4 research outputs found
Design as a thing: how designers make up design as an object in human-centred design practices
Design as a thing: how designers make up design as an object in human-centred design practice
Rethinking design: from the methodology of innovation to the object of design
The design literature theorizes design as the methodology of innovation, supposedly required for mediating the worldâs separate entities, such as theory and practice, the human and the material, and subjective and objective knowing, coming ânaturallyâ with the designerâs ways of knowing. But instead of taking such naturalizations for granted, we argue that through such positioning of design the specifics of design activity are obscured, along with the locations designers take within them. We propose that âdesign as a methodologyâ is an object produced by design. Investigating this object of design, and how it is made, will make visible what design activity is, and what locations the designers take within them.<br
Tracing the tensions surrounding understandings of agency and knowledge in technology design
The literature suggests that prevailing understandings of the makeup of
design knowledge and agency in producing design knowledge in technology
is not helpful for design processes and its practitioners.
Tensions arise within processes of designing, when design knowledge is
understood as objective, whilst subjectivity is experienced in the research
methods employed. In the same time, knowledge production is pursued in
an individualist manner, where the situated nature of knowing as an
interplay of factors, likely reaching beyond personal traits and human
intention, is not acknowledged.
In this way, design processes are currently working against their inherent
potential with likely effects on designers and subsequently design outcomes.
The arising tensions cause issues for practitioners, who are stuck in between
an objectivity demand and experienced subjectivity, without an alternative
conception of their work.
Practice-oriented conceptualisations of social dynamics, how things are, and
come to be, as well as existing research in consumption practices and
sustainable design, have shown that agency and knowing conceptualised as
emerging from practice might reconcile this tension. It is therefore that we
argue for a reconceptualization of the makeup of knowledge and agency in
knowledge production, so that these advancements in conceptualising
practices can be of service to the technology design discipline
Highlighting issues in current conceptions of user experience design through bringing together ideas from HCI and social practice theory
A socio-technical reconceptualisation of use, and the active roles of the material and users in design prompt us to question professional designersâ roles and agencies within the wider realm of social (re)production. This paper focuses on bringing together key concepts of UX design and theories of practice, and pointing out some challenges that lie ahead of professional designers in the conception of their work. Theories used in HCI and historical legacies of production models may limit a full conception of âexperienceâ â or a locating of the social âmotorââ that can bring change about, as well as âhideâ other factors that make up professional design. We argue that there are limitations with current theories underlying design practice, and that the commonly conceived concept of agency in design and use, and the ontological place allocations of the professional designer and the user in the mechanisms of social (re)production need to be revisited. An investigation of professional designing as a social practice can serve the purpose to illustrate alternative conceptions of agency in professional designing, and help designers to be more aware of the social dynamics in their work