21 research outputs found
Meningkatkan Kemampuan Berpikir Kreatif Matematis Siswa SMA melalui Pembelajaran Open Ended pada Materi Spldv
This research is aims to describe mathematical creative thinking ability of senior high school students through open ended problem learning in Linier Equation System of Two Variables (LESTV). This reasearch type is descriptive kualitative. Subject of this research are tenth grade students of SMAN 1 WAJA DOMPU. The learning steps of this research are: 1) orientation, 2) inform the material, 3) offering and solving the Open Ended problems, 4) presentation of discussion result, 5) conclution. This research result is that students have ability to creative thinking mathematically.Penelitian ini bertujuan untuk mendeskripsikan kemampuan berpikir kreatif matematis siswa SMA melalui pembelajaran open ended problem materi SPLDV. Jenis penelitian ini, yaitu deskriptif kualitatif. Subjeknya adalah siswa kelas X.2 SMA Negeri 1 Woja Dompu. Tahap pembelajaran dalam penelitian ini adalah (1) Orientasi, (2) pembekalan materi, (3) penyajian dan pengerjaan soal open ended, (4) presentasi, (5) kesimpulan. Kemampuan berpikir kreatif matematis siswa meliputi: (a) fluency, kemampuan siswa lancar dalam memberikan jawaban benar, (b) flexibility, kemampuan siswa dalam menggunakan berbagai cara penyelesaian masalah, (c) novelty, kemampuan siswa dalam memberikan jawaban yang baru dan berbeda dengan siswa lain. Penelitian ini hasilnya, bahwa siswa mempunyai kemampuan berpikir kreatif matematis
Penerapan Metode Penemuan Terbimbing di Kelas VIII SMP
This study was a classroom action research which aims to investigate how the implementation of guided discovery learning can improve students\u27 activeness and attainment in the class VIII of Laboraturium UM Senior High School Malang city. The study subject was Class VIII that consists of 36 students, year 2016/2017. This study consisted of two cycles, and the data was collected from the result of the final test, observation, and interview. Based on the research of cycle I, the students\u27 activeness with mean scores of the meeting I, II, III was 78.88%, 79%, 86.6% respectively. The students\u27 activeness on cycle II, the mean scores of analyst meeting V and VI were 89.22% and 92.24% respectively. The result of Mathematics learning was increased, it is shown on the test mean of the cycle I that was achieved by 36 students with the percentage of successful learning 83 %. On the cycle test II, the average of 36 gained 82 (score) with 7.2 increased from the score mean of the cycle I and with classical mastery learning cycle II 88.88%.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang bertujuan untuk mengetahui bagaimana penerapan metode penemuan terbimbing yang dapat meningkatan keaktifan dan hasil belajar siswa kelas VIII SMP Laboratorium UM Kota Malang. Subjek penelitian ini ialah siswa kelas VIII yang berjumlah 36 siswa tahun pelajaran 2016/2017. Penelitian ini terdiri atas dua siklus dan data dikumpulkan dari hasil tes akhir tindakan, observasi, dan wawancara. Berdasarakan hasil penelitian pada siklus I, keaktifan siswa siswa dengan skor rata-rata pertemuan I, II, III adalah 78,88% 79,%, dan 86,6%. Aktivitas siswa pada siklus II, rata-rata skor pengamat pertemuan V dan VI berturut-turut 89,22 % dan 92,24%. Hasil belajar matematika siswa meningkat, hal ini terlihat bahwa rata-rata tes siklus I yang diperoleh 36 siswa sebesar 74,8 dengan presentase keberhasilan belajar 83,33%. Pada tes siklus II rata-rata nilai menjadi 82 dengan peningkatan sebesar 7,2 dari rata-rata nilai siklus I dan dengan ketuntasan belajar klasikal siklus II 88,88%
Pengembangan Edutainment Multimedia untuk Meningkatkan Minat dan Hasil Belajar Program Linier Siswa Smk
The purpose of this study is to develop a multimedia-based edutainment to increase interest and learning outcomes student in vocational school in linear program material. This type of research is development research with ADIE model. The purpose of research is to produce multimedia products are valid, practical and effective. The research was conducted from 21th of November 2016 until 3th of December 2016 and held at SMK-PP N Kupang. Trialling performed twice. The first trial conducted to seek advice and input from students as users of the product while the second trial was conducted to see the practicality and effectiveness of the product. The results show that the development of products developed are valid (average score validation of all the validator is 4.18), practical (average score of questionnaire responses for all students is 2.81), and effective (average questionnaire student's interests is 8,9 and there is an increase compared with the end of the test to the early test).Tujuan penelitian ini adalah mengembangkan multimedia berbasis edutainment yang dapat meningkatkan minat dan hasil belajar siswa SMK pada materi program linier. Penelitian ini termasuk penelitian pengembangan dengan model ADDIE. Tujuan penelitian yaitu menghasilkan produk multimedia yang valid, praktis, dan efektif. Penelitian dilakukan mulai 21 November—3 Desember 2016 yang bertempat di SMK-PP N Kupang. Pelaksanaan ujicoba dilakukan sebanyak dua kali. Uji coba pertama dilakukan untuk meminta saran dan masukan dari siswa selaku pengguna produk, sedangkan uji coba kedua dilakukan untuk melihat kepraktisan dan keefektifan produk. Hasil pengembangan menunjukkan bahwa produk yang dikembangkan valid (rata-rata skor validasi dari semua validator yaitu 4,18, praktis (rata-rata skor angket respon untuk seluruh siswa yaitu 2.81), dan efektif (rata-rata angket minat siswa yaitu 8,9 dan terjadi kenaikan tes akhir dibandingkan dengan tes awal)
