle deformations by combining physically and geometrically based computations to reduce computation cost and produce fast, accurate simulations

    Fast Simulation of Skin Sliding

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    Skin sliding is the phenomenon of the skin moving over underlying layers of fat, muscle and bone. Due to the complex interconnections between these separate layers and their differing elasticity properties, it is difficult to model and expensive to compute. We present a novel method to simulate this phenomenon at real--time by remeshing the surface based on a parameter space resampling. In order to evaluate the surface parametrization, we borrow a technique from structural engineering known as the force density method which solves for an energy minimizing form with a sparse linear system. Our method creates a realistic approximation of skin sliding in real--time, reducing texture distortions in the region of the deformation. In addition it is flexible, simple to use, and can be incorporated into any animation pipeline

    A Black-box Attack on Neural Networks Based on Swarm Evolutionary Algorithm

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    Neural networks play an increasingly important role in the field of machine learning and are included in many applications in society. Unfortunately, neural networks suffer from adversarial samples generated to attack them. However, most of the generation approaches either assume that the attacker has full knowledge of the neural network model or are limited by the type of attacked model. In this paper, we propose a new approach that generates a black-box attack to neural networks based on the swarm evolutionary algorithm. Benefiting from the improvements in the technology and theoretical characteristics of evolutionary algorithms, our approach has the advantages of effectiveness, black-box attack, generality, and randomness. Our experimental results show that both the MNIST images and the CIFAR-10 images can be perturbed to successful generate a black-box attack with 100\% probability on average. In addition, the proposed attack, which is successful on distilled neural networks with almost 100\% probability, is resistant to defensive distillation. The experimental results also indicate that the robustness of the artificial intelligence algorithm is related to the complexity of the model and the data set. In addition, we find that the adversarial samples to some extent reproduce the characteristics of the sample data learned by the neural network model

    Weighted-Sampling Audio Adversarial Example Attack

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    Recent studies have highlighted audio adversarial examples as a ubiquitous threat to state-of-the-art automatic speech recognition systems. Thorough studies on how to effectively generate adversarial examples are essential to prevent potential attacks. Despite many research on this, the efficiency and the robustness of existing works are not yet satisfactory. In this paper, we propose~\textit{weighted-sampling audio adversarial examples}, focusing on the numbers and the weights of distortion to reinforce the attack. Further, we apply a denoising method in the loss function to make the adversarial attack more imperceptible. Experiments show that our method is the first in the field to generate audio adversarial examples with low noise and high audio robustness at the minute time-consuming level.Comment: https://aaai.org/Papers/AAAI/2020GB/AAAI-LiuXL.9260.pd
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