78,212 research outputs found

    Recall of random and distorted positions: Implications for the theory of expertise.

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    This paper explores the question, important to the theory of expert performance, of the nature and number of chunks that chess experts hold in memory. It examines how memory contents determine players' abilities to reconstruct (a) positions from games, (b) positions distorted in various ways and (c) and random positions. Comparison of a computer simulation with a human experiment supports the usual estimate that chess Masters store some 50,000 chunks in memory. The observed impairment of recall when positions are modified by mirror image reflection, implies that each chunk represents a specific pattern of pieces in a specific location. A good account of the results of the experiments is given by the template theory proposed by Gobet and Simon (in press) as an extension of Chase and Simon's (1973a) initial chunking proposal, and in agreement with other recent proposals for modification of the chunking theory (Richman, Staszewski & Simon, 1995) as applied to various recall tasks

    The Roles of recognition processes and look-ahead search in time-constrained expert problem solving: Evidence from grandmaster level chess.

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    Chess has long served as an important standard task environment for research on human memory and problem-solving abilities and processes. In this paper, we report evidence on the relative importance of recognition processes and planning (look-ahead) processes in very high level expert performance in chess. The data show that the rated skill of a top-level grandmaster is only slightly lower when he is playing simultaneously against a half dozen grandmaster opponents than under tournament conditions that allow much more time for each move. As simultaneous play allows little time for look-ahead processes, the data indicate that recognition, based on superior chess knowledge, plays a much larger part in high-level skill in this task than does planning by looking ahead

    Five seconds or sixty? Presentation time in expert memory

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    The template theory presented in Gobet and Simon (1996a, 1998) is based on the EPAM theory (Feigenbaum & Simon, 1984; Richman et al., 1995), including the numerical parameters that have been estimated in tests of the latter; and it therefore offers precise predictions for the timing of cognitive processes during the presentation and recall of chess positions. This paper describes the behavior of CHREST, a computer implementation of the template theory, in a task when the presentation time is systematically varied from one second to sixty seconds, on the recall of both game and random positions, and compares the model to human data. As predicted by the model, strong players are better than weak players with both types of positions. Their superiority with random positions is especially clear with long presentation times, but is also present after brief presentation times, although smaller in absolute value. CHREST accounts for the data, both qualitatively and quantitatively. Strong players’ superiority with random positions is explained by the large number of chunks they hold in LTM. Strong players’ high recall percentage with short presentation times is explained by the presence of templates, a special class of chunks. The model is compared to other theories of chess skill, which either cannot account for the superiority of Masters with random positions (models based on high-level descriptions and on levels of processing) or predict too strong a performance of Masters with random positions (long-term working memory)

    Recall of rapidly presented random chess positions is a function of skill.

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    A widely cited result asserts that experts’ superiority over novices in recalling meaningful material from their domain of expertise vanishes when random material is used. A review of recent chess experiments where random positions served as control material (presentation time between 3 and 10 seconds) shows, however, that strong players generally maintain some superiority over weak players even with random positions, although the relative difference between skill levels is much smaller than with game positions. The implications of this finding for expertise in chess are discussed and the question of the recall of random material in other domains is raised

    The first-mover advantage in scientific publication

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    Mathematical models of the scientific citation process predict a strong "first-mover" effect under which the first papers in a field will, essentially regardless of content, receive citations at a rate enormously higher than papers published later. Moreover papers are expected to retain this advantage in perpetuity -- they should receive more citations indefinitely, no matter how many other papers are published after them. We test this conjecture against data from a selection of fields and in several cases find a first-mover effect of a magnitude similar to that predicted by the theory. Were we wearing our cynical hat today, we might say that the scientist who wants to become famous is better off -- by a wide margin -- writing a modest paper in next year's hottest field than an outstanding paper in this year's. On the other hand, there are some papers, albeit only a small fraction, that buck the trend and attract significantly more citations than theory predicts despite having relatively late publication dates. We suggest that papers of this kind, though they often receive comparatively few citations overall, are probably worthy of our attention.Comment: 7 pages, 3 figure

    A bifurcation study to guide the design of a landing gear with a combined uplock/downlock mechanism

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    This paper discusses the insights that a bifurcation analysis can provide when designing mechanisms. A model, in the form of a set of coupled steady-state equations, can be derived to describe the mechanism. Solutions to this model can be traced through the mechanism's state versus parameter space via numerical continuation, under the simultaneous variation of one or more parameters. With this approach, crucial features in the response surface, such as bifurcation points, can be identified. By numerically continuing these points in the appropriate parameter space, the resulting bifurcation diagram can be used to guide parameter selection and optimization. In this paper, we demonstrate the potential of this technique by considering an aircraft nose landing gear, with a novel locking strategy that uses a combined uplock/downlock mechanism. The landing gear is locked when in the retracted or deployed states. Transitions between these locked states and the unlocked state (where the landing gear is a mechanism) are shown to depend upon the positions of two fold point bifurcations. By performing a two-parameter continuation, the critical points are traced to identify operational boundaries. Following the variation of the fold points through parameter space, a minimum spring stiffness is identified that enables the landing gear to be locked in the retracted state. The bifurcation analysis also shows that the unlocking of a retracted landing gear should use an unlock force measure, rather than a position indicator, to de-couple the effects of the retraction and locking actuators. Overall, the study demonstrates that bifurcation analysis can enhance the understanding of the influence of design choices over a wide operating range where nonlinearity is significant

    Singular components of spectral measures for ergodic Jacobi matrices

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    For ergodic 1d Jacobi operators we prove that the random singular components of any spectral measure are almost surely mutually disjoint as long as one restricts to the set of positive Lyapunov exponent. In the context of extended Harper's equation this yields the first rigorous proof of the Thouless' formula for the Lyapunov exponent in the dual regions.Comment: to appear in the Journal of Mathematical Physics, vol 52 (2011
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