14 research outputs found
Analisis Praktikalitas Media Pembelajaran Interaktif Berbasis Swishmax Dalam Materi Hukum Newton Dan Penerapannya Kelas VIII SMP
In the era of technology and information that continues to develop, the use of interactive learning media is an important focus in education. However, in-depth research is still needed to test the effectiveness of SwishMax-based interactive learning media in improving student learning outcomes. This study aims to analyze the effectiveness of SwishMax-based interactive learning media on Newton's law material and its application in class VIII SMP. The method used in this research is 4D (Define, Design, Develop, Disseminate) in the development of learning media. This research trial involved students and teachers to collect data on the practicality of the developed learning media. The results showed that SwishMax-based interactive learning media was very practical for students to use in learning with a practicality percentage of 89.37%. In addition, this learning media was also found to be very practical when used in other classes. In conclusion, interactive learning media based on SwishMax on Newton's Laws and Their Applications in class VIII of junior high school meets the criteria of being very practical and effective
Analisis Soft Skill Dan Hard Skill Siswa Dalam Mendukung Kebutuhan Industri 4.0 Di SMKN 2 Yogyakarta
Indonesia is one of the countries that has experienced industrial development to date. Education in Indonesia also experiences competition and challenges that are expected to balance the industrial era 4.0. The background of this research is the industry-based school education system implemented at SMKN 2 Yogyakarta during the industrial era 4.0. Therefore, this research is intended to find out how schools apply in improving students' soft skills and hard skills in the digital era at SMKN 2 Yogyakarta. The results of this research are expected to be useful for schools to improve the methods that have been implemented so that schools can be even better at honing their soft skills and hard skills. This type of research is a descriptive qualitative research. Collecting data using the method of observation, interviews, and documentation. The population in this study were school principals, heads of departmental programs (kaprog), teachers, and students. Data analysis was performed by transcript, coding, grouping, comparing, and contrasting. The results of this study indicate that: 1) SMKN 2 Yogyakarta has implemented several elements of soft skills which include: communication skills, thinking skills, problem identification skills, leadership, and conducting soft skill training. 2) Forms of increasing hard skills implemented at SMKN 2 Yogyakarta include: basic computer use and additional training in improving students' hard skills. 3) In the industrial era 4.0, SMKN 2 Yogyakarta has implemented: aligning the curriculum with the industrial world, completing facilities and infrastructure as much as possible, and preparing student human resources so they can balance in today's digital era
Pendidikan Karakter Melalui Pembelajaran Hybrid Berbasis Kearifan Lokal Untuk Mengembangkan Potensi Siswa
This article discusses character education through hybrid learning based on local wisdom to develop students' potential. The concept of character education today should not only focus on universal normative values, but also need to accommodate local wisdom that exists in the student's social environment. Hybrid learning is a learning approach that combines face-to-face classes with online learning. This learning is the right alternative in the effort to develop students' potential, because it can provide opportunities for students to learn independently, optimize the use of information and communication technology, and can build children's character growth. This research found that hybrid learning based on local wisdom can help students in developing their character, such as self-confidence, work ethic, and creativity. The results of this study are expected to contribute and guide educators to enrich learning methods and integrate local wisdom in character learning
Analisis Kesalahan EBI Dalam Papan Merek Toko Jalan R.E. Martadinata Hingga Jalan Muradi Kota Sungai Penuh
