5 research outputs found
Augmented Reality Sebagai Media Pembelajaran Inovatif Di Era Revolusi Industri 4.0
The main purpose of this paper is to uncover the results of a survey study regarding teacher opinions on the use of Augmented Reality (AR) in learning. For this purpose, marker-based cellular augmented reality applications have been developed and computer hardware is used as training material. In addition, teachers are given training for four days to get to know the basics of augmented reality technology, the software used, the environment to create marker-based AR objects. The data was collected through surveys and open-ended questions on teachers who are members of the English MGMP Kab. 50 cities. The tools and technology needed to develop AR and development experience are also shared. According to the survey results teachers are very enthusiastic about using augmented reality in their learning. The result of this article is the perception of the use of Augmented Reality technology for the development of instructional media by English teachers in the positive category
Tinjauan Pengetahuan Doping Atlet Binaraga Sumatera Barat Tahun 2015
Penelitian ini bertujuan untuk mengetahui tingkat pengetahuan atletbinaraga Sumatera Barat tahun 2015 tentang doping. Penelitian ini dilakukanterhadap 30 atlet binaraga yang ada di Sumatera Barat, baik atlet pemula maupunatlet profesional. Tingkat pengetahuan atlet ditinjau menggunakan angket tertutup.Kemudian angket dianalisa menggunakan skala Guttman model cross sectional(tradisional) melalui pendekatan kuantitatif. Hasil analisis data menunjukkanbahwa pengetahuan atlet binaraga Sumatera Barat tentang doping pada kategoriābaikā sebesar 43% (13 atlet), kategori ācukupā sebesar 47% (14 atlet), kategoriākurangā 10% (3 atlet). Sedangkan berdasarkan nilai rata-rata, yaitu 11,90, masukdalam kategori ācukupā