40,023 research outputs found

    Effects of Team-Based Computer Interaction: The Media Equation and Game Design Considerations

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    The current paper applies media equation research to video game de-sign. The paper presents a review of the existing media equation research, de-scribes a specific study conducted by the authors, discusses how the findings of the study can be used to inform future game design, and explores how other media equation findings might be incorporated into game design. The specific study, discussed in detail in the paper, explores the notion of team formation between humans and computer team-mates. The results show that while highly experienced users will accept a computer as a team-mate, they tend to react more negatively towards the computer than to human teammates (a ‘Black Sheep’ Effect

    The media equation and team formation: Further evidence for experience as a moderator

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    This study extends previous media equation research, which showed that interdependence but not identity leads to team affiliation effects with computers. The current study used an identity manipulation that more closely replicated the manipulation used in traditional team and group formation research than the original media equation research in this area. The study also sought further evidence for the relationship between experience with computers and behaviour reflecting a media equation pattern of results. Sixty students from the University of Queensland voluntarily participated in the study. Participants were assigned to one of three conditions: control, human team (a team made of only humans) or human-computer team (a team made of computers and humans). Questionnaire measures assessing participants’ affective experience, attitudes and opinions were taken. Participants of high experience, but not low experience, when assigned to either of the team conditions enjoyed the tasks completed on the computer more than participants who worked on their own. When assigned to a team that involved a computer, participants of high experience, but not low experience, reacted negatively towards the computer (in comparison to high experience participants working on their own or on a team without a computer as a team member) – rating the information provided by the computer lower, rating themselves as less influenced by the computer and changing their own ratings and rankings to be less like those of the computer. These results are interpreted in light of the ‘Black Sheep’ literature and recognized as a media equation pattern of results

    Collaborative development of EFL in Vietnam through open source software

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    The University of Aizu, in collaboration with the University of Waikato, has been investigating the use of open source, server-based software for the enhancement of English language instruction in Vietnam. In this paper, we describe recent educational, technical, and English language reforms in Vietnam which have facilitated a new approach to the teaching and learning not only of English, but also Computer Science concepts. The paper concludes with a brief discussion of the efficacy of using open source tools and highly structured instructional approaches for English language teaching in developing nations

    KSC's work flow assistant

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    The work flow assistant (WFA) is an advanced technology project under the shuttle processing data management system (SPDMS) at Kennedy Space Center (KSC). It will be utilized for short range scheduling, controlling work flow on the floor, and providing near real-time status for all major space transportation systems (STS) work centers at KSC. It will increase personnel and STS safety and improve productivity through deeper active scheduling that includes tracking and correlation of STS and ground support equipment (GSE) configuration and work. It will also provide greater accessibility to this data. WFA defines a standards concept for scheduling data which permits both commercial off-the-shelf (COTS) scheduling tools and WFA developed applications to be reused. WFA will utilize industry standard languages and workstations to achieve a scalable, adaptable, and portable architecture which may be used at other sites
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