152 research outputs found
Pengaruh Model Arcs Terhadap Hasil Belajar Ditinjau Dari Motivasi Belajar Siswa Pada Pembelajaran IPS Di Kelas IV SD Chis Denpasar
The research was motivated by a desire to test the effectiveness of the ARCS model of social studies students' learning outcomes in terms of their level of motivation. Based on this background, the objective of this study was to determine the effectiveness of the ARCS model of the learning outcomes in terms of student motivation in learning social studies in elementary school fourth grade CHIS Denpasar. This study used experimental research design, by making the elementary school fourth grade of CHIS students Denpasar as sample. Data were collected by questionnaire and achievement test. The data were analyzed with statistical analysis of Anacova. The results showed that: (1) there are differences of social studies learning outcomes between students who take the ARCS model of learning by students who take conventional learning model, (2) difference in learning outcomes of social studies students who take lessons ARCS model of learning is higher than the students who take lessons with conventional learning models, having the learning motivation to control, (3) There is contribution of learning motivation on social studies achievement of students fourth grade CHIS Denpasar
100 tahun purbakala peradaban Bali-Nusra dalam perspektif arkeologi
Berbagai kajian arkeologi menunjukan bahwa dalam konteks kekinian nilai-nilai kehidupan masa lampau yang telah dibangun oleh kearifan lokal tenyata ke depan dapat digunakan untuk membangun bangsa yang berbasis
budaya dan lingkungan hidup sehingga bangsa ini tidak tercerabut dari akar budaya leluhurnya. Dalam hal ini amat diperlukan suatu kajian yang profesional untuk memilih nilai-nilai yang bersifat konstrutif- fungsional
Aplikasi Mobile Learning Fisika dengan Menggunakan Adobe Flash sebagai Media Pembelajaran Pendukung
The objective of this research is to create a supporting instructional media in the form of mobile learning of main material for Senior Secondary School students. The created mobile learning was played on mobile phone that supports flash player, mainly Symbian S60 3rd-based mobile phone. The method applied in this research was research and development. The first step was limited on material of heat transfer. The trial of application was conducted to 2 specialized lecturers, 2 media experts, 2 Physics teachers of Senior Secondary School, and 44 students of Diponegoro Senior Secondary School, Jakarta. Indicators used to assess the created instructional media were appropriateness of the content to the purpose, appropriateness of instruction to the technical quality. Marks of the three indicators were above 80%, so that the created mobile learning was categorized as very good. Based on the findings, it may be concluded that the instructional media in the form of mobile learning can be used as a supporting instructional media for Senior Secondary School students to learn Physics subject. ABSTRAKPenelitian ini bertujuan untuk menghasilkan media pembelajaran pendukung berbentuk mobile learning pada materi esensial untuk siswa SMA. Mobile learning yang dibuat dijalankan pada handphone yang mendukung flash player terutama berbasis symbian S60 3rd. Metode yang digunakan dalam penelitian ini, yaitu metode penelitian dan pengembangan (Research and Development). Tahap pertama dibatasi pada materi perpindahan kalor. Uji coba aplikasi dilakukan kepada 2 orang dosen ahli materi dan 2 orang ahli media, dan 2 guru fisika SMA, serta 44 siswa SMA Diponegoro 1 Jakarta. Indikator yang digunakan untuk menilai media pembelajaran yang dibuat, yaitu kesesuaian isi dan tujuan, kesesuaian pembelajaran dan kualitas teknis . Nilai dari ketiga indikator berada di atas 80%, sehingga mobile learning yang dibuat dikategorikan sangat baik. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media pembelajaran berbentuk mobile learning dapat dijadikan sebagai media pembelajaran pendukung pada pelajaran Fisika untuk siswa SMA.</p
Collaborative Learning Model With Problem Solving Approach To Improving Student Environment Sensitivity
In the era of globalization, many environmental problems have emerged, but individuals and communities are treating these issues with necessary seriousness. This study suggests that it is necessary to build a sense of sensitivity to the environment. Environmental Sensitivity is a predictor responsible for the environment, written on the goals and objectives in environmental education and empathy views or understanding of the environment. The purpose of this study is to look at collaborative learning models using problem-solving to increase students’ environmental sensitivity. Research is based on quantitative and pretest-posttest experimental design methods used in class X-Accounting Yatindo Vocational High School students in Bekasi. The results showed that students who studied collaborative learning models with problem learning (experimental class) displayed a higher sensitivity than students in the control class undergoing conventional learning.
