2,515 research outputs found

    Grasping of deformable 3D objects under gravity

    Get PDF
    The research area of robotic grasping of soft objects is difficult for multiple reasons: high cost computation of deformation, and the changes of the wrench space, contact areas, as well as point wise contact modes inside the areas. This thesis describes modeling of grasped soft objects and recovering their gravity-free shapes. Chapter 1 will introduce the background and related work. Chapter 2 will focus on grasping and picking up soft objects. In the beginning, some results will be shortly described on resisting a third force applied on a 2D rigid body . The results will show that one of the forces must lie on an edge of the friction cone in order to achieve the optimized total normal force. Studying grasping of soft 2D objects will pave the way for picking up 3D objects. Even though there are some similar methods used in both situations, such as the four events of contact establishment, contact break, stick-to-slip and slip-to-stick, which can happen in the finger\u27s squeezing process, there is still some significant difference between the 2D and 3D cases. This difference goes beyond just adding one more dimension, because the gravity effect has to be considered in 3D cases. In Chapter 3, the focus will be on recovering the shape of a 3D object. Since we use its shape under gravity to construct the stiffness matrix and compute deformations, errors are observed in the experiment. The reason behind this, is that the stiffness matrix in conventional FEM practice already encodes the effect of gravity, which is considered again in the constitutive equation used for computing deformation. Then a numerical iteration method will be introduced to recover the gravity free shape

    Analysis and Research of Illustration Teaching Design in Applied Universities under Digital Environment

    Get PDF
    With the continuous development of digital technology, the field of education is also facing unprecedented challenges and opportunities. The purpose of this study is to explore the practice and application of illustration instructional design in applied colleges and universities under the digital environment. Firstly, through in-depth analysis of the impact of digital environment on education and the trend of digital education in applied colleges and universities, the importance and role of digital technology in teaching is highlighted. Then, combining with the characteristics and needs of illustration teaching, this paper puts forward the theoretical and practical framework of illustration instructional design adapted to the digital environment, and emphasizes that instructional design should be closely combined with practice and pay attention to the cultivation of students' practical application ability. Further, through the analysis of specific cases, the paper discusses the reform and construction of illustration course under the digital environment, including the optimization of course content, the development and utilization of digital teaching resources, etc. Finally, the relevant cases are evaluated, and the practical experience and enlightenment of illustration instructional design in the digital environment are summarized. The research results show that illustration instructional design under the digital environment should pay attention to innovation and practice, and actively use digital technology to provide students with more diversified learning experience, so as to cultivate their innovative ability and practical ability

    Literature Review on Changes of Professional Title Policy in Chinese Universities

    Get PDF
    This paper reviews the literature of research on policy changes of the professional titles in Chinese universities and summarizes the characteristics of policy changes of college professional titles in four aspects of connotation, function, mechanism and model: changing from identity assessment to contractual appointment, from academic performance identification and resource allocation to performance management and incentive restraints, from the administrative-oriented to academic-oriented and from a mandatory institutional transition to an induced institutional transition. On this basis, the paper proposes focus of future research

    Computational modeling of impact and deformation

    Get PDF
    This thesis tackles several problems arising in robotics and mechanics: analysis and computation of two- and muti-body impacts, planning a contact velocity for robotic batting, impact of an elastic rod onto a fixed foundation, robotic pickup of soft three-dimensional objects, and recovery of their gravity-free shapes. Impact is an event that lasts a very short period of time but generates a very large interaction force. Assuming Stronge’s energy-based restitution, a formal impulse-based analysis is presented for the collision of two rigid bodies at single contact point under Coulomb friction in three dimensions (3D). Based on this analysis, we describe a complete algorithm to take advantage of fast numerical integration and closed-form evaluation. For a simultaneous collision involving more than two bodies, we describe a general computational model for predicting its outcome. Based on the impact model, we then look into the task of planning an initial contact velocity between a bat and an in-flight object to send the latter to a target. In certain situations, a closed-form solution can be found, while in others, a bounding triangle algorithm of iterative nature can be employed. An alternative way of modeling impact is to consider the engaged objects to be elastic rather than rigid. A damped one-dimensional wave equation can model an elastic rod bouncing off the ground at a given initial velocity, under the influence of gravity. We derive an explicit solution based on the Method of Descent and D’Alembert’s formula. We also obtain formulas for the time of contact and analyze the dependence of the energetic coefficient of restitution on the physical constants. I conclude the thesis with two pieces of work involving deformable objects. First, an algorithm for picking up a 3D object is introduced. Homotopy continuation method is applied to solve a non-linear system for slips between objects and fingers. Some simulation and experimental results are compared. Second, I discuss an iterative fixed-point method for recovering the gravity-free shape of an object. An experiment shows that the resulting stiffness matrix gives better predictions on deformations than the conventional stiffness matrix influenced by gravity
    corecore