24 research outputs found
Designing with and for others
The paper argues that as designers are increasing designing with others and design for others it is important for them to be skilled in intercultural communication and be aware of the effects of their practices, including the ways others are represented in the objects they produce. We will use an international project to upcoming designersâ reflection on their practices while working with others and designing for others. We conclude that although the project provided them with an opportunity to experience working across cultures it is questionable as to whether they gained an understanding of the principles that contribute to enhancing intercultural communication
Authentic learning: the gift project
Higher Education is experiencing an increasingly diverse
student population. Students bring a range of skills
and experiences to their courses; they have different
backgrounds and different needs. This fluidity requires
an approach to teaching that encompasses the social
aspects of learning. It has been suggested that authentic
approaches to teaching and learning can assist in
offering a perspective on learning which views learning as
âenabling participation in knowingâ. We propose that the
authentic learning practices developed in The Gift design
project, discussed in this paper, constituted approaches
which acknowledged that studentsâ interests and
experience are intrinsically bound up with motivation and
engagement and, as such, have a major influence on
the ways in which learning is constituted and developed.
The Gift project has developed a range of innovative
formative strategies which have provided both students
and tutors with opportunities to become involved in peer
assessment and review, peer feedback and reflection
on learning outcomes. This re-conceptualisation of the
assessment process has provided valuable insights into
the development of learning skills such as problem
solving, critical analysis, and the development of creativity
and learner autonomy
Amplifying learner's voices through the global studio
Amplifying learner's voices through the global studi
Highlighting issues in current conceptions of user experience design through bringing together ideas from HCI and social practice theory
A socio-technical reconceptualisation of use, and the active roles of the material and users in design prompt us to question professional designersâ roles and agencies within the wider realm of social (re)production. This paper focuses on bringing together key concepts of UX design and theories of practice, and pointing out some challenges that lie ahead of professional designers in the conception of their work. Theories used in HCI and historical legacies of production models may limit a full conception of âexperienceâ â or a locating of the social âmotorââ that can bring change about, as well as âhideâ other factors that make up professional design. We argue that there are limitations with current theories underlying design practice, and that the commonly conceived concept of agency in design and use, and the ontological place allocations of the professional designer and the user in the mechanisms of social (re)production need to be revisited. An investigation of professional designing as a social practice can serve the purpose to illustrate alternative conceptions of agency in professional designing, and help designers to be more aware of the social dynamics in their work
Mapping coupled open innovation processes from activity theory framework
Organisations have started to adopt open innovation processes to
supplement their internal competencies and resources. Adoption of these
processes assist them in keeping up with the pace of technology and
protecting their competitive advantage in the market. Despite the
significance of open innovation processes, there are few studies focusing on
them. The purpose of this study is mapping coupled open innovation
processes to contribute to the field of open innovation. The case study
research was set up to explore how organisations undertake coupled open
innovation processes from the perspective of employees working in a smallmedium
sized enterprise. The Activity Theory was used as a research
framework. The research findings revealed how the importing and exporting
mechanisms of coupled processes. The findings are discussed to fill the
knowledge gaps in the existing literature and help design management
academia and practice identify future work areas
Exploring articulations of design activism
Discussions on design activism generously embrace the activist ethos of designers, but are inconsistent in articulating how design activism makes a difference in relation to the various socially engaged design approaches generated. Committed to critically and transformationally engage with progressive socio-economic and political problems, the activist designer creates forms and situations within social processes. By mapping the fields of knowledge and concepts on which design activism draws, the paper attempts to bring an understanding of what informs Design Activism actions beyond the neoliberal paradigm. Drawing on the emerging discussions on design activism, the paper brings together articulations of design activism from scholars and design collectives to foreground the foundation for a more coherent understanding of design activism and a constructive dialogue within its community
Rethinking design: from the methodology of innovation to the object of design
The design literature theorizes design as the methodology of innovation, supposedly required for mediating the worldâs separate entities, such as theory and practice, the human and the material, and subjective and objective knowing, coming ânaturallyâ with the designerâs ways of knowing. But instead of taking such naturalizations for granted, we argue that through such positioning of design the specifics of design activity are obscured, along with the locations designers take within them. We propose that âdesign as a methodologyâ is an object produced by design. Investigating this object of design, and how it is made, will make visible what design activity is, and what locations the designers take within them.<br
Tracing the tensions surrounding understandings of agency and knowledge in technology design
The literature suggests that prevailing understandings of the makeup of
design knowledge and agency in producing design knowledge in technology
is not helpful for design processes and its practitioners.
Tensions arise within processes of designing, when design knowledge is
understood as objective, whilst subjectivity is experienced in the research
methods employed. In the same time, knowledge production is pursued in
an individualist manner, where the situated nature of knowing as an
interplay of factors, likely reaching beyond personal traits and human
intention, is not acknowledged.
In this way, design processes are currently working against their inherent
potential with likely effects on designers and subsequently design outcomes.
The arising tensions cause issues for practitioners, who are stuck in between
an objectivity demand and experienced subjectivity, without an alternative
conception of their work.
Practice-oriented conceptualisations of social dynamics, how things are, and
come to be, as well as existing research in consumption practices and
sustainable design, have shown that agency and knowing conceptualised as
emerging from practice might reconcile this tension. It is therefore that we
argue for a reconceptualization of the makeup of knowledge and agency in
knowledge production, so that these advancements in conceptualising
practices can be of service to the technology design discipline
Review of creativity factors in final year design projects in China
This paper focuses on investigating a common phenomenon that emerges in the reformative process of Chinaâs design education system from the traditional to âcreativity-directedâ. The investigation is explored through the following aspects: the circumstance of conducting Final Year Design Projects (FYDPs) in China, with a review of relevant pedagogical theories of Project-based learning (PjBL); and a review of cross-cultural understanding of creativity. Through conducting the literature survey, it is proposed that some product design studentsâ lack creative abilities that could affect their learning performance in FYDPs. It is proposed that this is evident through their difficulty in applying subject specific knowledge in an effective way. Analyses suggest that underpinning the problem might be the educational and social cultures within Chinaâs product design programmes and how the final year projects are implemented. In conclusion it is suggested that design studentsâ creative abilities are influenced by the adopted problem solving processes that involve knowledge application
Insights on how metacognition influences knowledge application in product design education
Insights on how metacognition influences knowledge application in product design educatio