419 research outputs found
A Sophisticated Method of the Mechanical Design of Cable Accessories Focusing on Interface Contact Pressure
The most critical positions of a prefabricated cable accessory, from the electrical point of view, are the interfaces between the stress cone and its surroundings. Accordingly, the contact pressure on those interfaces needs to be carefully designed to assure both good dielectric strength and smooth installation of the stress cone. Nevertheless, since stress cones made from rubber are under large deformation after installation, their internal stress distribution is neither practical to measure directly by planting sensors, nor feasible to compute accurately with the conventional theory of linear structural mechanics. This paper presents one sophisticated method for computing the mechanical stress distribution in rubber stress cones of cable accessories by employing hyperelastic models in a computation model based on the finite element method. This method offers accurate results for rubber bodies of complex geometries and large deformations. Based on the method, a case study of a composite prefabricated termination for extruded cables is presented, and the sensitivity analysis is given as well
A Fast Maximum -Plex Algorithm Parameterized by the Degeneracy Gap
Given a graph, the -plex is a vertex set in which each vertex is not
adjacent to at most other vertices in the set. The maximum -plex
problem, which asks for the largest -plex from a given graph, is an
important but computationally challenging problem in applications like graph
search and community detection. So far, there is a number of empirical
algorithms without sufficient theoretical explanations on the efficiency. We
try to bridge this gap by defining a novel parameter of the input instance,
, the gap between the degeneracy bound and the size of maximum -plex
in the given graph, and presenting an exact algorithm parameterized by
. In other words, we design an algorithm with running time polynomial
in the size of input graph and exponential in where is a constant.
Usually, is small and bounded by in real-world
graphs, indicating that the algorithm runs in polynomial time. We also carry
out massive experiments and show that the algorithm is competitive with the
state-of-the-art solvers. Additionally, for large values such as and
, our algorithm has superior performance over existing algorithms.Comment: IJCAI'202
Pulsar Glitches: A Review
of all known pulsars have been observed to exhibit sudden spin-up
events, known as glitches. For more than fifty years, these phenomena have
played an important role in helping to understand pulsar (astro)physics. Based
on the review of pulsar glitches search method, the progress made in
observations in recent years is summarized, including the achievements obtained
by Chinese telescopes. Glitching pulsars demonstrate great diversity of
behaviours, which can be broadly classified into four categories: normal
glitches, slow glitches, glitches with delayed spin-ups, and anti-glitches. The
main models of glitches that have been proposed are reviewed and their
implications for neutron star structure are critically examined regarding our
current understanding. Furthermore, the correlations between glitches and
emission changes, which suggest that magnetospheric state-change is linked to
the pulsar-intrinsic processes, are also described and discussed in some
detail.Comment: Accepted for publication in Universe. 50 pages, 11 figures,
contribution to special issue "Frontiers in Pulsars Astrophysics
Goal-Conditioned Reinforcement Learning with Disentanglement-based Reachability Planning
Goal-Conditioned Reinforcement Learning (GCRL) can enable agents to
spontaneously set diverse goals to learn a set of skills. Despite the excellent
works proposed in various fields, reaching distant goals in temporally extended
tasks remains a challenge for GCRL. Current works tackled this problem by
leveraging planning algorithms to plan intermediate subgoals to augment GCRL.
Their methods need two crucial requirements: (i) a state representation space
to search valid subgoals, and (ii) a distance function to measure the
reachability of subgoals. However, they struggle to scale to high-dimensional
state space due to their non-compact representations. Moreover, they cannot
collect high-quality training data through standard GC policies, which results
in an inaccurate distance function. Both affect the efficiency and performance
of planning and policy learning. In the paper, we propose a goal-conditioned RL
algorithm combined with Disentanglement-based Reachability Planning (REPlan) to
solve temporally extended tasks. In REPlan, a Disentangled Representation
Module (DRM) is proposed to learn compact representations which disentangle
robot poses and object positions from high-dimensional observations in a
self-supervised manner. A simple REachability discrimination Module (REM) is
also designed to determine the temporal distance of subgoals. Moreover, REM
computes intrinsic bonuses to encourage the collection of novel states for
training. We evaluate our REPlan in three vision-based simulation tasks and one
real-world task. The experiments demonstrate that our REPlan significantly
outperforms the prior state-of-the-art methods in solving temporally extended
tasks.Comment: Accepted by 2023 RAL with ICR
A Robotic Visual Grasping Design: Rethinking Convolution Neural Network with High-Resolutions
High-resolution representations are important for vision-based robotic
grasping problems. Existing works generally encode the input images into
low-resolution representations via sub-networks and then recover
high-resolution representations. This will lose spatial information, and errors
introduced by the decoder will be more serious when multiple types of objects
are considered or objects are far away from the camera. To address these
issues, we revisit the design paradigm of CNN for robotic perception tasks. We
demonstrate that using parallel branches as opposed to serial stacked
convolutional layers will be a more powerful design for robotic visual grasping
tasks. In particular, guidelines of neural network design are provided for
robotic perception tasks, e.g., high-resolution representation and lightweight
design, which respond to the challenges in different manipulation scenarios. We
then develop a novel grasping visual architecture referred to as HRG-Net, a
parallel-branch structure that always maintains a high-resolution
representation and repeatedly exchanges information across resolutions.
