3,695 research outputs found
Job Satisfaction in Newspaper Ad Departments
The results of a study indicate that newspaper advertising employees are not as dissatisfied as their editorial counterparts but that they are the least satisfied of any group in the advertising industry
Learning about End-User Development for Smart Homes by "Eating Our Own Dog Food"
SPOK is an End-User Development Environment that permits people to monitor,
control, and configure smart home services and devices. SPOK has been deployed
for more than 4 months in the homes of 5 project team members for testing and
refinement, prior to longitudinal experiments in the homes of families not
involved in the project. This article reports on the lessons learned in this
initial deployment
Defining the Pose of any 3D Rigid Object and an Associated Distance
The pose of a rigid object is usually regarded as a rigid transformation,
described by a translation and a rotation. However, equating the pose space
with the space of rigid transformations is in general abusive, as it does not
account for objects with proper symmetries -- which are common among man-made
objects.In this article, we define pose as a distinguishable static state of an
object, and equate a pose with a set of rigid transformations. Based solely on
geometric considerations, we propose a frame-invariant metric on the space of
possible poses, valid for any physical rigid object, and requiring no arbitrary
tuning. This distance can be evaluated efficiently using a representation of
poses within an Euclidean space of at most 12 dimensions depending on the
object's symmetries. This makes it possible to efficiently perform neighborhood
queries such as radius searches or k-nearest neighbor searches within a large
set of poses using off-the-shelf methods. Pose averaging considering this
metric can similarly be performed easily, using a projection function from the
Euclidean space onto the pose space. The practical value of those theoretical
developments is illustrated with an application of pose estimation of instances
of a 3D rigid object given an input depth map, via a Mean Shift procedure
Analysis of airborne imaging spectrometer data for the Ruby Mountains, Montana, by use of absorption-band-depth images
Airborne Imaging Spectrometer-1 (AIS-1) data were obtained for an area of amphibolite grade metamorphic rocks that have moderate rangeland vegetation cover. Although rock exposures are sparse and patchy at this site, soils are visible through the vegetation and typically comprise 20 to 30 percent of the surface area. Channel averaged low band depth images for diagnostic soil rock absorption bands. Sets of three such images were combined to produce color composite band depth images. This relative simple approach did not require extensive calibration efforts and was effective for discerning a number of spectrally distinctive rocks and soils, including soils having high talc concentrations. The results show that the high spectral and spatial resolution of AIS-1 and future sensors hold considerable promise for mapping mineral variations in soil, even in moderately vegetated areas
Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving
In this paper we present the first results of a pilot experiment in the
capture and interpretation of multimodal signals of human experts engaged in
solving challenging chess problems. Our goal is to investigate the extent to
which observations of eye-gaze, posture, emotion and other physiological
signals can be used to model the cognitive state of subjects, and to explore
the integration of multiple sensor modalities to improve the reliability of
detection of human displays of awareness and emotion. We observed chess players
engaged in problems of increasing difficulty while recording their behavior.
Such recordings can be used to estimate a participant's awareness of the
current situation and to predict ability to respond effectively to challenging
situations. Results show that a multimodal approach is more accurate than a
unimodal one. By combining body posture, visual attention and emotion, the
multimodal approach can reach up to 93% of accuracy when determining player's
chess expertise while unimodal approach reaches 86%. Finally this experiment
validates the use of our equipment as a general and reproducible tool for the
study of participants engaged in screen-based interaction and/or problem
solving
Head Pose Estimation Using Multi-scale Gaussian Derivatives
International audienceIn this paper we approach the problem of head pose estimation by combining Multi-scale Gaussian Derivatives with Support Vector Machines. We evaluate the approach on the Pointing04 and CMU-PIE data sets and to estimate the pan and tilt of the head from facial images. We achieved a mean absolute error of 6.9 degrees for pan and 8.0 degrees for tilt on the Pointing04 data set
Deep learning investigation for chess player attention prediction using eye-tracking and game data
This article reports on an investigation of the use of convolutional neural
networks to predict the visual attention of chess players. The visual attention
model described in this article has been created to generate saliency maps that
capture hierarchical and spatial features of chessboard, in order to predict
the probability fixation for individual pixels Using a skip-layer architecture
of an autoencoder, with a unified decoder, we are able to use multiscale
features to predict saliency of part of the board at different scales, showing
multiple relations between pieces. We have used scan path and fixation data
from players engaged in solving chess problems, to compute 6600 saliency maps
associated to the corresponding chess piece configurations. This corpus is
completed with synthetically generated data from actual games gathered from an
online chess platform. Experiments realized using both scan-paths from chess
players and the CAT2000 saliency dataset of natural images, highlights several
results. Deep features, pretrained on natural images, were found to be helpful
in training visual attention prediction for chess. The proposed neural network
architecture is able to generate meaningful saliency maps on unseen chess
configurations with good scores on standard metrics. This work provides a
baseline for future work on visual attention prediction in similar contexts
Facial Expression Analysis and The PAD Space
International audienceIn this paper we present a technique for facial expression analysis and representing the underlying emotions in the PAD (Pleasure-Arousal-Dominance) space. We develop a purely appearance based approach using Multi-scale Gaussian derivatives and Support Vector Machines. The system can generalize well and is shown to outperform the baseline method
Placement optimal de caméras contraintes pour la synthèse de nouvelles vues
International audienceNous étudions le problème du placement optimal sous contraintes, de plusieurs caméras, pour la synthèse de nouvelles vues. Une telle configuration optimale est définie comme celle qui minimise l'incertitude de projection des pixels des caméras de prise de vue sur la vue à synthétiser. Le rendu de cette vue est souvent précédé d'une phase de reconstruction 3D approximative. Nous dérivons la matrice de covariance associée à l'incertitude sur la géométrie, puis nous propageons l'erreur sur le plan de la nouvelle vue. Nous observons l'influence de l'interoculaire et de la distance focale des caméras sur l'erreur projetée, pour des distributions de points aléatoires à diverses profondeurs
Network acceleration techniques
Splintered offloading techniques with receive batch processing are described for network acceleration. Such techniques offload specific functionality to a NIC while maintaining the bulk of the protocol processing in the host operating system ("OS"). The resulting protocol implementation allows the application to bypass the protocol processing of the received data. Such can be accomplished this by moving data from the NIC directly to the application through direct memory access ("DMA") and batch processing the receive headers in the host OS when the host OS is interrupted to perform other work. Batch processing receive headers allows the data path to be separated from the control path. Unlike operating system bypass, however, the operating system still fully manages the network resource and has relevant feedback about traffic and flows. Embodiments of the present disclosure can therefore address the challenges of networks with extreme bandwidth delay products (BWDP)
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