Revitalisasi Manajemenpemerintahan Modern
Manajemen pemerintahan modern merupakan modal pokok pembangunan. Pelaksanaannya didasarkan suatu sistem manajemen yang menekan pada aturan-aturan seperangkat hinarki pembagian kerja yang jelas dan terus mengikuti prosedur-prosedur dan menitik beratkan pada struktur keorganisasian secara simultan dan komprehensip. Manajemen pemerintahan modern menggambarkan blue print tentang bagaimana berorganisasi harus beroperasi melalui kegiatan manajerialnya, meliputi, perencanaan, pengorganisasian, pelaksanaan dan pengawasan. Dengan demikian untuk menciptakan pemerintahan yang efektif dan efesien serta mampu memberikan multi player effect bagi pembangunanyang dapat membawa pada kesejahteraan pada semua lapisan bangsa dituntut adanya manajemen yang ideal dan solutif
Pemilihan Gubernur Lampung Tahun 2018 dalam Upaya Mewujudkan Pemilihan yang Demokratis
One of the functions of the Election Oversight Body (Bawaslu) is to supervise stages and prevent election violations. The authority of the Election Supervisory Authority is given to the Election Oversight Body (Bawaslu) and its subordinates in this case the Election Supervisory Body at the Regency / City level in Lampung Province. There is a strategic and significant Bawaslu function, which is to avoid potential election violations arising by implementing an optimal prevention strategy. Bawaslu has a strategic function and role in efforts to create democratic elections. This can also be seen in the Election of governors and deputy governors (pilgub) Lampung which took place on 27 June 2018. The problem in this paper is how the role of Bawaslu in the implementation of the governor election of Lampung Province in 2018 in an effort to realize democratic elections and what are the factors affect the performance of the Election Supervisory Body in the implementation of the election of governor of Lampung Province in 2018 in an effort to realize democratic elections?The results of the study are first, the role of the Election Supervisory Body in the implementation of the governor of Lampung province in 2018 in an effort to realize democratic elections contained in the voter data update based on population data and the determination of provisional voter candidates and permanent voter lists, the implementation of campaigns in the district / city, Election Logistics and Distribution, Implementation of Voting and Vote Counting of Election Results, Implementation of Election Socialization. Second, the factors that influence the performance of the Election Supervisory Body in the implementation of the election of the governor of Lampung Province in 2018 in an effort to realize a democratic election, namely structural factors, namely (1) Number of Personnel. (2) Supporting facilities. (3) The tasks and authority are not comparable to operational funds. Substance factors are regulatory issues, the government must also pay attention to the Fund, plus the amount of PPL that is not proportional to the area to be monitored, cultural factors namely the community chooses not based on conscience that is in accordance with the capacity and electability of the candidate for the Governor but based on the principle of regionalism
Penerapan Model Pembelajaran Gallery Walk Pada Materi Program Linier Untuk Mahasiswa Calon Guru
This study aims to describe the response of student teacher candidates to learning using the Gallery Walk method on linear program material. The method used is to apply the Gallery Walk model in the VC class of Malang State University, amounting to 29 participants in one meeting, and collecting the participants' opinions with a response sheet that will be filled out by participating students. The results show that the participants are interested in using the Gallery Walk model but they feel that the use of the Gallery Walk model does not help participants to remember the material for a long period of time
Analisis Kemampuan Koneksi Matematis Siswa SMP dalam Menyelesaikan Masalah Kontekstual Himpunan
Mathematical connections are connecting mathematical concepts and mathematical concepts with other sciences and problems of everyday life. Mathematical contextual problems can be used to view and build students' mathematical connections. The purpose of this study was to describe how the mathematical connection abilities of junior high school students when solving contextual problems on set material. The type of research used is qualitative descriptive research. Research data obtained through mathematical connection tests and interviews. Analysis of mathematical connection ability is divided into modeling connections, concepts, representations, and procedures. The results of this study indicate that high mathematical ability students make modeling connections by making mathematical models, conceptual connections by connecting many members of each set, and procedural connections by operating algebraic forms correctly, representation connections are not carried out because students rarely use Venn diagrams. Students who are mathematically capable are not making modeling connections, concept connections, representation connections, and procedural connections. Students with low mathematical ability do not make modeling connections, concept connections, representation connections and procedural connection