130 research outputs found

    The application of support vector machine in classifying potential archers using bio-mechanical indicators

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    This study classifies potential archers from a set of bio-mechanical indicators trained via different Support Vector Machine (SVM) models. 50 youth archers drawn from a number of archery programmes completed a one end archery shooting score test. Bio-mechanical evaluation of postural sway, bow movement, muscles activation of flexor and extensor as well as static balance were recorded. k-means clustering technique was used to cluster the archers based on the indicators tested. Fine, medium and coarse radial basis function kernel-based SVM models were trained based on the measured indicators. The five-fold cross-validation technique was utilised in the present investigation. It was shown from the present study, that the employment of SVM is able to assist coaches in identifying potential athletes in the sport of archery

    Classification of skateboarding tricks by synthesizing transfer learning models and machine learning classifiers using different input signal transformations

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    Skateboarding has made its Olympic debut at the delayed Tokyo 2020 Olympic Games. Conventionally, in the competition scene, the scoring of the game is done manually and subjectively by the judges through the observation of the trick executions. Nevertheless, the complexity of the manoeuvres executed has caused difficulties in its scoring that is obviously prone to human error and bias. Therefore, the aim of this study is to classify five skateboarding flat ground tricks which are Ollie, Kickflip, Shove-it, Nollie and Frontside 180. This is achieved by using three optimized machine learning models of k-Nearest Neighbor (kNN), Random Forest (RF), and Support Vector Machine (SVM) from features extracted via eighteen transfer learning models. Six amateur skaters performed five tricks on a customized ORY skateboard. The raw data from the inertial measurement unit (IMU) embedded on the developed device attached to the skateboarding were extracted. It is worth noting that four types of input images were transformed via Fast Fourier Transform (FFT), Continuous Wavelet Transform (CWT), Discrete Wavelet Transform (DWT) and synthesized raw image (RAW) from the IMU-based signals obtained. The optimized form of the classifiers was obtained by performing GridSearch optimization technique on the training dataset with 3-folds cross-validation on a data split of 4:1:1 ratio for training, validation and testing, respectively from 150 transformed images. It was shown that the CWT and RAW images used in the MobileNet transfer learning model coupled with the optimized SVM and RF classifiers exhibited a test accuracy of 100%. In order to identify the best possible method for the pipelines, computational time was used to evaluate the various models. It was concluded that the RAW-MobileNet-optimized-RF approach was the most effective one, with a computational time of 24.796875 seconds. The results of the study revealed that the proposed approach could improve the classification of skateboarding tricks

    The relationship between building design and maintenance operation of state mosque / Muhammad Amirul Aizat Abdullah

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    Building Maintenance is an important factor to maintain building performance and quality. Faulty in building design can lead to many maintenance problem in the building and lead to building defects. The aimed for this research is aimed to establish the criteria of faulty building design that affect maintenance operation of state mosque. The methodology used in this study was based on semi-structure interview and fieldwork to determine faulty in building design and identify the factor in faulty building design that affect maintenance operation. . Three (3) case studies at Tuanku Mizan Zainal Abidin Mosque, Putrajaya, Sultan Salahuddin Abdul Aziz Mosque, Selangor and Malacca Straits Mosque, Melaka have been selected to do this research. Each of the respondents at the building has been involved in maintenance operation work which is Facility Manager and Head of Building Management. This research resulted that three main factors of building design that affect maintenance operation which is defect in design, defect in material and defect in maintenance. The factors can lead to increase of maintenance budget in the building hence it can affect the quality and performance of the building. Building maintenance is important for every building and consideration of maintenance operation work in building design need to be emphasizing to prevent and prolong building lifetime and performance

    Game Application as Teaching Tool to Assist Mastering Installation of Three-Phase Motor Control Topic: Expert Perception

