3,516 research outputs found
Constructing a gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Many tasks require teamwork. Team members may work concurrently, but there must be some occasions of coming together. Collaborative virtual environments (CVEs) allow distributed teams to come together across distance to share a task. Studies of CVE systems have tended to focus on the sense of presence or copresence with other people. They have avoided studying close interaction between us-ers, such as the shared manipulation of objects, because CVEs suffer from inherent network delays and often have cumbersome user interfaces. Little is known about the ef-fectiveness of collaboration in tasks requiring various forms of object sharing and, in particular, the concurrent manipu-lation of objects.
This paper investigates the effectiveness of supporting teamwork among a geographically distributed group in a task that requires the shared manipulation of objects. To complete the task, users must share objects through con-current manipulation of both the same and distinct at-tributes. The effectiveness of teamwork is measured in terms of time taken to achieve each step, as well as the impression of users. The effect of interface is examined by comparing various combinations of walk-in cubic immersive projection technology (IPT) displays and desktop devices
A study of event traffic during the shared manipulation of objects within a collaborative virtual environment
Event management must balance consistency and responsiveness above the requirements of shared object interaction within a Collaborative Virtual Environment
(CVE) system. An understanding of the event traffic during collaborative tasks helps in the design of all aspects of a CVE system. The application, user activity, the display
interface, and the network resources, all play a part in determining the characteristics of event management.
Linked cubic displays lend themselves well to supporting natural social human communication between remote users. To allow users to communicate naturally and subconsciously, continuous and detailed tracking is necessary. This, however, is hard to balance with the real-time consistency constraints of general shared object interaction.
This paper aims to explain these issues through a detailed examination of event traffic produced by a typical CVE, using both immersive and desktop displays, while supporting a variety of collaborative activities. We analyze event traffic during a highly collaborative task requiring various forms of shared object manipulation, including the concurrent manipulation of a shared object. Event sources are categorized and the influence of the form of object sharing as well as the display device
interface are detailed. With the presented findings the paper wishes to aid the design of future systems
A folded-sandwich polarization-entangled two-color photon pair source with large tuning capability for applications in hybrid quantum architectures
We demonstrate a two-color entangled pho ton pair source which can be adapted
easily to a wide range of wavelengths combinations. A Fresnel rhomb as a
geometrical quarter-wave plate and a versatile combination of compensation
crystals are key components of the source. Entanglement of two photons at the
Cs D1 line (894.3 nm) and at the telecom O-band (1313.1 nm) with a fidelity of
is demonstrated and improvements of the setup are
discussed
Measurement of the full excitation spectrum of the 7Li(p,{\gamma}){\alpha}{\alpha} reaction at 441 keV
A current challenge for ab initio calculations is systems that contain large
continuum contributions such as 8Be. We report on new measurements of radiative
decay widths in this nucleus that test recent Green's function Monte Carlo
calculations.
Traditionally, {\gamma} ray detectors have been utilized to measure the high
energy photons from the 7Li(p, {\gamma}){\alpha}{\alpha} reaction. However, due
to the complicated response function of these detectors it has not yet been
possible to extract the full {\gamma} ray spectrum from this reaction. Here we
present an alternative measurement using large area Silicon detectors to detect
the two {\alpha} particles, which provides a practically background free
spectrum and retains good energy resolution.
The resulting spectrum is analyzed using a many-level multi channel R-matrix
parametrization. Improved values for the radiative widths are extracted from
the R-matrix fit. We find evidence for significant non-resonant continuum
contributions and tentative evidence for a broad 0+ resonance at 12 MeV.Comment: Accepted version. Fixed Fig. 5 ordinate label
On robust cross-validation for nonparametric smoothing
Procedures for local-constant smoothing are investigated in a broad
variety of data situations with outliers and jumps. Moving window
and nearest neighbour versions of mean and median smoothers are
considered, as well as double window and linear hybrid smoothers.