Extensive experiments validate that these two designs can effectively enhance
the accuracy of visual-based grasping and accelerate network training. We show
a series of comparative experiments in real physical environments at Youtube:
https://youtu.be/Jhlsp-xzHFY
Clinical characteristics and therapeutic procedure for a critical case of novel coronavirus pneumonia treated with glucocorticoids and non-invasive ventilator treatment
The novel coronavirus pneumonia (NCP) outbreak occurred in Wuhan, China at the end of 2019. Here, we report the clinical characteristics and therapeutic procedure for a case of severe NCP. The patient was started on glucocorticoids and non-invasive ventilator treatment. After treatment, the patient’s symptoms improved, and the status was confirmed as NCP negative. Our results may provide clues for the treatment of NCP
Enhancing Balanced Graph Edge Partition with Effective Local Search
Graph partition is a key component to achieve workload balance and reduce job
completion time in parallel graph processing systems. Among the various
partition strategies, edge partition has demonstrated more promising
performance in power-law graphs than vertex partition and thereby has been more
widely adopted as the default partition strategy by existing graph systems. The
graph edge partition problem, which is to split the edge set into multiple
balanced parts to minimize the total number of copied vertices, has been widely
studied from the view of optimization and algorithms. In this paper, we study
local search algorithms for this problem to further improve the partition
results from existing methods. More specifically, we propose two novel
concepts, namely adjustable edges and blocks. Based on these, we develop a
greedy heuristic as well as an improved search algorithm utilizing the property
of the max-flow model. To evaluate the performance of our algorithms, we first
provide adequate theoretical analysis in terms of the approximation quality. We
significantly improve the previously known approximation ratio for this
problem. Then we conduct extensive experiments on a large number of benchmark
datasets and state-of-the-art edge partition strategies. The results show that
our proposed local search framework can further improve the quality of graph
partition by a wide margin.Comment: To appear in AAAI 202
LDSA: Learning Dynamic Subtask Assignment in Cooperative Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) has made prominent
progress in recent years. For training efficiency and scalability, most of the
MARL algorithms make all agents share the same policy or value network.
However, in many complex multi-agent tasks, different agents are expected to
possess specific abilities to handle different subtasks. In those scenarios,
sharing parameters indiscriminately may lead to similar behavior across all
agents, which will limit the exploration efficiency and degrade the final
performance. To balance the training complexity and the diversity of agent
behavior, we propose a novel framework to learn dynamic subtask assignment
(LDSA) in cooperative MARL. Specifically, we first introduce a subtask encoder
to construct a vector representation for each subtask according to its
identity. To reasonably assign agents to different subtasks, we propose an
ability-based subtask selection strategy, which can dynamically group agents
with similar abilities into the same subtask. In this way, agents dealing with
the same subtask share their learning of specific abilities and different
subtasks correspond to different specific abilities. We further introduce two
regularizers to increase the representation difference between subtasks and
stabilize the training by discouraging agents from frequently changing
subtasks, respectively. Empirical results show that LDSA learns reasonable and
effective subtask assignment for better collaboration and significantly
improves the learning performance on the challenging StarCraft II
micromanagement benchmark and Google Research Football
Multi-hop Evidence Retrieval for Cross-document Relation Extraction
Relation Extraction (RE) has been extended to cross-document scenarios
because many relations are not simply described in a single document. This
inevitably brings the challenge of efficient open-space evidence retrieval to
support the inference of cross-document relations, along with the challenge of
multi-hop reasoning on top of entities and evidence scattered in an open set of
documents. To combat these challenges, we propose MR.COD (Multi-hop evidence
retrieval for Cross-document relation extraction), which is a multi-hop
evidence retrieval method based on evidence path mining and ranking. We explore
multiple variants of retrievers to show evidence retrieval is essential in
cross-document RE. We also propose a contextual dense retriever for this
setting. Experiments on CodRED show that evidence retrieval with MR.COD
effectively acquires crossdocument evidence and boosts end-to-end RE
performance in both closed and open settings.Comment: ACL 2023 (Findings
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