7,284 research outputs found
Analisis User Interface pada Media Pembelajaran Bahasa Inggris Berbasis Game Visual Novel
Heuristic evaluation in applicating of system evaluation is considered capable of being used in analyzing and testing the level of ease in operating visual-based English novel as learning media. The evaluation does not limit the assessment and measurement of the level of usability of the system by involving end users in the work and testing process. Therefore, heuristic evaluation is needed to determine how high the usability level of English learning media based on visual novels in the use of learning media. The research sample was aimed at the first semester of Information System department’s students to provide an assessment of user interface of the learning media using probability sampling, proportionate stratified random sampling as the focus of the sampling technique that will fill out the questionnaire. The data in the study will be analyzed using a mix of qualitative and quantitative descriptive analysis methods. Based on the results of the study, it is stated that the visual-based English novel learning media interface layout design will be able to meet the criteria for heuristic evaluation and has good usability criteria and is easy to operate by users.Evaluasi Heuristik dalam penerapan pengevaluasian terhadap sebuah sistem dinilai mampu untuk digunakan dalam menganalisa maupun menguji tingkat kemudahan dalam pengoperasian media pembelajaran Bahasa inggris berbasis visual novel. Pelaksanaan evaluasi tidak membatasi penilaian dan pengukuran terhadap tingkat usability sistem dengan melibatkan pengguna akhir dalam proses pengerjaan dan pengujian. Oleh sebab itulah maka diperlukan evaluasi heuristic guna mengetahui seberapa tinggi tingkat usability media pembelajaran Bahasa inggris berbasis visual novel dalam pemanfaatan media belajar. Sampel penelitian ditujukan pada mahasiswa semester satu sistem informasi guna memberikan penilaian terhadap user interface media pembelajaran tersebut dengan menggunakan probability sampling, proportionate stratified random sampling sebagai fokus Teknik penarikan sampling yang akan mengisi kuesioner. Data dalam penelitian akan dianalisis dengan menggunakan mixed method analisis kualitiatif dan kuantitatif deskriptif. Berdasarkan dengan hasil kajian dinyatakan bahwa penggunaan evaluasi heuristic mampu digunakan sebagai metode pilihan dalam pengujian sistem memenuhi kriteria tingkat usability yang baik dan mudah dioperasikan pengguna
METAPHORS AS A DYNAMIC ARTEFACT OF SOCIAL VALUES EXPRESSED IN LETTERS TO EDITORS
Metaphor discussed in this paper is an expression formulated from metaphoric expressions used by the
writer of letters to editors of Suara Merdeka daily newspaper. This paper aims at elaborating how
metaphoric expressions used in letters to editors of Suara Merdeka Daily Newspaper become a dynamic
artefact of social values. To achieve the goal, this research uses nonparticipant observation for collecting
data and purposive sampling techniques for selecting and choosing samples. The samples are the
metaphoric expressions found in the letters to editors of Suara Merdeka Daily Newspaper written in the
period of general elections of House of Representative Members (Pileg) in 2009. To analyze the data, this
research uses referential method and abductive inferencial technique. Referential method is used to show
and interpret the concepts represented by the metaphoric expressions, while the abductive inferencial
technique is used to show the social values formulated in the concepts of the metaphors. The result shows
that the social values inferenced from the metaphoric expressions that became the artefacts are related
with what people do or behave, perceive, and experience in the connection with the general elections
conducted, House of Representative candidate‘s personality and behavior, the role of the political
parties, the fund to run the elections, campaign, people aspiration and voice, vote gathering, the fixed
list of the voter, general elections committee. The dynamicity of the artefact is shown horizontally and
vertically. The horizontal dynamicity is shown by the arrangement of different words representing
experience, thought, and feeling in connection with what people experience in general election in 2009,
while the vertical dynamicity is shown by the choice of the different words in the same category
representing their experience related to the election. The experience changes through time leading to the
dynamicity of the expressions used
ATTITUDES TOWARDS JAVANESE LANGUAGE AND ITS MAINTENANCE BY THE ENGLISH DEPARTMENT STUDENTS OF DIPONEGORO UNIVERSITY
English Department Students of Undip whose parents are Javanese have been exposed to at least three
languages namely Javanese, Indonesian, and English. Some of them are learning other foreign languages
such as Korean, Japanese, and French. As a local language, Javanese has a certain position in its users. The
position can be influenced by its users’ attitudes towards the language. I will show the students’ attitudes
towards Javanese and their roles in maintaining Javanese language. I used questionnaires, DCT (Discourse
Completion Tasks), non-participant observation, and interview to present the data. To analyze them, I used
inferential, distributional, and translational methods. The result indicates that the English Department
Students of Undip have positive attitudes towards Javanese and its maintenance. However, there is a
tendency that the Javanese language used is shifting. The shift is characterized by various code system
namely Indonesian, Basa, Ngoko, sometimes Krama, and even English
Implementation of Augmented Reality for Earth Layer Structure on Android Based as a Learning Media
Implementation of Augmented Reality for Earth Layer Structure on Android Based as A Learning Media isa research that aims to help in presenting material to Elementary School children. The research methodchosen in the completion of this study uses the 4D method (Define, Design, Develop and Disseminate) witha data collecting method using Technology Acceptance Model (TAM) built one construct with threedimensions of user assessment level of technology acceptance to support the basis of questionnaire design.AR design supported by 3D models, in order to be able to support the details of each explanation of thematerial contained, thus helping users to understand the material and ease of interaction on the media.The final result obtained in this research is that the application is stated to be able to help the school, it is used as a media display in the classroom so students do not need to imagine themselves, but simply byusing learning media is able to present the material to students.Keywords: Learning Media, 4D Method, User Acceptance Test, Augmented reality, Android
LOCAL WISDOM IN JAVANESE PROVERBS (A COGNITIVE LINGUISTIC APPROACH)
Proverbs are expressions representing views and values in creating harmonious and
successful life. This paper is to investigate the local wisdom in Javanese proverbs. Nonparticipant
observation method with note-taking technique is used to collect the data. To
analyze the data, I used distributional, identity, and inferencial methods. From the analysis, I
found that there are some values among other things related with the Javanese views on social
and cultural diversity, self control and management in individual, social, and spiritual life.
