1,617 research outputs found
A Short-term Intervention for Long-term Fairness in the Labor Market
The persistence of racial inequality in the U.S. labor market against a
general backdrop of formal equality of opportunity is a troubling phenomenon
that has significant ramifications on the design of hiring policies. In this
paper, we show that current group disparate outcomes may be immovable even when
hiring decisions are bound by an input-output notion of "individual fairness."
Instead, we construct a dynamic reputational model of the labor market that
illustrates the reinforcing nature of asymmetric outcomes resulting from
groups' divergent accesses to resources and as a result, investment choices. To
address these disparities, we adopt a dual labor market composed of a Temporary
Labor Market (TLM), in which firms' hiring strategies are constrained to ensure
statistical parity of workers granted entry into the pipeline, and a Permanent
Labor Market (PLM), in which firms hire top performers as desired. Individual
worker reputations produce externalities for their group; the corresponding
feedback loop raises the collective reputation of the initially disadvantaged
group via a TLM fairness intervention that need not be permanent. We show that
such a restriction on hiring practices induces an equilibrium that, under
particular market conditions, Pareto-dominates those arising from strategies
that statistically discriminate or employ a "group-blind" criterion. The
enduring nature of equilibria that are both inequitable and Pareto suboptimal
suggests that fairness interventions beyond procedural checks of hiring
decisions will be of critical importance in a world where machines play a
greater role in the employment process.Comment: 10 page
Informational Substitutes
We propose definitions of substitutes and complements for pieces of
information ("signals") in the context of a decision or optimization problem,
with game-theoretic and algorithmic applications. In a game-theoretic context,
substitutes capture diminishing marginal value of information to a rational
decision maker. We use the definitions to address the question of how and when
information is aggregated in prediction markets. Substitutes characterize
"best-possible" equilibria with immediate information aggregation, while
complements characterize "worst-possible", delayed aggregation. Game-theoretic
applications also include settings such as crowdsourcing contests and Q\&A
forums. In an algorithmic context, where substitutes capture diminishing
marginal improvement of information to an optimization problem, substitutes
imply efficient approximation algorithms for a very general class of (adaptive)
information acquisition problems.
In tandem with these broad applications, we examine the structure and design
of informational substitutes and complements. They have equivalent, intuitive
definitions from disparate perspectives: submodularity, geometry, and
information theory. We also consider the design of scoring rules or
optimization problems so as to encourage substitutability or complementarity,
with positive and negative results. Taken as a whole, the results give some
evidence that, in parallel with substitutable items, informational substitutes
play a natural conceptual and formal role in game theory and algorithms.Comment: Full version of FOCS 2016 paper. Single-column, 61 pages (48 main
text, 13 references and appendix
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An Optimization-Based Framework for Combinatorial Prediction Market Design
We build on ideas from convex optimization to create a general framework for the design of efficient prediction markets over very large outcome spaces.Engineering and Applied Science
Information Elicitation for Decision Making
Proper scoring rules, particularly when used as the basis for a prediction market, are powerful tools for eliciting and aggregating beliefs about events such as the likely outcome of an election or sporting event. Such scoring rules incentivize a single agent to reveal her true beliefs about the event. Othman and Sandholm introduced the idea of a decision rule to examine these problems in contexts where the information being elicited is conditional on some decision alternatives. For example, “What is the probability having ten million viewers if we choose to air new television show X? What if we choose Y?” Since only one show can actually air in a slot, only the results under the chosen alternative can ever be observed. Othman and Sandholm developed proper scoring rules (and thus decision markets) for a single, deterministic decision rule: always select the the action with the greatest probability of success. In this work we significantly generalize their results, developing scoring rules for other deterministic decision rules, randomized decision rules, and situations where there may be more than two outcomes (e.g. less than a million viewers, more than one but less than ten, or more than ten million).Engineering and Applied Science
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