For the choice of the window width or the number of neighbours the
different estimators are combined with each of several cross-validation
criteria like least squares, least absolute deviations, and median-cross-validation. It is identified, which method works best in which data
scenarios. Although there is not a single overall best robust smoothing procedure, a robust cross-validation criterion, called least trimmed
squares-cross-validation, gives good results for most smoothing methods and data situations, with cross-validation based on least absolute
deviations being a strong competitor, particularly if there are jumps,
but little problems with outliers in the data
Agglomerationsvorteile in der Wissensgesellschaft: Empirische Evidenz fĆ¼r deutsche Gemeinden
Sind Ansammlungen von hochqualifizierten ArbeitskrƤften in einer Region ein Garant fĆ¼r Wachstum? Eine Politik zur Fƶrderung regionaler Entwicklung unterstellt oftmals diesen Zusammenhang und fƶrdert die Ansiedlung und Vernetzung wissensintensiver Branchen und Unternehmen. Die hier gezeigte empirische Evidenz legt allerdings nahe, dass solche Agglomerationsvorteile nicht Ć¼berall wirken. Der Erfolg einer solchen Cluster- und Netzwerkpolitik hƤngt maĆgeblich von der Wirkungskraft der regionalen AgglomerationskrƤfte ab und ist somit nicht garantiert
Supporting a Closely Coupled Task between a Distributed Team: Using Immersive Virtual Reality Technology
Collaboration and teamwork is important in many areas of our lives. People come together to share and discuss ideas, split and distribute work or help and support each other. The sharing of information and artefacts is a central part of collaboration. This often involves the manipulation of shared objects, both sequentially as well as concurrently. For coordinating an efficient collaboration, communication between the team members is necessary. This can happen verbally in form of speech or text and non-verbally through gesturing, pointing, gaze or facial expressions and the referencing and manipulation of shared objects. Collaborative Virtual Environments (CVE) allow remote users to come together and interact with each other and virtual objects within a computer simulated environment. Immersive display interfaces, such as a walk-in display (e.g. CAVE), that place a human physically into the synthetic environment, lend themselves well to support a natural manipulation of objects as well a set of natural non-verbal human communication, as they can both capture and display human movement. Communication of tracking data, however, can saturate the network and result in delay or loss of messages vital to the manipulation of shared objects. This paper investigates the reality of shared object manipulation between remote users collaborating through linked walk-in displays and extends our research in [27]. Various forms of shared interaction are examined through a set of structured sub tasks within a representative construction task. We report on extensive user-trials between three walk-in displays in the UK and Austria linked over the Internet using a CVE, and demonstrate such effects on a naive implementation of a benchmark application, the Gazebo building task. We then present and evaluate application-level workarounds and conclude by suggesting solutions that may be implemented within next-generation CVE infrastructures
Distinct causal influences of parietal versus frontal areas on human visual cortex: evidence from concurrent TMS-fMRI
It has often been proposed that regions of the human parietal and/or frontal lobe may modulate activity in visual cortex, for example, during selective attention or saccade preparation. However, direct evidence for such causal claims is largely missing in human studies, and it remains unclear to what degree the putative roles of parietal and frontal regions in modulating visual cortex may differ. Here we used transcranial magnetic stimulation (TMS) and functional magnetic resonance imaging (fMRI) concurrently, to show that stimulating right human intraparietal sulcus (IPS, at a site previously implicated in attention) elicits a pattern of activity changes in visual cortex that strongly depends on current visual context. Increased intensity of IPS TMS affected the blood oxygen levelādependent (BOLD) signal in V5/MT+ only when moving stimuli were present to drive this visual region, whereas TMS-elicited BOLD signal changes were observed in areas V1āV4 only during the absence of visual input. These influences of IPS TMS upon remote visual cortex differed significantly from corresponding effects of frontal (eye field) TMS, in terms of how they related to current visual input and their spatial topography for retinotopic areas V1āV4. Our results show directly that parietal and frontal regions can indeed have distinct patterns of causal influence upon functional activity in human visual cortex. Key words: attention, frontal cortex, functional magnetic resonance imaging, parietal cortex, top--down, transcranial magnetic stimulatio
- ā¦