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Multi Agent Modelling: Evolution and Skull Thickness in Hominids
Within human evolution, the period of Homo Erectus is particularly interesting since in this period,
our ancestors have carried thicker skulls than the species both before and after them. There are
competing theories as to the reasons of this enlargement and its reversal. One of these is the theory
that Homo Erectus males fought for females by clubbing each other on the head. The other one says
that due to the fact that Homo Erectus’ did not cook their food at all, they had to have strong jaw
muscles attached to ridges on either side of the skull which prohibited brain and skull growth but
required the skull to be thick.
The re-thinning of the skull on the other hand might be due to the fact that a thick skull provided
poor cooling for the brain or that as hominids started using tools to cut their food and using fire to
cook it, they did not require the strong jaw muscles anymore and this trait was actually selected
against since the brain had a tendency to grow and the ridges and a thick skull were preventing this.
In this paper we simulated both the fighting and the diet as ways in which the hominid skull grew
thicker. We also added other properties such as cooperation, selfishness and vision to our agents and
analyzed their changes over generations.
Keywords: Evolution, Skull Thickness, Hominids, Multi-Agent Modeling, Genetic Algorithm