This study is intended to analyze Indonesian-language errors in the writing of store signage in the Sungai Penuh City area. The object of his research was the writing on the signboards of shops, billboards, and banners in the Sungai Penuh City area. Researchers chose the brand board of the store in Sungai Penuh City as the research site because in this region there were a lot of writing errors on the signboards of shops. This research was conducted using a qualitative approach with a descriptive method. This study aims to determine the form of EBI errors in the form of the use of capital letters and absorption elements contained in the writing of the store brand sign on R.E. Martadinata street to Muradi Street, Sungai Penuh City. Based on the data found in the field and the results of the analysis, it can be concluded that many errors in Indonesian language were found in the writing of store signage found along R.E. Martadinata street to Jalan Muradi, Sungai Penuh City. This is because there are still many store brands whose writing is not / does not comply with good and correct Indonesian rules. Of the 30 billboards, 3 billboards were found that experienced EBI errors in the form of capital letter usage and 27 billboards that experienced EBI errors in the form of the use of absorption words contained in billboard writing on R.E. Martadinata street to Jalan Muradi, Sungai Penuh City
Pengaruh Penggunaan Teknologi Mobile Apps Dalam Meningkatkan Partisipasi Dan Keterlibatan Orang Tua Dalam Pendidikan Anak
Children's education is a shared responsibility between schools and parents. However, parents often face obstacles in being actively involved in their children's education. This study aims to examine the effect of using mobile apps technology in improving parents' participation and involvement in their children's education. Using the literature research method, this article reviews various related studies that discuss the effects of using mobile apps technology on parents' participation and involvement in children's education
Pemahaman Dan Penguasaan Model-Model Komunikasi (Studi Empiris Terhadap Mahasiswa Program Studi Ilmu Komunikasi Fakultas Ilmu Sosial Dan Ilmu Politik Universitas Pattimura)
The communication model is a simple description of what is needed for communication to occur by abstractly representing its important characteristics and eliminating irrelevant details. This study examines the understanding and mastery of communication models by students of the Communication Science Study Program, Faculty of Social and Political Sciences, Pattimura University. The research was conducted using a quantitative method with a sample size of 30 respondents. The research data consisted of primary and secondary data collected through literature study, observation, structured interviews, and student evaluations. The data were analyzed quantitatively using a descriptive percentage analysis. The results showed that overall, the average achievement of understanding and mastery of communication models by most students was 80%, with only a small percentage of students still lacking understanding and mastery (14%) and a minority who did not understand and master the models (6%). This finding provides valuable input for strengthening the learning process of communication models in lectures and serves as a collective consideration for further actions that should be implemented by course instructors in order to maximize the understanding and mastery of communication models among students of the Communication Science Study Program, Faculty of Social and Political Sciences, Pattimura University
PENERAPAN MEDIA PEMBELAJARAN BERBASIS VIDEO UNTUK MENINGKATKAN KONSENTRASI BELAJAR PESERTA DIDIK
Penelitian ini membahas penerapan media pembelajaran berbasis video untuk meningkatkan konsentrasi belajar peserta didik. Melalui pendekatan studi literatur, analisis mendalam dilakukan terhadap literatur yang relevan dengan tujuan penelitian ini. Hasil penelitian menunjukkan bahwa media pembelajaran berbasis video memiliki potensi yang besar dalam meningkatkan konsentrasi belajar. Video mampu mengaktifkan sensori visual dan auditori peserta didik, merangsang minat terhadap materi pelajaran, dan memperkuat pemahaman konsep. Faktor-faktor keberhasilan meliputi desain video yang menarik, kualitas konten, dan integrasi dengan interaksi aktif dalam pembelajaran. Selain itu, penyesuaian dengan karakteristik peserta didik dan pengembangan materi yang relevan juga sangat penting. Dalam konteks pendidikan modern, rekomendasi yang dihasilkan dari penelitian ini berpotensi memberikan panduan praktis bagi pendidik dan pengambil keputusan dalam memanfaatkan media pembelajaran berbasis video secara optimal untuk meningkatkan efektivitas pembelajaran
