21,368 research outputs found

    On the fundamental limitations of performance for distributed decision-making in robotic networks

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    This paper studies fundamental limitations of performance for distributed decision-making in robotic networks. The class of decision-making problems we consider encompasses a number of prototypical problems such as average-based consensus as well as distributed optimization, leader election, majority voting, MAX, MIN, and logical formulas. We first propose a formal model for distributed computation on robotic networks that is based on the concept of I/O automata and is inspired by the Computer Science literature on distributed computing clusters. Then, we present a number of bounds on time, message, and byte complexity, which we use to discuss the relative performance of a number of approaches for distributed decision-making. From a methodological standpoint, our work sheds light on the relation between the tools developed by the Computer Science and Controls communities on the topic of distributed algorithms.Comment: Will be presented at CDC201

    The elliptic scattering theory of the 1/2-XYZ and higher order Deformed Virasoro Algebras

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    Bound state excitations of the spin 1/2-XYZ model are considered inside the Bethe Ansatz framework by exploiting the equivalent Non-Linear Integral Equations. Of course, these bound states go to the sine-Gordon breathers in the suitable limit and therefore the scattering factors between them are explicitly computed by inspecting the corresponding Non-Linear Integral Equations. As a consequence, abstracting from the physical model the Zamolodchikov-Faddeev algebra of two nn-th elliptic breathers defines a tower of nn-order Deformed Virasoro Algebras, reproducing the n=1n=1 case the usual well-known algebra of Shiraishi-Kubo-Awata-Odake \cite{SKAO}.Comment: Latex version, 13 page

    Intellectual capital and value co-creation: an empirical analysis from a marketing perspective

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    The aim of this study is to investigate intellectual capital (IC) drivers that may influence Italian consumers’ decision to participate in value co-creation (VCC) activities with firms. Given the exploratory nature of the research, after a review of the relevant literature, we conducted a survey among Italian consumers to see if IC principal sub-dimensions (i.e. Relational Capital, Human Capital and Structural Capital) played a role in triggering VCC processes. Using a Principal Component Analysis (PCA), we analyzed 270 usable questionnaires finding that, in order to decide to co-create value with firms, IC sub-dimensions actually play a critical role. Our findings showed that the motivations (i.e., IC components) that influence Italian consumers’ decision to participate in value co-creation activities with firms are quite homogeneous and similar both for those who already participated in past in these activities as well for those who never participated. The study has several managerial implications as well as limitations. In fact, the survey has been conducted only among Italian consumers and therefore the research should be extended by a geographically standpoint. Moreover, the research analyzed only the demand-side, while it would be certainly useful to know the point of view of companies also adopting other research methods (e.g., in-depth interviews). This study provides to practitioners important suggestions and warnings about the importance of the development of IC sub-dimensions to (co-)create value with external actors and consequently suggests the importance of adopting a “open” approach towards consumers to establish an effective and interactive relationship with them. The study fills a gap in the literature, since there are not so many references in literature for a deep understanding of the concrete relationship between IC and VCC. In addition, to our best knowledge this paper is the first that explore IC-related issues from a marketing perspective

    Designing, Producing and Using Artifacts in the Structuration of Firm Knowledge: Evidence from Proprietary and Open Processes of Software Development.

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    In the paper we study the recursive nature of artifacts in the production and the socialization of organizational knowledge. In this respect, artifacts are interpreted both as the product (output) of organizational knowledge processes and, at the same time, as tools easing the development of other artifacts. We compare different practices of knowledge creation and diffusion in complex software production processes with the aim of understanding the effects of interplay between (1) coordination and control practices, (2) mediating artifacts and development tools, and (3) interactions between different actors in the development process. We aim at identifying the peculiar traits emerging in contrasting development paradigms, namely the closed, fully proprietary one widespread in the gaming console industry, and the open model of free/open source software development.video/computer game industry; artifacts; free/open source software; video game console

    Designing, Producing and Using Artifacts in the Structuration of Firm Knowledge: Evidence from Proprietary and Open Processes of Software Development.

    Get PDF
    In the paper we study the recursive nature of artifacts in the production and the socialization of organizational knowledge. In this respect, artifacts are interpreted both as the product (output) of organizational knowledge processes and, at the same time, as tools easing the development of other artifacts. We compare different practices of knowledge creation and diffusion in complex software production processes with the aim of understanding the effects of interplay between (1) coordination and control practices, (2) mediating artifacts and development tools, and (3) interactions between different actors in the development process. We aim at identifying the peculiar traits emerging in contrasting development paradigms, namely the closed, fully proprietary one widespread in the gaming console industry, and the open model of free/open source software developmentvideo/computer game industry; artifacts; free/open source software; video game consoles

    Model Predictive Control of Autonomous Mobility-on-Demand Systems

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    In this paper we present a model predictive control (MPC) approach to optimize vehicle scheduling and routing in an autonomous mobility-on-demand (AMoD) system. In AMoD systems, robotic, self-driving vehicles transport customers within an urban environment and are coordinated to optimize service throughout the entire network. Specifically, we first propose a novel discrete-time model of an AMoD system and we show that this formulation allows the easy integration of a number of real-world constraints, e.g., electric vehicle charging constraints. Second, leveraging our model, we design a model predictive control algorithm for the optimal coordination of an AMoD system and prove its stability in the sense of Lyapunov. At each optimization step, the vehicle scheduling and routing problem is solved as a mixed integer linear program (MILP) where the decision variables are binary variables representing whether a vehicle will 1) wait at a station, 2) service a customer, or 3) rebalance to another station. Finally, by using real-world data, we show that the MPC algorithm can be run in real-time for moderately-sized systems and outperforms previous control strategies for AMoD systems.Comment: Extended version of ICRA16 paper, with full proofs of the theorem

    Evidences Behind Skype Outage

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    Skype is one of the most successful VoIP application in the current Internet spectrum. One of the most peculiar characteristics of Skype is that it relies on a P2P infrastructure for the exchange of signaling information amongst active peers. During August 2007, an unexpected outage hit the Skype overlay, yielding to a service blackout that lasted for more than two days: this paper aims at throwing light to this event. Leveraging on the use of an accurate Skype classification engine, we carry on an experimental study of Skype signaling during the outage. In particular, we focus on the signaling traffic before, during and after the outage, in the attempt to quantify interesting properties of the event. While it is very difficult to gather clear insights concerning the root causes of the breakdown itself, the collected measurement allow nevertheless to quantify several interesting aspects of the outage: for instance, measurements show that the outage caused, on average, a 3-fold increase of signaling traffic and a 10-fold increase of number of contacted peers, topping to more than 11 million connections for the most active node in our network - which immediately gives the feeling of the extent of the phenomeno
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