75 research outputs found

    Enabling High-Level Application Development for the Internet of Things

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    Application development in the Internet of Things (IoT) is challenging because it involves dealing with a wide range of related issues such as lack of separation of concerns, and lack of high-level of abstractions to address both the large scale and heterogeneity. Moreover, stakeholders involved in the application development have to address issues that can be attributed to different life-cycles phases. when developing applications. First, the application logic has to be analyzed and then separated into a set of distributed tasks for an underlying network. Then, the tasks have to be implemented for the specific hardware. Apart from handling these issues, they have to deal with other aspects of life-cycle such as changes in application requirements and deployed devices. Several approaches have been proposed in the closely related fields of wireless sensor network, ubiquitous and pervasive computing, and software engineering in general to address the above challenges. However, existing approaches only cover limited subsets of the above mentioned challenges when applied to the IoT. This paper proposes an integrated approach for addressing the above mentioned challenges. The main contributions of this paper are: (1) a development methodology that separates IoT application development into different concerns and provides a conceptual framework to develop an application, (2) a development framework that implements the development methodology to support actions of stakeholders. The development framework provides a set of modeling languages to specify each development concern and abstracts the scale and heterogeneity related complexity. It integrates code generation, task-mapping, and linking techniques to provide automation. Code generation supports the application development phase by producing a programming framework that allows stakeholders to focus on the application logic, while our mapping and linking techniques together support the deployment phase by producing device-specific code to result in a distributed system collaboratively hosted by individual devices. Our evaluation based on two realistic scenarios shows that the use of our approach improves the productivity of stakeholders involved in the application development

    Using the DiaSpec design language and compiler to develop robotics systems

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    A Sense/Compute/Control (SCC) application is one that interacts with the physical environment. Such applications are pervasive in domains such as building automation, assisted living, and autonomic computing. Developing an SCC application is complex because: (1) the implementation must address both the interaction with the environment and the application logic; (2) any evolution in the environment must be reflected in the implementation of the application; (3) correctness is essential, as effects on the physical environment can have irreversible consequences. The SCC architectural pattern and the DiaSpec domain-specific design language propose a framework to guide the design of such applications. From a design description in DiaSpec, the DiaSpec compiler is capable of generating a programming framework that guides the developer in implementing the design and that provides runtime support. In this paper, we report on an experiment using DiaSpec (both the design language and compiler) to develop a standard robotics application. We discuss the benefits and problems of using DiaSpec in a robotics setting and present some changes that would make DiaSpec a better framework in this setting.Comment: DSLRob'11: Domain-Specific Languages and models for ROBotic systems (2011

    Representing Code History with Development Environment Events

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    Modern development environments handle information about the intent of the programmer: for example, they use abstract syntax trees for providing high-level code manipulation such as refactorings; nevertheless, they do not keep track of this information in a way that would simplify code sharing and change understanding. In most Smalltalk systems, source code modifications are immediately registered in a transaction log often called a ChangeSet. Such mechanism has proven reliability, but it has several limitations. In this paper we analyse such limitations and describe scenarios and requirements for tracking fine-grained code history with a semantic representation. We present Epicea, an early prototype implementation. We want to enrich code sharing with extra information from the IDE, which will help understanding the intention of the changes and let a new generation of tools act in consequence

    Semantics and Security Issues in JavaScript

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    There is a plethora of research articles describing the deep semantics of JavaScript. Nevertheless, such articles are often difficult to grasp for readers not familiar with formal semantics. In this report, we propose a digest of the semantics of JavaScript centered around security concerns. This document proposes an overview of the JavaScript language and the misleading semantic points in its design. The first part of the document describes the main characteristics of the language itself. The second part presents how those characteristics can lead to problems. It finishes by showing some coding patterns to avoid certain traps and presents some ECMAScript 5 new features.Comment: Deliverable Resilience FUI 12: 7.3.2.1 Failles de s\'ecurit\'e en JavaScript / JavaScript security issue

    Towards a Tool-based Development Methodology for Pervasive Computing Applications

