5 research outputs found

    E-Wallets Unplugged: Navigating Benefits and Challenges in a Post-Pandemic World

    Get PDF
    The COVID-19 pandemic has expedited the utilization of digital payment alternatives, with e-wallets becoming a significant component of the financial ecosystem. This study examines the diverse benefits and challenges of e-wallets in a post-pandemic context. The researchers conducted a systematic literature review (SLR) of peer-reviewed academic papers utilizing the Emerald Insights database. Forty-four articles published between January 2021 and September 2024 were reviewed, highlighting the study's benefits and challenges. The findings indicate that e-wallets enhance financial inclusion, promote convenience and accessibility, stimulate business and economic growth, support the digital economy, facilitate technological integration, and improve consumer convenience, especially in an increasingly cashless environment. Nonetheless, the study also examines the substantial challenges associated with this swift digital transformation, encompassing security issues, poor adoption rates, insufficient knowledge, trust deficits, regulatory hurdles, feature limitations, and user attitude challenges. This study seeks to elucidate the changing function of e-wallets in influencing the future of commerce through a thorough investigation. The study offers recommendations for e-wallet providers, policymakers, and researchers to successfully manage the complexity of e-wallet adoption, enhancing benefits while resolving the inherent challenges

    Nexus between Macroeconomic Factors and Economic Growth in Malaysia: An Autoregressive Distributed Lag Approach

    Get PDF
    This study digs into the complex relationship that exists between the development of GDP in Malaysia and major macroeconomic variables. It is of the utmost importance to gain an understanding of the elements that influence GDP development to reduce the risk of sociopolitical instability. Because nations are becoming more aware of the various elements that could potentially affect economic growth, this study was prompted to determine the precise mechanisms that are at play because of this awareness. This study employs the Autoregressive Distributed Lag (ARDL) methodology to yield robust statistical insights into the nexus between macroeconomic variables and economic growth in Malaysia. We have used quarterly data ranging from the initial quarter (Q1) of 2000 to the last quarter (Q4) of 2020 for our analysis. The findings of this study provide important insights into the dynamic links between GDP growth and the selected macroeconomic determinants. As a result, the findings provide policymakers, academics, and practitioners with significant information that can be used to design economic plans that are informed by relevant data. In addition, this study emphasizes the necessity for future research endeavors to go deeper into this topic, bringing attention to the requirement for new views and the active participation of new academics, politicians, and practitioners. This concerted effort is necessary to promote sustainable economic growth and stability in Malaysia and elsewhere

    Fun & learn 3R: a playbook for pre-school kids / Wei-Loon Koe ... [et al.]

    Get PDF
    Fun & Learn 3R is an educational playbook focusing on 3R concepts. It is designed for pre-school kids. Pre-school kids in Malaysia are lacking of environmental exposure because environmental education is provided to primary and secondary level students. Furthermore, there is a lack of suitable activities for pre-school kids to expose to environmental education. Therefore, this playbook is created as an edutainment learning tool for pre-school kids to obtain some early exposure of environmental knowledge. The main objective of this game is to develop visual perceptual skills and environmental interest among pre-school kids through a fun learning approach. In terms of its novelty, it comes with various hands-on and interactive activities to develop kid’s environmental knowledge. Besides, it can also enhance the kid’s psychomotor and visual perceptual skills which are important in their early learning stage. The benefits of this product are: i) it is easy to play ii) it builds early awareness iii) it helps to train environmental lovers who are able to save our natural resources and wildlife iv) reduce pollution. It is suitable to be used as a teaching aid by pre-school teachers or parents. Fun & Learn 3R is a superlative edutainment learning tool in 21st century

    e-Lockey / Nor Ainul Iman Mazlan ... [et al.]

    Get PDF
    The product research was made and it was found that a lot of students have a complication regarding their own money management. Innovation can often and typically be referred to as a new product or service offering. However, this product is more to introduce a new way to not over spend your money because some people know they should not spend their money frequently but their wants are bigger than their goals making them spend their money more than their expectation. The main target of this product is students. The purpose of this product is to make sure students do not overspend their money as they have many more needs and expenses that they should prioritize rather than spending on their wants. This product is an improvement of an existing product however the existing product has some weaknesses. It is the same thing but we added a few more features and we introduced a new feature. The new features we added is a pop-up message of warning of the owner overspending their money and a notification will be added. Also, a lock of the application because the owner exceeded their expenses goals. This product will be useful not only for students but also other communities to save their money
    corecore