8 research outputs found
eCHASE: Sustainable Exploitation of Electronic Cultural Heritage
Europe’s digital cultural heritage content has tremendous exploitation potential in applications such as Education, Publishing, e-Commerce, Public Access and Tourism. Value is hugely amplified if the content can be aggregated, repurposed and distributed at a European level. The eCHASE project seeks to demonstrate that public-private partnerships between content holders and commercial service providers can create new services and a sustainable business based on access and exploitation of digital cultural heritage content. This paper describes these issues and introduces the eCHASE architecture that is being developed to showcase the business models created for the project
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User Presence in Mobile Environments
Three forms of mobile-supported user presence are discussed, in the context of an international project, MOBIlearn. These are:
(1) ‘anticipatory’ user presence, meaning the kind of presence needed to prepare for a meeting or a visit;
(2) ‘super-real’ presence, meaning ways of increasing one’s sense of participation or one’s apparent level of participation (as perceived by others) during a meeting or a visit, for example, the use of a combination of real and
computer-generated images;
(3) ‘retrospective’ presence, meaning being able to change the apparent nature of one’s presence, and perhaps even the level and nature of one’s participation, after the event