2,666 research outputs found
Playing Stackelberg Opinion Optimization with Randomized Algorithms for Combinatorial Strategies
From a perspective of designing or engineering for opinion formation games in
social networks, the "opinion maximization (or minimization)" problem has been
studied mainly for designing subset selecting algorithms. We furthermore define
a two-player zero-sum Stackelberg game of competitive opinion optimization by
letting the player under study as the first-mover minimize the sum of expressed
opinions by doing so-called "internal opinion design", knowing that the other
adversarial player as the follower is to maximize the same objective by also
conducting her own internal opinion design.
We propose for the min player to play the "follow-the-perturbed-leader"
algorithm in such Stackelberg game, obtaining losses depending on the other
adversarial player's play. Since our strategy of subset selection is
combinatorial in nature, the probabilities in a distribution over all the
strategies would be too many to be enumerated one by one. Thus, we design a
randomized algorithm to produce a (randomized) pure strategy. We show that the
strategy output by the randomized algorithm for the min player is essentially
an approximate equilibrium strategy against the other adversarial player
Path deviations outperform approximate stability in heterogeneous congestion games
We consider non-atomic network congestion games with heterogeneous players
where the latencies of the paths are subject to some bounded deviations. This
model encompasses several well-studied extensions of the classical Wardrop
model which incorporate, for example, risk-aversion, altruism or travel time
delays. Our main goal is to analyze the worst-case deterioration in social cost
of a perturbed Nash flow (i.e., for the perturbed latencies) with respect to an
original Nash flow. We show that for homogeneous players perturbed Nash flows
coincide with approximate Nash flows and derive tight bounds on their
inefficiency. In contrast, we show that for heterogeneous populations this
equivalence does not hold. We derive tight bounds on the inefficiency of both
perturbed and approximate Nash flows for arbitrary player sensitivity
distributions. Intuitively, our results suggest that the negative impact of
path deviations (e.g., caused by risk-averse behavior or latency perturbations)
is less severe than approximate stability (e.g., caused by limited
responsiveness or bounded rationality). We also obtain a tight bound on the
inefficiency of perturbed Nash flows for matroid congestion games and
homogeneous populations if the path deviations can be decomposed into edge
deviations. In particular, this provides a tight bound on the Price of
Risk-Aversion for matroid congestion games
Exactly Solvable Lattice Hamiltonians and Gravitational Anomalies
We construct infinitely many new exactly solvable local commuting projector
lattice Hamiltonian models for general bosonic beyond group cohomology
invertible topological phases of order two and four in any spacetime
dimensions, whose boundaries are characterized by gravitational anomalies.
Examples include the beyond group cohomology invertible phase without symmetry
in (4+1)D that has an anomalous boundary topological order with
fermionic particle and fermionic loop excitations that have mutual
statistics. We argue that this construction gives a new non-trivial quantum
cellular automaton (QCA) in (4+1)D of order two. We also present an explicit
construction of gapped symmetric boundary state for the bosonic beyond group
cohomology invertible phase with unitary symmetry in (4+1)D. We
discuss new quantum phase transitions protected by different invertible phases
across the transitions.Comment: 60 pages, 14 figures, 3 tables; v2: typos corrected, references adde
Recommended from our members
TAO Conceptual Design Report: A Precision Measurement of the Reactor Antineutrino Spectrum with Sub-percent Energy Resolution
The Taishan Antineutrino Observatory (TAO, also known as JUNO-TAO) is a
satellite experiment of the Jiangmen Underground Neutrino Observatory (JUNO). A
ton-level liquid scintillator detector will be placed at about 30 m from a core
of the Taishan Nuclear Power Plant. The reactor antineutrino spectrum will be
measured with sub-percent energy resolution, to provide a reference spectrum
for future reactor neutrino experiments, and to provide a benchmark measurement
to test nuclear databases. A spherical acrylic vessel containing 2.8 ton
gadolinium-doped liquid scintillator will be viewed by 10 m^2 Silicon
Photomultipliers (SiPMs) of >50% photon detection efficiency with almost full
coverage. The photoelectron yield is about 4500 per MeV, an order higher than
any existing large-scale liquid scintillator detectors. The detector operates
at -50 degree C to lower the dark noise of SiPMs to an acceptable level. The
detector will measure about 2000 reactor antineutrinos per day, and is designed
to be well shielded from cosmogenic backgrounds and ambient radioactivities to
have about 10% background-to-signal ratio. The experiment is expected to start
operation in 2022
Investigation of protein-protein interactions involving retinoblastoma binding protein 6 using immunoprecipitation and nuclear magnetic resonance spectroscopy
>Magister Scientiae - MScRetinoblastoma Binding Protein 6 (RBBP6) is a 200 KDa multi-domain protein that has been
shown to play a role in mRNA processing, cell cycle arrest and apoptosis. RBBP6 interacts with
tumour suppressor proteins such as p53 and pRb and has been shown cooperate with Murine
Double Minute 2 (MDM2) protein in catalyzing ubiquitination and suppression of p53.
