14 research outputs found

    The Magnitude of Global Marine Species Diversity

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    Background: The question of how many marine species exist is important because it provides a metric for how much we do and do not know about life in the oceans. We have compiled the first register of the marine species of the world and used this baseline to estimate how many more species, partitioned among all major eukaryotic groups, may be discovered. Results: There are ∼226,000 eukaryotic marine species described. More species were described in the past decade (∼20,000) than in any previous one. The number of authors describing new species has been increasing at a faster rate than the number of new species described in the past six decades. We report that there are ∼170,000 synonyms, that 58,000–72,000 species are collected but not yet described, and that 482,000–741,000 more species have yet to be sampled. Molecular methods may add tens of thousands of cryptic species. Thus, there may be 0.7–1.0 million marine species. Past rates of description of new species indicate there may be 0.5 ± 0.2 million marine species. On average 37% (median 31%) of species in over 100 recent field studies around the world might be new to science. Conclusions: Currently, between one-third and two-thirds of marine species may be undescribed, and previous estimates of there being well over one million marine species appear highly unlikely. More species than ever before are being described annually by an increasing number of authors. If the current trend continues, most species will be discovered this century

    A two-screen model of the variable scintillation of pulsar B1737+13

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    In this thesis, I discuss a set of observations of the pulsar B1737+13 and develop a two scattering screen model to explain the observed variability in the pulsar’s scintillation behavior. I begin by introducing the phenomenon of pulsar scintillation and the underlying physical framework behind one-dimension scattering screen models and scintillation arcs. I then discuss the methods used to analyze the observations as well as the methods of simulating two-screen scattering to compare to the observations. I then present the results of the analysis and simulations. To do this, I develop the idea of interaction arcs to characterize scattering in the two-screen model. I find that the two-screen model and interaction arcs are able to explain key features in the observed variability in the pulsar’s scintillation behavior. The explanatory power of this two-screen model provides strong evidence for the existence of two scattering screens along the line of sight to B1737+13

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    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

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    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    Reconstruction of interactions in the ProtoDUNE-SP detector with Pandora

    No full text
    International audienceThe Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/cc charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1±0.6\pm0.6% and 84.1±0.6\pm0.6%, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation

    Separation of track- and shower-like energy deposits in ProtoDUNE-SP using a convolutional neural network