6 research outputs found

    Studi Potensi Minyak Dangkal Dengan Pendekatan Metode Statistik Berdasar Data Geologi Permukaan Di Cekungan Banyumas

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    Banyumas basin is part of South Java Fore Arc Basin. Tectonically, Banyumas basin also included in South Central Java Region, where the main structure are trending Northwest – Southeast and Northeast – Southwest. Stratigraphically, the formation sequence from the oldest to the youngest are : Gabon Formation, Pemali Formation, Kalipucang Formation, Rambatan Formation, Halang Formation, Tapak Formation and Alluvium & Volcanic deposits. Banyumas basin and surrounding area have several oil and gas seep. This seep indicating there are mature source rock that had been migrate to the surface. The factor required for existing of hydrocarbon is called petroleum systems, and the factor are : mature source rock, reservoir rock, cap rock/seal rock, trap and proper timing of migration. The study of shallow oil potential is a preliminary step to find the suitable exploration concept for Banyumas basin. This step is used after the discovery of shallow oil accidentally in about 90 meters depth in Tipar Village, Ajibarang sub-district. This study using the surface geological data and secondary data available and also scientific paper, related to Banyumas basin. Statistical method approaching is using the assumption of minimum probability (P10) to estimate the reserves potential of shallow oil that probably exist in Banyumas basin, and the result is the reserves potential about 2,181,937 barrels oil

    Pengembangan Rpp dan Lkpd Berbasis Realistic Mathematics Education dengan Memerhatikan Beban Kognitif Siswa Materi Bangun Ruang Sederhana Kelas IV SD

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    In a studying, involving students in finding a material concepts of mathematics, students will be easier to understand the material. The material studied mathematics in real-world objects with the involvement of primary school students to pay attention to students' cognitive load. Through the guidance of teachers, students will be easier to find a concept. In this paper discussed the development of the RPP and LKPD based Realistic Mathematics Education by taking into account the students' cognitive load material simple geometry fourth grade. The model of development used Plomp models with five phases. The results of development RPP and LKPD is valid, practical and effective.Dalam suatu pembelajaran, dengan melibatkan siswa dalam menemukan suatu konsep materi matematika, siswa akan lebih mudah untuk memahami materi. Materi matematika dalam dipelajari dengan melibatkan obyek dunia nyata siswa sekolah dasar dengan memerhatikan beban kognitif siswa. Melalui bimbingan guru, siswa akan lebih mudah dalam menemukan konsep. Dalam tulisan ini dibahas pengembangan RPP dan LKPD berbasis Realistic Mathematics Education dengan memerhatikan beban kognitif siswa materi bangun ruang sederhana kelas IV SD. Model pengembangan yang digunakan model Plomp dengan lima fase. Hasil pengembangan RPP dan LKPD ini valid, praktis, dan efektif

    Pkm Pemanfaatan Botol dan Kardus Bekas dalam Pembuatan Alat Peraga Edukatif (Ape) di Gugus Paud 10 Kecamatan Kanigaran Probolinggo

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    Tujuan dan sasaran yang ingin dicapai dalam proposal PKM adalah mengadakan pelatihan membuat APE untuk guru PAUD dan TK di Kecamatan Kanigaran Kota Probolinggo sehingga mereka dapat memanfaatkan barang bekas (botol dan kardus) untuk APE. Output yang dihasilkan dari program PKM adalah Produk APE dan Publikasi Jurnal. Guru akan menjadi kreatif dan inovatif, menggunakan barang bekas dan mengurangi dana sekolah. Publikasi jurnal yang ditujukan untuk hasil PKM ini dapat menjadi bahan literasi untuk guru PAUD-TK dan pihak lain. Mitra berperan dalam menyiapkan bahan, melakukan kegiatan, dan mengevaluasi kegiatan PKM dan berkomitmen untuk melanjutkan kegiatan PKM dan mengembangkan produk APE lainnya. Keberlanjutan program ini menghasilkan guru PAUD dan TK yang kreatif dan inovatif, meminimalkan jumlah barang bekas dan pembiayaan APE

    Perancangan SITANI sebagai Media Informasi Bagi Petani

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    Agriculture is one source of livelihood of people in Surakarta. However, there are some problems that occur in agriculture, such as: the shortage of agricultural goods, the difficulty of obtaining workshop activities information, and difficulty to sell crops at harvest periode for the arragement price from middlemen.SITANI application is develop using waterfall method and built using Java programming language with tool Android Studio. The design includes table of functional requirements, use case diagram, ERD, activity diagrams, and interface design. Application testing is done using quistionnaire.The results of this research is the creation of android-based application with modules SITANI advertsement, workshop activities information, and ordering goods
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