There are four levels of meaning the proverbs convey, i.e literal, cognitive, literary, and
cultural, since they represent concepts for conceptualizing. The concepts are related with
nature, body organ, building, motion, space, visual experience, habit, cosmology, number,
family relationship, country, God, container, shape. This implies that language in this case
Javanese proverbs can preserve human’s experiences and habits that may lose in another
decade due to social dynamicity and natural changes. The loss may happen along with the
loss of the language. Therefore, there must be some efforts to preserve the language upholding
them
EMBODIED EXPERIENCES IN METAPHORS IN BAHASA INDONESIA
Metafora merupakan sistem konsep yang memiliki dua aspek, yaitu: ranah target dan
sumber. Ranah sumber yang cenderung menunjukkan kategori konkrit digunakan untuk
menjelaskan ranah target yang cenderung abstrak. Tulisan ini dimaksudkan untuk
menunjukkan faktor yang memotivasi konsep dalam ranah sumber yang memperjelas konsep
ranah target. Data yang berupa ungkapan metaforis diambil dengan menggunakan
purposive sampling techniques, dari wacana surat pembaca koran harian berbahasa
Indonesia yang dipilih secara acak. Metode referencial, distributional, abductive inferencial,
dan reflective introspective digunakan untuk menganalisis data. Hasil penelitian
menunjukkan bahwa metafora merefleksikan pengalaman yang dirasakan oleh tubuh dan
panca indera yang dapat dikelompokkan menjadi pengalaman visual, fisik, indera
pengecapan (lidah), dan indera penciuman. Ini mengimplikasikan bahwa bahasa digunakan
untuk menunjukkan pengalaman yang terekam dalam manah yang diperoleh dari kehidupan
sehari-hari ketika melakukan interaksi dan komunikasi dengan orang lain
MIXED JAVANESE IN ENGLISH DEPARTMENT STUDENTS’ UTTERANCES AS A SYMPTOM OF LANGUAGE SHIFT (POLITENESS AND EMBODIMENT PERSPECTIVES)
Javanese as the biggest local language in Indonesia may lead to shift to mixed Indonesian and
Javanese alternative speech level . This paper aims at finding out how Javanese is getting to
shift to Indonesian and an alternative speech level. To investigate this phenomenon, I used DCT
(Discourse Completion Task) and recording techniques to collect the data i.e the utterances
produced by the English Department Students of Diponegoro University batch 2013/2014,
whose mother tounge is Javanese. I used referential and distributional methods to analyze the
data. The results indicate that the English Department Students’ utterances can be identified as
congruent Javanese speech level, Indonesian, Indonesian mixed with Javanese items, Javanese
mixed with Indonesian items, incongruent Javanese speech levels, and alternative Javanese
speech levels. These result from some factors that can be studied from politeness and
embodiement perspectives
Convex and Concave Soft Sets and Some Properties
In this study, after given the definition of soft sets and their basic
operations we define convex soft sets which is an important concept for
operation research, optimization and related problems. Then, we define concave
soft sets and give some properties for the concave sets. For these, we will use
definition and properties of convex-concave fuzzy sets in literature. We also
give different some properties for the convex and concave soft sets
"Implicature-Laden" Elicitations in Talk Radio Shows
Indirect elicitations in talk radio programmes on BBC Radio are not uncommon, notwithstanding, misunderstanding between the host and his conversational partner is not frequent. Investigating some of the reasons this paper focuses on how the socio-cultural and cognitive factors of the context interweave in discourse. The author suggests that valid interpretation and appropriate response to inferred elicitations can be best explained within the framework of Relevance Theory, and more specifically, with the presumption of accessibility of schemas obtained from the cognitive environment of the discourse partners. Through examples of empirical research the paper aims to reveal how the mutual knowledge of the participants controls discourse via the mental processes occurring in the interaction of two minds
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