309 research outputs found

    A workflow for document level interoperability

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    This article describes a software environment called the Exchange Center that helps digital librarians manage the workflow of sourcing documents and metadata from various repositories. The software is built on Greenstone but does not require its use as the final digital library server. After describing the software architecture we provide two scenarios of its use: a private library of recipes, which ultimately involves collaboration with other cooks; and a digital library that aggregates the collections of various host institutions that use different repository software

    Impact of classroom design on interactive whiteboard use in a special needs classroom

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    The physical environment of a classroom—how space is organized and controlled—impacts the use of technology within that setting. This paper presents the initial rationale for choosing an interactive whiteboard (IWB) as the platform for software designed to encourage play in primary students with Autism Spectrum Disorders. An observational study of normal classroom practice and of an installed version of the software uncovered factors in the physical installation of the IWB and its pedagogical use that negatively affect its potential use

    Market basket analysis of library circulation data

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    “Market Basket Analysis” algorithms have recently seen widespread use in analyzing consumer purchasing patterns-specifically, in detecting products that are frequently purchased together. We apply the Apriori market basket analysis tool to the task of detecting subject classification categories that co-occur in transaction records of book borrowed form a university library. This information can be useful in directing users to additional portions of the collection that may contain documents relevant to their information need, and in determining a library’s physical layout. These results can also provide insight into the degree of “scatter” that the classification scheme induces in a particular collection of documents

    A mixed digital / physical snapshot of early internet / web usage in New Zealand

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    We are in the early stages of developing a unique physical and digital record of New Zealand's early experience of the Internet

    Analyzing users’ behaviour to identify their privacy concerns

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    The majority of studies examining privacy concerns of Internet users are based on surveys. Many problems have, however, been identified with using surveys to measure people’s privacy concerns. Based on our experience from our previous studies, in this paper we discuss how ethnographic interviews and observation techniques could be used to analyze users’ behaviour in terms of how they share personal information and multimedia content with others, and utilize this to identify issues related to their privacy concerns more comprehensively than it is otherwise possible with conventional surveys

    Online legacy preservation for humanities researchers

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    As researchers retire or pass away, the online record of their work and their research careers begins to fragment and fade away. We begin with case studies of four New Zealand Humanities researchers, nearing or at the ends of their active careers. What materials currently exist that they believe are essential to detail the results of their research, and that convey the ‘story’ of their work

    How people find videos

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    At present very little is known about how people locate and view videos 'in the wild'. This study draws a rich picture of everyday video seeking strategies and video information needs, based on an ethnographic study of New Zealand university students. These insights into the participants' activities and motivations suggest potentially useful facilities for a video digital library

    Exploring social music behaviour: An investigation of music selection at parties

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    This paper builds an understanding how music is currently listened to by small (fewer than 10 individuals) to medium-sized (10 to 40 individuals) gatherings of people— how songs are chosen for playing, how the music fits in with other activities of group members, who supplies the music, the hardware/software that supports song selection and presentation. This fine-grained context emerges from a qualitative analysis of a rich set of participant observations and interviews focusing on the selection of songs to play at social gatherings. We suggest features for software to support music playing at parties

    Development of a music organizer for children

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    Software development for children is challenging; children have their own needs, which often are not met by ‘grown up’ software. We focus on software for playing songs and managing a music collection—tasks that children take great interest in, but for which they have few or inappropriate tools. We address this situation with the design of a new music management system, created with children as design partners: the Kids Music Box

    Toward a theory of music information retrieval queries: System design implications

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    This paper analyzes a set of 161 music-related information requests posted to the rec.music.country.old-time newsgroup. These postings are categorized by the types of detail used to characterize the poster's information need, the type of music information requested, the intended use for the information, and additional social and contextual elements present in the postings. The results of this analysis suggest that similar studies of 'native' music information requests can be used to inform the design of effective, usable music information retrieval interfaces
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