Unpublished data from our laboratory has suggested that RBBP6 and MDM2 interact with each
other through their RING finger domains. RBBP6 has also been shown to have its own E3 ubiquitin
ligase activity, catalyzing ubiquitination of Y-Box Binding Protein 1 (YB-1) in vitro and in vivo. YB-
1 is a multifunctional oncogenic protein that is generally associated with poor prognosis in cancer,
tumourigenesis, metastasis and chemotherapeutic resistance. Unpublished data from our
laboratory shows that RBBP6 catalyzes poly-ubiquitination of YB-1, using Ubiquitin-conjugating
enzyme H1 (UbcH1) as E2 ubiquitin conjugating enzyme
Competitive Demand Learning: A Non-cooperative Pricing Algorithm with Coordinated Price Experimentation
We consider a periodical equilibrium pricing problem for multiple firms over
a planning horizon of T periods. At each period, firms set their selling prices
and receive stochastic demand from consumers. Firms do not know their
underlying demand curve, but they wish to determine the selling prices to
maximize total revenue under competition. Hence, they have to do some price
experiments such that the observed demand data are informative to make price
decisions. However, uncoordinated price updating can render the demand
information gathered by price experimentation less informative or inaccurate.
We design a nonparametric learning algorithm to facilitate coordinated dynamic
pricing, in which competitive firms estimate their demand functions based on
observations and adjust their pricing strategies in a prescribed manner. We
show that the pricing decisions, determined by estimated demand functions,
converge to underlying equilibrium as time progresses. We obtain a bound of the
revenue difference that has an order of O(F^2 T^3/4) and a regret bound that
has an order of O(F T^1/2) with respect to the number of the competitive firms
F and T . We also develop a modified algorithm to handle the situation where
some firms may have the knowledge of the demand curve
On the Efficiency of An Election Game of Two or More Parties: How Bad Can It Be?
We extend our previous work on two-party election competition [Lin, Lu & Chen
2021] to the setting of three or more parties. An election campaign among two
or more parties is viewed as a game of two or more players. Each of them has
its own candidates as the pure strategies to play. People, as voters, comprise
supporters for each party, and a candidate brings utility for the the
supporters of each party. Each player nominates exactly one of its candidates
to compete against the other party's. A candidate is assumed to win the
election with higher odds if it brings more utility for all the people. The
payoff of each player is the expected utility its supporters get. The game is
egoistic if every candidate benefits her party's supporters more than any
candidate from the competing party does. In this work, we first argue that the
election game always has a pure Nash equilibrium when the winner is chosen by
the hardmax function, while there exist game instances in the three-party
election game such that no pure Nash equilibrium exists even the game is
egoistic. Next, we propose two sufficient conditions for the egoistic election
game to have a pure Nash equilibrium. Based on these conditions, we propose a
fixed-parameter tractable algorithm to compute a pure Nash equilibrium of the
egoistic election game. Finally, perhaps surprisingly, we show that the price
of anarchy of the egoistic election game is upper bounded by the number of
parties. Our findings suggest that the election becomes unpredictable when more
than two parties are involved and, moreover, the social welfare deteriorates
with the number of participating parties in terms of possibly increasing price
of anarchy. This work alternatively explains why the two-party system is
prevalent in democratic countries
- …
