419 research outputs found

    A Sophisticated Method of the Mechanical Design of Cable Accessories Focusing on Interface Contact Pressure

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    The most critical positions of a prefabricated cable accessory, from the electrical point of view, are the interfaces between the stress cone and its surroundings. Accordingly, the contact pressure on those interfaces needs to be carefully designed to assure both good dielectric strength and smooth installation of the stress cone. Nevertheless, since stress cones made from rubber are under large deformation after installation, their internal stress distribution is neither practical to measure directly by planting sensors, nor feasible to compute accurately with the conventional theory of linear structural mechanics. This paper presents one sophisticated method for computing the mechanical stress distribution in rubber stress cones of cable accessories by employing hyperelastic models in a computation model based on the finite element method. This method offers accurate results for rubber bodies of complex geometries and large deformations. Based on the method, a case study of a composite prefabricated termination for extruded cables is presented, and the sensitivity analysis is given as well

    A Fast Maximum kk-Plex Algorithm Parameterized by the Degeneracy Gap

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    Given a graph, the kk-plex is a vertex set in which each vertex is not adjacent to at most k1k-1 other vertices in the set. The maximum kk-plex problem, which asks for the largest kk-plex from a given graph, is an important but computationally challenging problem in applications like graph search and community detection. So far, there is a number of empirical algorithms without sufficient theoretical explanations on the efficiency. We try to bridge this gap by defining a novel parameter of the input instance, gk(G)g_k(G), the gap between the degeneracy bound and the size of maximum kk-plex in the given graph, and presenting an exact algorithm parameterized by gk(G)g_k(G). In other words, we design an algorithm with running time polynomial in the size of input graph and exponential in gk(G)g_k(G) where kk is a constant. Usually, gk(G)g_k(G) is small and bounded by O(log(V))O(\log{(|V|)}) in real-world graphs, indicating that the algorithm runs in polynomial time. We also carry out massive experiments and show that the algorithm is competitive with the state-of-the-art solvers. Additionally, for large kk values such as 1515 and 2020, our algorithm has superior performance over existing algorithms.Comment: IJCAI'202

    Pulsar Glitches: A Review

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    6%\sim 6\% of all known pulsars have been observed to exhibit sudden spin-up events, known as glitches. For more than fifty years, these phenomena have played an important role in helping to understand pulsar (astro)physics. Based on the review of pulsar glitches search method, the progress made in observations in recent years is summarized, including the achievements obtained by Chinese telescopes. Glitching pulsars demonstrate great diversity of behaviours, which can be broadly classified into four categories: normal glitches, slow glitches, glitches with delayed spin-ups, and anti-glitches. The main models of glitches that have been proposed are reviewed and their implications for neutron star structure are critically examined regarding our current understanding. Furthermore, the correlations between glitches and emission changes, which suggest that magnetospheric state-change is linked to the pulsar-intrinsic processes, are also described and discussed in some detail.Comment: Accepted for publication in Universe. 50 pages, 11 figures, contribution to special issue "Frontiers in Pulsars Astrophysics

    Goal-Conditioned Reinforcement Learning with Disentanglement-based Reachability Planning

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    Goal-Conditioned Reinforcement Learning (GCRL) can enable agents to spontaneously set diverse goals to learn a set of skills. Despite the excellent works proposed in various fields, reaching distant goals in temporally extended tasks remains a challenge for GCRL. Current works tackled this problem by leveraging planning algorithms to plan intermediate subgoals to augment GCRL. Their methods need two crucial requirements: (i) a state representation space to search valid subgoals, and (ii) a distance function to measure the reachability of subgoals. However, they struggle to scale to high-dimensional state space due to their non-compact representations. Moreover, they cannot collect high-quality training data through standard GC policies, which results in an inaccurate distance function. Both affect the efficiency and performance of planning and policy learning. In the paper, we propose a goal-conditioned RL algorithm combined with Disentanglement-based Reachability Planning (REPlan) to solve temporally extended tasks. In REPlan, a Disentangled Representation Module (DRM) is proposed to learn compact representations which disentangle robot poses and object positions from high-dimensional observations in a self-supervised manner. A simple REachability discrimination Module (REM) is also designed to determine the temporal distance of subgoals. Moreover, REM computes intrinsic bonuses to encourage the collection of novel states for training. We evaluate our REPlan in three vision-based simulation tasks and one real-world task. The experiments demonstrate that our REPlan significantly outperforms the prior state-of-the-art methods in solving temporally extended tasks.Comment: Accepted by 2023 RAL with ICR

    A Robotic Visual Grasping Design: Rethinking Convolution Neural Network with High-Resolutions