PELATIHAN PENULISAN ARTIKEL ILMIAH TERINDEKS SINTA
Penelitian ini bertujuan untuk meningkatkan kompetensi penulisan artikel ilmiah terindeks SINTA melalui kegiatan "Pelatihan Penulisan Artikel Ilmiah Terindeks SINTA" yang dilaksanakan secara online pada tanggal 11 Agustus 2023. Kegiatan ini diikuti oleh 44 peserta dari berbagai kalangan, termasuk dosen, mahasiswa, dan guru. Alasan pemilihan topik ini adalah pentingnya kontribusi akademik dalam penelitian dan publikasi ilmiah serta peningkatan indeks SINTA sebagai parameter evaluasi kualitas publikasi. Metode kegiatan mencakup sesi pelatihan, diskusi interaktif, praktik penulisan, review dan koreksi artikel, serta sharing pengalaman. Hasil kegiatan ini mencakup peningkatan pengetahuan dan keterampilan peserta dalam penulisan artikel ilmiah terindeks SINTA, perbaikan artikel ilmiah yang ada, dan kolaborasi lintas sektor. Peserta juga merasa lebih termotivasi untuk berkontribusi dalam penelitian dan publikasi ilmiah yang berkualitas. Pentingnya hasil kegiatan ini terletak pada kontribusi yang lebih besar dalam perkembangan penelitian dan pendidikan di Indonesia serta peningkatan indeks SINTA para peserta
PELATIHAN PEMANFAATAN MEDIA PEMBELAJARAN BERBASIS VIDEO DALAM PENYAMPAIAN MATERI DI SEKOLAH
Pelatihan Pemanfaatan Media Pembelajaran Berbasis Video Dalam Penyampaian Materi di Sekolah adalah kegiatan pengabdian kepada masyarakat yang bertujuan untuk meningkatkan keterampilan guru dalam menggunakan media pembelajaran berbasis video. Kegiatan ini dilaksanakan secara online melalui aplikasi Zoom, dihadiri oleh 61 guru dari berbagai daerah di Kabupaten Sleman, Yogyakarta. Abstrak ini menjelaskan alasan pemilihan topik ini, yaitu untuk mengatasi tantangan dalam penyampaian materi di sekolah dan memanfaatkan potensi teknologi dalam proses pembelajaran. Metode yang digunakan adalah pelatihan interaktif dan praktik langsung dalam pembuatan dan pengeditan video pembelajaran. Selama pelatihan, guru-guru diberikan pengetahuan tentang konsep media pembelajaran berbasis video dan keterampilan teknis untuk menciptakan video pembelajaran yang menarik dan efektif. Hasil pelatihan menunjukkan peningkatan keterampilan guru dalam menggunakan media pembelajaran berbasis video dan partisipasi siswa yang lebih aktif dalam pembelajaran. Guru-guru melaporkan peningkatan motivasi belajar siswa dan pemahaman konsep yang lebih baik setelah menerapkan media pembelajaran berbasis video di kelas. Kesimpulan dari kegiatan ini adalah pelatihan ini berhasil memberikan manfaat yang signifikan bagi guru dan siswa. Penggunaan media pembelajaran berbasis video dapat meningkatkan kualitas pembelajaran dan menghasilkan lingkungan pembelajaran yang lebih interaktif. Kegiatan ini memiliki implikasi penting dalam meningkatkan pendidikan di Kabupaten Sleman, Yogyakarta, dan sekitarnya
Pemanfaatan Animasi sebagai Media Pembelajaran Berbasis Teknologi untuk Meningkatkan Motivasi Belajar
This study examines the utilization of animation as a technology-based learning media to enhance student motivation. In the midst of rapid advancements in information and communication technology, education requires innovative transformation in learning methods. Animation has been recognized as an effective tool to enrich student learning experiences through clear and interactive visual representations. The aim of this research is to analyze literature related to the utilization of animation as a learning media, explore its benefits and challenges, and convey the contribution of this study to the development of innovative learning practices. The method employed in this research is literature review, where data is obtained through analysis of theoretical sources and relevant studies. The results of the literature analysis indicate that animation holds great potential in enhancing student motivation, engagement, creativity, and personalized learning. However, it is crucial for educators and researchers to pay attention to good animation design and the role of educators in facilitating effective animation utilization. This research contributes to the development of innovative learning practices and enriches the understanding of the utilization of animation as an effective learning media in enhancing student motivation