3,695 research outputs found

    Job Satisfaction in Newspaper Ad Departments

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    The results of a study indicate that newspaper advertising employees are not as dissatisfied as their editorial counterparts but that they are the least satisfied of any group in the advertising industry

    Learning about End-User Development for Smart Homes by "Eating Our Own Dog Food"

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    SPOK is an End-User Development Environment that permits people to monitor, control, and configure smart home services and devices. SPOK has been deployed for more than 4 months in the homes of 5 project team members for testing and refinement, prior to longitudinal experiments in the homes of families not involved in the project. This article reports on the lessons learned in this initial deployment

    Defining the Pose of any 3D Rigid Object and an Associated Distance

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    The pose of a rigid object is usually regarded as a rigid transformation, described by a translation and a rotation. However, equating the pose space with the space of rigid transformations is in general abusive, as it does not account for objects with proper symmetries -- which are common among man-made objects.In this article, we define pose as a distinguishable static state of an object, and equate a pose with a set of rigid transformations. Based solely on geometric considerations, we propose a frame-invariant metric on the space of possible poses, valid for any physical rigid object, and requiring no arbitrary tuning. This distance can be evaluated efficiently using a representation of poses within an Euclidean space of at most 12 dimensions depending on the object's symmetries. This makes it possible to efficiently perform neighborhood queries such as radius searches or k-nearest neighbor searches within a large set of poses using off-the-shelf methods. Pose averaging considering this metric can similarly be performed easily, using a projection function from the Euclidean space onto the pose space. The practical value of those theoretical developments is illustrated with an application of pose estimation of instances of a 3D rigid object given an input depth map, via a Mean Shift procedure

    Analysis of airborne imaging spectrometer data for the Ruby Mountains, Montana, by use of absorption-band-depth images

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    Airborne Imaging Spectrometer-1 (AIS-1) data were obtained for an area of amphibolite grade metamorphic rocks that have moderate rangeland vegetation cover. Although rock exposures are sparse and patchy at this site, soils are visible through the vegetation and typically comprise 20 to 30 percent of the surface area. Channel averaged low band depth images for diagnostic soil rock absorption bands. Sets of three such images were combined to produce color composite band depth images. This relative simple approach did not require extensive calibration efforts and was effective for discerning a number of spectrally distinctive rocks and soils, including soils having high talc concentrations. The results show that the high spectral and spatial resolution of AIS-1 and future sensors hold considerable promise for mapping mineral variations in soil, even in moderately vegetated areas

    Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving

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    In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which observations of eye-gaze, posture, emotion and other physiological signals can be used to model the cognitive state of subjects, and to explore the integration of multiple sensor modalities to improve the reliability of detection of human displays of awareness and emotion. We observed chess players engaged in problems of increasing difficulty while recording their behavior. Such recordings can be used to estimate a participant's awareness of the current situation and to predict ability to respond effectively to challenging situations. Results show that a multimodal approach is more accurate than a unimodal one. By combining body posture, visual attention and emotion, the multimodal approach can reach up to 93% of accuracy when determining player's chess expertise while unimodal approach reaches 86%. Finally this experiment validates the use of our equipment as a general and reproducible tool for the study of participants engaged in screen-based interaction and/or problem solving

    Head Pose Estimation Using Multi-scale Gaussian Derivatives

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    International audienceIn this paper we approach the problem of head pose estimation by combining Multi-scale Gaussian Derivatives with Support Vector Machines. We evaluate the approach on the Pointing04 and CMU-PIE data sets and to estimate the pan and tilt of the head from facial images. We achieved a mean absolute error of 6.9 degrees for pan and 8.0 degrees for tilt on the Pointing04 data set

    Deep learning investigation for chess player attention prediction using eye-tracking and game data

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    This article reports on an investigation of the use of convolutional neural networks to predict the visual attention of chess players. The visual attention model described in this article has been created to generate saliency maps that capture hierarchical and spatial features of chessboard, in order to predict the probability fixation for individual pixels Using a skip-layer architecture of an autoencoder, with a unified decoder, we are able to use multiscale features to predict saliency of part of the board at different scales, showing multiple relations between pieces. We have used scan path and fixation data from players engaged in solving chess problems, to compute 6600 saliency maps associated to the corresponding chess piece configurations. This corpus is completed with synthetically generated data from actual games gathered from an online chess platform. Experiments realized using both scan-paths from chess players and the CAT2000 saliency dataset of natural images, highlights several results. Deep features, pretrained on natural images, were found to be helpful in training visual attention prediction for chess. The proposed neural network architecture is able to generate meaningful saliency maps on unseen chess configurations with good scores on standard metrics. This work provides a baseline for future work on visual attention prediction in similar contexts

    Facial Expression Analysis and The PAD Space

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    International audienceIn this paper we present a technique for facial expression analysis and representing the underlying emotions in the PAD (Pleasure-Arousal-Dominance) space. We develop a purely appearance based approach using Multi-scale Gaussian derivatives and Support Vector Machines. The system can generalize well and is shown to outperform the baseline method

    Placement optimal de caméras contraintes pour la synthèse de nouvelles vues

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    International audienceNous étudions le problème du placement optimal sous contraintes, de plusieurs caméras, pour la synthèse de nouvelles vues. Une telle configuration optimale est définie comme celle qui minimise l'incertitude de projection des pixels des caméras de prise de vue sur la vue à synthétiser. Le rendu de cette vue est souvent précédé d'une phase de reconstruction 3D approximative. Nous dérivons la matrice de covariance associée à l'incertitude sur la géométrie, puis nous propageons l'erreur sur le plan de la nouvelle vue. Nous observons l'influence de l'interoculaire et de la distance focale des caméras sur l'erreur projetée, pour des distributions de points aléatoires à diverses profondeurs

    Network acceleration techniques

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    Splintered offloading techniques with receive batch processing are described for network acceleration. Such techniques offload specific functionality to a NIC while maintaining the bulk of the protocol processing in the host operating system ("OS"). The resulting protocol implementation allows the application to bypass the protocol processing of the received data. Such can be accomplished this by moving data from the NIC directly to the application through direct memory access ("DMA") and batch processing the receive headers in the host OS when the host OS is interrupted to perform other work. Batch processing receive headers allows the data path to be separated from the control path. Unlike operating system bypass, however, the operating system still fully manages the network resource and has relevant feedback about traffic and flows. Embodiments of the present disclosure can therefore address the challenges of networks with extreme bandwidth delay products (BWDP)
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