124 research outputs found
Coalgebraic Infinite Traces and Kleisli Simulations
Kleisli simulation is a categorical notion introduced by Hasuo to verify
finite trace inclusion. They allow us to give definitions of forward and
backward simulation for various types of systems. A generic categorical theory
behind Kleisli simulation has been developed and it guarantees the soundness of
those simulations with respect to finite trace semantics. Moreover, those
simulations can be aided by forward partial execution (FPE)---a categorical
transformation of systems previously introduced by the authors.
In this paper, we give Kleisli simulation a theoretical foundation that
assures its soundness also with respect to infinitary traces. There, following
Jacobs' work, infinitary trace semantics is characterized as the "largest
homomorphism." It turns out that soundness of forward simulations is rather
straightforward; that of backward simulation holds too, although it requires
certain additional conditions and its proof is more involved. We also show that
FPE can be successfully employed in the infinitary trace setting to enhance the
applicability of Kleisli simulations as witnesses of trace inclusion. Our
framework is parameterized in the monad for branching as well as in the functor
for linear-time behaviors; for the former we mainly use the powerset monad (for
nondeterminism), the sub-Giry monad (for probability), and the lift monad (for
exception).Comment: 39 pages, 1 figur
Fair Simulation for Nondeterministic and Probabilistic Buechi Automata: a Coalgebraic Perspective
Notions of simulation, among other uses, provide a computationally tractable
and sound (but not necessarily complete) proof method for language inclusion.
They have been comprehensively studied by Lynch and Vaandrager for
nondeterministic and timed systems; for B\"{u}chi automata the notion of fair
simulation has been introduced by Henzinger, Kupferman and Rajamani. We
contribute to a generalization of fair simulation in two different directions:
one for nondeterministic tree automata previously studied by Bomhard; and the
other for probabilistic word automata with finite state spaces, both under the
B\"{u}chi acceptance condition. The former nondeterministic definition is
formulated in terms of systems of fixed-point equations, hence is readily
translated to parity games and is then amenable to Jurdzi\'{n}ski's algorithm;
the latter probabilistic definition bears a strong ranking-function flavor.
These two different-looking definitions are derived from one source, namely our
coalgebraic modeling of B\"{u}chi automata. Based on these coalgebraic
observations, we also prove their soundness: a simulation indeed witnesses
language inclusion
Coalgebras and Higher-Order Computation: a GoI Approach
Girard\u27s geometry of interaction (GoI) can be seen---in one practical
aspect of it---as a compositional compilation method from functional
programs to sequential machines. There tokens move around and express
interactions between (parts of) programs. Intrigued by the combination
of abstract structures and concrete dynamics in GoI, our line of work
has aimed at exploiting, in GoI, results from the theory of
coalgebra---a categorical abstraction of state-based transition
systems that has found its use principally in concurrency theory. Such
reinforced connection between higher-order computation and state-based
dynamics is made possible thanks to an elegant categorical
axiomatization of GoI by Abramsky, Haghverdi and Scott, where traced
monoidal categories are identified to be the essential structure
behind. In the talk I shall lay out these basic ideas, together with
some of our results on: GoI semantics for a quantum programming
language; and our ``memoryful\u27\u27 extension of GoI with algebraic
effects.
The talk is based on my joint work with my colleague Naohiko Hoshino (RIMS, Kyoto Univer- sity) and my (former) students Koko Muroya (University of Birmingham) and Toshiki Kataoka
(University of Tokyo), to whom I owe special thanks
Input Synthesis for Sampled Data Systems by Program Logic
Inspired by a concrete industry problem we consider the input synthesis
problem for hybrid systems: given a hybrid system that is subject to input from
outside (also called disturbance or noise), find an input sequence that steers
the system to the desired postcondition. In this paper we focus on sampled data
systems--systems in which a digital controller interrupts a physical plant in a
periodic manner, a class commonly known in control theory--and furthermore
assume that a controller is given in the form of an imperative program. We
develop a structural approach to input synthesis that features forward and
backward reasoning in program logic for the purpose of reducing a search space.
Although the examples we cover are limited both in size and in structure,
experiments with a prototype implementation suggest potential of our program
logic based approach.Comment: In Proceedings HAS 2014, arXiv:1501.0540
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