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    The learning and teaching process using conventional methods might cause students to be unable to highlight their true potential. Besides, it can be more difficult for teachers to choose the types of games that suit the curriculum and students' needs. Hence, this study aims to develop a game application as a teaching assistant tool for a three-phase direct online starter topic in Electrical Technology Malaysian Vocational Certificate subject for Vocational College students using the Android platform. Learning materials and games are developed using multimedia and interactive elements to attract students to be active in using the learning medium based on game applications as 21st-century learning tools. The development purpose of the game application is to give early exposure to students to the installation of three-phase motor control before going through the laboratory session. The behaviorism learning theory and Game development Life Cycle (GDLC) model, were implemented in the game application development in this research. The researcher used Unity 3D software is online software such as Canva and Microsoft PowerPoint design tools interactively to make a game-based learning application for the three-phase motor control installation subject. Based on the analysis of the findings, the experts agreed that the functionality of this three-phase Motor Control game application can be used well and is suitable to be used as a teaching aid. In addition, these research results can be used by teachers to increase students' interest and further make the learning process more interesting to improve student understanding

    Particle swarm optimization: based identification of a bouncing spherical robot

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    In this paper a spherical robot consists of a spherical steel spokes shell and an inner bouncing mechanism. To control the bouncing mechanism, a system model should be introduced. The system model only deal with the first bounce of the spherical mobile robot to overcome the bouncing restitution for landing. This paper presents a transfer function model prediction with particle swarm optimization for a bouncing spherical mobile robot. The particle swarm optimization technique is used in search for accurate model with capability to adapt with different input height of drop. The model is further validated with autocorrelation and crosscorrelation test and it is proven to give an error tolerance between the 95% confidence limit

    Face recognition using assemble of low frequency of DCT features

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    Face recognition is a challenge due to facial expression, direction, light, and scale variations. The system requires a suitable algorithm to perform recognition task in order to reduce the system complexity. This paper focuses on a development of a new local feature extraction in frequency domain to reduce dimension of feature space. In the propose method, assemble of DCT coefficients are used to extract important features and reduces the features vector. PCA is performed to further reduce feature dimension by using linear projection of original image. The proposed of assemble low frequency coefficients and features reduction method is able to increase discriminant power in low dimensional feature space. The classification is performed by using the Euclidean distance score between the projection of test and train images. The algorithm is implemented on DSP processor which has the same performance as PC based. The experiment is conducted using ORL standard face databases the best performance achieved by this method is 100%. The execution time to recognize 40 peoples is 0.3313 second when tested using DSP processor. The proposed method has a high degree of recognition accuracy and fast computational time when implemented in embedded platform such as DSP processor

    Customers on the Move: Predicting Customer Satisfaction among Mobile Banking Users in Malaysia

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    In recent decades, the financial industry has seen rapid modernization of information technology and increased competition. Nevertheless, numerous past studies have shown that technological adoption in mobile banking is relatively low in certain Southeast Asian countries. Customers' opposition to mobile banking services is mostly attributed to a lack of knowledge, security worries, and technological difficulties. Therefore, financial service providers need to comprehend and meet customer expectations to enhance the mobile banking experience. In relation to this, the present research seeks to examine the determinants of customer satisfaction with mobile banking among Malaysian consumers. The findings demonstrate that perceived ease of use, efficiency, and responsiveness were significant in influencing customer satisfaction. However, interoperability, privacy and security, and reliability were not significant in affecting mobile banking satisfaction. The findings have implications for both theoretical and practical perspectives, highlighting the need for efficient mobile banking services, enhancing financial inclusion, and empowering individuals

    Battery cell balancing optimisation for battery management system

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    Battery cell balancing in every electrical component such as home electronic equipment and electric vehicle is very important to extend battery run time which is simplified known as battery life. The underlying solution to equalize the balance of cell voltage and SOC between the cells when they are in complete charge. In order to control and extend the battery life, the battery cell balancing is design and manipulated in such way as well as shorten the charging process. Active and passive cell balancing strategies as a unique hallmark enables the balancing of the battery with the excellent performances configuration so that the charging process will be faster. The experimental and simulation covers an analysis of how fast the battery can balance for certain time. The simulation based analysis is conducted to certify the use of optimisation in active or passive cell balancing to extend battery life for long periods of time
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