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    High-resolution representations are important for vision-based robotic grasping problems. Existing works generally encode the input images into low-resolution representations via sub-networks and then recover high-resolution representations. This will lose spatial information, and errors introduced by the decoder will be more serious when multiple types of objects are considered or objects are far away from the camera. To address these issues, we revisit the design paradigm of CNN for robotic perception tasks. We demonstrate that using parallel branches as opposed to serial stacked convolutional layers will be a more powerful design for robotic visual grasping tasks. In particular, guidelines of neural network design are provided for robotic perception tasks, e.g., high-resolution representation and lightweight design, which respond to the challenges in different manipulation scenarios. We then develop a novel grasping visual architecture referred to as HRG-Net, a parallel-branch structure that always maintains a high-resolution representation and repeatedly exchanges information across resolutions. Extensive experiments validate that these two designs can effectively enhance the accuracy of visual-based grasping and accelerate network training. We show a series of comparative experiments in real physical environments at Youtube: https://youtu.be/Jhlsp-xzHFY

    Clinical characteristics and therapeutic procedure for a critical case of novel coronavirus pneumonia treated with glucocorticoids and non-invasive ventilator treatment

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    The novel coronavirus pneumonia (NCP) outbreak occurred in Wuhan, China at the end of 2019. Here, we report the clinical characteristics and therapeutic procedure for a case of severe NCP. The patient was started on glucocorticoids and non-invasive ventilator treatment. After treatment, the patient’s symptoms improved, and the status was confirmed as NCP negative. Our results may provide clues for the treatment of NCP

    Enhancing Balanced Graph Edge Partition with Effective Local Search

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    Graph partition is a key component to achieve workload balance and reduce job completion time in parallel graph processing systems. Among the various partition strategies, edge partition has demonstrated more promising performance in power-law graphs than vertex partition and thereby has been more widely adopted as the default partition strategy by existing graph systems. The graph edge partition problem, which is to split the edge set into multiple balanced parts to minimize the total number of copied vertices, has been widely studied from the view of optimization and algorithms. In this paper, we study local search algorithms for this problem to further improve the partition results from existing methods. More specifically, we propose two novel concepts, namely adjustable edges and blocks. Based on these, we develop a greedy heuristic as well as an improved search algorithm utilizing the property of the max-flow model. To evaluate the performance of our algorithms, we first provide adequate theoretical analysis in terms of the approximation quality. We significantly improve the previously known approximation ratio for this problem. Then we conduct extensive experiments on a large number of benchmark datasets and state-of-the-art edge partition strategies. The results show that our proposed local search framework can further improve the quality of graph partition by a wide margin.Comment: To appear in AAAI 202

    LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning

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    Cooperative multi-agent reinforcement learning (MARL) has made prominent progress in recent years. For training efficiency and scalability, most of the MARL algorithms make all agents share the same policy or value network. However, in many complex multi-agent tasks, different agents are expected to possess specific abilities to handle different subtasks. In those scenarios, sharing parameters indiscriminately may lead to similar behavior across all agents, which will limit the exploration efficiency and degrade the final performance. To balance the training complexity and the diversity of agent behavior, we propose a novel framework to learn dynamic subtask assignment (LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder to construct a vector representation for each subtask according to its identity. To reasonably assign agents to different subtasks, we propose an ability-based subtask selection strategy, which can dynamically group agents with similar abilities into the same subtask. In this way, agents dealing with the same subtask share their learning of specific abilities and different subtasks correspond to different specific abilities. We further introduce two regularizers to increase the representation difference between subtasks and stabilize the training by discouraging agents from frequently changing subtasks, respectively. Empirical results show that LDSA learns reasonable and effective subtask assignment for better collaboration and significantly improves the learning performance on the challenging StarCraft II micromanagement benchmark and Google Research Football

    Multi-hop Evidence Retrieval for Cross-document Relation Extraction

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    Relation Extraction (RE) has been extended to cross-document scenarios because many relations are not simply described in a single document. This inevitably brings the challenge of efficient open-space evidence retrieval to support the inference of cross-document relations, along with the challenge of multi-hop reasoning on top of entities and evidence scattered in an open set of documents. To combat these challenges, we propose MR.COD (Multi-hop evidence retrieval for Cross-document relation extraction), which is a multi-hop evidence retrieval method based on evidence path mining and ranking. We explore multiple variants of retrievers to show evidence retrieval is essential in cross-document RE. We also propose a contextual dense retriever for this setting. Experiments on CodRED show that evidence retrieval with MR.COD effectively acquires crossdocument evidence and boosts end-to-end RE performance in both closed and open settings.Comment: ACL 2023 (Findings
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