3 research outputs found
PENGARUH KEJELASAN SASARAN ANGGARAN, PEMAHAMAN AKUNTANSI, DAN PENGELOLAAN KEUANGAN DAERAH TERHADAP AKUNTABILITAS KINERJA KEUANGAN SKPD DKI JAKARTA
Irwan Setiawanto. 2012. The Influence Of Budget Target Clarity, Understanding Of Accounting, and Regional Finance Management To Financial Accountability Performance Of SKPD DKI Jakarta
This research is aiming to (a) knowing how the influence of clarity the target of budget, understanding of accounting, and the regional financial management on financial accountability performance of skpd and (b) how big the influence of inter variable and ( c ) tries to provide advice and input for improvement the quality of government skpd in relation to the regional financial report.
Sample retrieval method that used by the author is a simple random sampling. The data type used is the primary data, for techniques of data collection is done by means of a survey through questionnaires, and also the study of library. Data processing is carried out using SPSS program. Testing used classic assumptions research includes testing of normality, test multikolinieritas, and heterokedastisitas. While the research model used researchers is to use the Linear Regression equation of statistical analysis, as for Multiple hypothesis testing is done with simultaneous significance test, and the significance of partial coefficients of determinant.
Test results indicate that the budget target, variable clarity of understanding of accounting and financial management of influential simultaneously against accountability, while test results are partial indicates a variable target clarity of budget and financial management significantly give an influense to accountability, while understanding of accounting does not provide any significant effects. Results of the regression analysis shows the value of the coefficient of determinant (R square) of 39,5%, meaning that all independent variables provide a pretty strong correlation to the variable accountability
Rancang Bangun Interior Architectural Visualization Menggunakan Unreal Engine 4
AbstrakArchitectural visualization mampu memberikan informasi visual mengenai rancangan suatu bangunan tidak hanya pada si pembuat bangunan, melainkan juga untuk masyarakat umum. Hal ini biasanya dipresentasikan menggunakan media gambar dan juga video, adapun metode untuk mengatasi keterbatasan media dalam mempresentasikan rancangan suatu bangunan yaitu dengan mengimplementasikan teknologi architectural walkthrough. Architectural walkthrough adalah animasi simulasi yang memberikan gambaran umum tentang bangunan atau lebih kompleks yang sedang dibangun. Tidak seperti architectural rendering yang menawarkan gambar hanya dari satu sudut pandang saja, architectural walkthrough menampilkan serangkaian gambar yang berbeda dari berbagai sudut pandang yang dapat membantu untuk memperoleh ide yang tepat tentang arsitektur yang digunakan di sekitarnya. Penelitian ini menghasilkan aplikasi architectural visualization interior rumah T.90/15 menggunakan Unreal Engine 4. Pengukuran 4 variabel pada aspek usability memiliki nilai persentase yaitu variabel usefulness 85%, variabel ease of use 80%, variabel ease of learning 84,5%, variabel satisfaction 81,8%. Pengukuran aspek usability secara keseluruhan menghasilkan nilai persentase kelayakan sebesar 82,5% yang menunjukkan bahwa hasil pengukuran usability aplikasi architectural visualization ini memiliki nilai yang “sangat layak” atau dengan kata lain sistem sangat berguna dalam hal menampilkan visualisasi dari desain interior sebuah rumah.Kata kunci: architectural walkthrough, augmented reality, architectural visualization, unreal engine4.AbstractArchitectural visualization is able to provide visual information about the design of a building to the builder and to the general public. This is usually presented using image and video, the method to overcome the limitations of the media in presenting the design of a building is by implementing architectural walkthrough technology. Architectural walkthroughs are simulated animations that provide an overview of the building or complex under construction. Unlike architectural renderings which offer images from only one angle, architectural guides look at different scenes from multiple points of view which can help to get the right idea about the architecture used around them. This study resulted in the application of visualization of the interior architecture of the house T.90/15 using Unreal Engine 4. Measurement of 4 variables in the usability aspect are usability variable 85%, ease of use variable 80%, learning ease variable 84.5%, and satisfaction variable 81,8%. The measurement of the usability aspect as a whole is based on the specified value of 82.5% which indicates that the measurement results of the usability of this architectural visualization have a "very feasible" value or in other words a very useful system for interior design visualization.Keywords: architectural walkthrough, augmented reality, architectural visualization, unreal engine4.