14 research outputs found

    Computational Modeling of Depth-Ordering in Occlusion through Accretion or Deletion of Texture

    Get PDF
    Understanding the depth-ordering of surfaces in the natural world is one of the most fundamental operations of the primate visual system. Surfaces that undergo accretion or deletion (AD) of texture are always perceived to behind an adjacent surface. An updated ForMotionOcclusion (FMO) model (Barnes & Mingolla, 2013) includes two streams for computing motion signals and boundary signals. The two streams generate depth percepts such that AD signals together with boundary signals generate a farther depth on the occluded side of the boundary. The model fits the classical data (Kaplan, 1969) as well as the observation that moving surfaces tend to appear closer in depth (Royden et al., 1988), for both binary and grayscale stimuli. The recent ‘Moonwalk illusion’ described by Kromrey et al. (2011) upends the classical view that the surface undergoing AD always becomes the background. Here surface that undergoes AD appears to be in front of the surrounding surface; a result of the random flickering noise in the surround. As an additional challenge, we developed an AD display with dynamic depth ordering. A new texture version of the Michotte rabbit hole phenomenon (Michotte, Thinès, & Crabbé, 1964/1991) generates depth that changes in part of the display area. We will show simulations that explain the workings of the new version of the model. The model now uses a simplified push-pull mechanism to generate depth-order signals. Because the FMO model separates the computation of boundaries from the computation of AD signals, it is able to explain the counter-intuitive Moonwalk stimulus. We will show detailed simulations explaining the Moonwalk illusion as well as the textured Michotte rabbit hole phenomena

    Perceiving Opponent Hues in Color Induction Displays

    Full text link
    AbstractAccording to Hering's color theory, certain hues (red vs green and blue vs yellow) are mutually exclusive as components of a single color; consequently a color cannot be perceived as reddish-green or bluish-yellow. The goal of our study is to test this key postulate of the opponent color theory. Using the method of adjustment, our observers determine the boundaries of chromatic zones in a red–green continuum. We demonstrate on two distinct stimulus sets, one formed using a chromatic grid and neon spreading and the other based on solid colored regions, that the chromatic contrast of a purple surround over a red figure results in perception of 'forbidden' reddish-green colors. The observed phenomenon can be understood as resulting from the construction of a virtual filter, a process that bypasses photoreceptor summation and permits forbidden color combinations. Showing that opponent hue combinations, previously reported only under artificial image stabilization, can be present in normal viewing conditions offers new approaches for the experimental study of the dimensionality and structure of perceptual color space. </jats:sec

    Canceling a Hue of a Negative Afterimage in Solid and Perceptually-Filled Color Images

    Full text link

    Afterimages and Induced Colors Have the Same Hue: Implications for Discounting Illuminants

    No full text
    corecore