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    Despite much progress, developing a pervasive computing application remains a challenge because of a lack of conceptual frameworks and supporting tools. This challenge involves coping with heterogeneous devices, overcoming the intricacies of distributed systems technologies, working out an architecture for the application, encoding it in a program, writing specific code to test the application, and finally deploying it. This paper presents a design language and a tool suite covering the development life-cycle of a pervasive computing application. The design language allows to define a taxonomy of area-specific building-blocks, abstracting over their heterogeneity. This language also includes a layer to define the architecture of an application, following an architectural pattern commonly used in the pervasive computing domain. Our underlying methodology assigns roles to the stakeholders, providing separation of concerns. Our tool suite includes a compiler that takes design artifacts written in our language as input and generates a programming framework that supports the subsequent development stages, namely implementation, testing, and deployment. Our methodology has been applied on a wide spectrum of areas. Based on these experiments, we assess our approach through three criteria: expressiveness, usability, and productivity

    Reusing and Composing Tests with Traits

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    International audienceSingle inheritance often forces developers to duplicate code and logic. This widely recognized situation affects both business code and tests. In a large and complex application whose classes implement many groups of methods (protocols), duplication may also follow the application's idiosyncrasies, making it difficult to specify, maintain, and reuse tests. The research questions we faced are (i) how can we reuse test specifications across and within complex inheritance hierarchies, especially in presence of orthogonal protocols; (ii) how can we test interface behavior in a modular way; (iii) how far can we reuse and parametrize composable tests. In this paper, we compose tests out of separately specified behavioral units of reuse —traits. We propose test traits, where: (i) specific test cases are composed from independent specifications; (ii) executable behavior specifications may be reused orthogonally to the class hierarchy under test; (iii) test fixtures are external to the test specifications, thus are easier to specialize. Traits have been successfully applied to test two large and critical class libraries in Pharo, a new Smalltalk dialect based on Squeak, but are applicable to other languages with traits

    Towards a new package dependency model

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    International audienceSmalltalk originally did not have a package manager. Each Smalltalk implementation defined its own with more or less functionalities. Since 2010, Monticello/Metacello[Hen09] one package manager is available for open-source Smalltalks. It allows one to load source code packages with their dependencies. This package manager does not have all features we can find in well-known package managers like those used for the Linux operating system. This paper tries to identify the missing features and proposes solution to reach a full-featured package manager. A part of this solution is to repre-sent packages and dependencies as first-class objects, leading to the definition of a new dependency model

    Tracking dependencies between code changes: An incremental approach

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    International audienceMerging a change often leads to the question of knowing what are the dependencies to other changes that should be merged too to obtain a working system. This question also arises with code history trackers – Code history trackers are tools that react to what the developer do by creating first-class objects that represent the change made to the system. In this paper, we evaluate the capacity of different code history trackers to represent, also as first-class objects, the dependencies between those changes. We also present a representation for dependencies that works with the event model of Epicea, a fine-grained and incremental code history tracker

    Traits at Work: the design of a new trait-based stream library

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    International audienceRecent years saw the development of a composition mechanism called Traits. Traits are pure units of behavior that can be composed to form classes or other traits. The trait composition mechanism is an alternative to multiple or mixin inheritance in which the composer has full control over the trait composition. To evaluate the expressiveness of traits, some hierarchies were refactored, showing code reuse. However, such large refactorings, while valuable, may not exhibit all possible composition problems, since the hierarchies were previously expressed using single inheritance and following certain patterns. This paper presents our work on designing and implementing a new trait-based stream library named Nile. It evaluates how far traits enable reuse, what problems can be encountered when building a library using traits from scratch and compares the traits solution to alternative composition mechanisms. Nile's core allows the de?nition of compact collection and ?le streaming libraries as well as the implementation of a backward-compatible new stream library. Nile method size shows a reduction of 40% compared to the Squeak equivalent. The possibility to reuse the same set of traits to implement two distinct libraries is a concrete illustration of trait reuse capability

    Activity Report 2012. Project-Team RMOD. Analyses and Languages Constructs for Object-Oriented Application Evolution

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    Activity Report 2012 Project-Team RMOD Analyses and Languages Constructs for Object-Oriented Application Evolutio
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