84 research outputs found
Two churners and two active users.
<p>Each row describes play log records of a user, and a user with no play log record in the churn prediction period is defined as a churner. When desired, a larger <i>CP</i> can be chosen for defining churn.</p
Game-specific features of Game #2 and Game #3.
<p>Game-specific features of Game #2 and Game #3.</p
Overall average rankings for single features.
<p>Overall average rankings for single features.</p
AUC performance as a function of <i>OP</i> and <i>CP</i> selections. The churn prediction performance is improved by increasing number of observation days and by decreasing number of churn prediction days.
<p>(a)(c)(e) AUC vs. (<i>OP</i>,<i>CP</i>) for Game #1, #2, and #3, respectively (b)(d)(f) AUC vs. <i>CP</i> for four fixed <i>OP</i> values for Game #1, #2, and #3, respectively.</p
AUC vs. number of utilized features.
<p>Increasing number of features has only a marginal effect on AUC performance, especially after 2~3 features are included.</p
Time diagram of a player’s play log data.
<p>The player has played <i>n = 8</i> times. The first three plays occurred within two days of the first play. The next two plays occurred in the following two days.</p
Performance (AUC) comparison of three conventional algorithms and two deep learning algorithms (<i>OP</i> = 5 days, <i>CP</i> = 10 days).
<p>Performance (AUC) comparison of three conventional algorithms and two deep learning algorithms (<i>OP</i> = 5 days, <i>CP</i> = 10 days).</p
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