Keywords: collaborative learning model, problem-solving approach, environmental sensitivit
Improving Learning Outcomes Using Case Based Learning (CBL) Assisted by Interactive Videos on Optical Materials
This study examines the effectiveness of applying the Case Based Learning (CBL)Model assisted by interactive videos in improving students' cognitive learning outcomes onoptical materials. The method used is Classroom Action Research with the subject of grade XIMIPA 5 students at SMA Negeri 6 Tangerang Regency for the 2023/2024 school year. Thisresearch was carried out in three cycles, including planning, implementation, observation, andreflection. The results showed that implementing interactive video-assisted CBL significantlyimproved students' cognitive learning outcomes. The average cognitive score of studentsincreased from 55.6 in the first cycle, to 70.4 in the second cycle, and reached 75.2 in the thirdcycle. In addition, the success rate of classical learning also increased from 28.7% in the firstcycle to 79.7% in the third cycle. This improvement shows that interactive video-assisted CBLis effective in actively engaging students in learning, improving conceptual comprehension, andmotivating students to learn physics. This study suggests the application of interactive video-assisted CBL as an alternative learning method that can improve the quality of physics educationin schools
Development of the UNO Fluid Battles Educational Card Game to Enhance Students’ Cognitive Learning Outcomes on the Topic of Fluids
Abstract: This study aimed to develop the UNO Fluid Battles educational cards to improve students' cognitive learning outcomes in the topic of fluids. This research employed the Research and Development (R&D) method using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The validation process was carried out by material experts with 86.56% feasibility results and media experts with 97.22% results, indicating that the game was highly feasible for use in learning. The effectiveness test using the n-gain method obtained a value of 0.76, which showed an increase in learning outcomes in the high category. In addition, the instrument reliability test using Cronbach's Alpha resulted in a value of 0.72, indicating a high level of reliability. The results of this study proved that UNO Fluid Battles was not only successfully developed as an interactive learning medium but was also proven feasible in improving the cognitive learning outcomes of students of class XI-01 SMAN 1 Jakarta
Analysis of Waste Management in Supporting the Implementation of Sustainable Tourism
This research was conducted in Central Lombok Regency the aims of the research are: (1) to know how the tourism waste management system, (2) to analyze the condition of facilities and infrastructure and (3) to analyze the participation of the community and tourists, and tourism business actors in waste management in Central Lombok Regency. The research population includes all society areas in Central Lombok Regency which was selected by scope sampling technique. The research sample involved key informants consisting of the Head of the Environmental Service, the head of the tourism office, and the Village Head managing the Tourism Village. The data was collected through interviews, observation, and documentation. Furthermore, the data were analyzed qualitatively. The results of the study show: (1) the tourism waste management system in Central Lombok Regency is still carried out traditionally (collect-transport-dispose), (2) the condition of waste management facilities and infrastructure is still very limited, (3) and the role and involvement of the community, tourists, and business actors in the tourism sector in waste management are still relatively low. Based on indicators of tourism waste management, waste management in Central Lombok Regency is currently unable to support the implementation of sustainable tourism. Keywords: Waste, Waste management, Tourism, Sustainable tourism, Central Lombok DOI: 10.7176/JEES/13-8-05 Publication date:October 31st 202
Improvement of Learning Process and Learning Outcomes in Physics Learning by using Collaborative Learning Model of Group Investigation at High School (grade X, SMAN 14 Jakarta)
The aim of this research is to improve the quality of physics learning through application of collaborative learning of group investigation at grade X MIPA 2 SMAN 14 Jakarta. The method used in this research is classroom action research. This research consisted of three cycles was conducted from April to May in 2014. Each cycle consists of planning, acting, observing and reflecting. Researcher discussed and coordinated with three observers before acting step. The instruments of the research are based on observation form, assessment sheet, and students worksheet. The result of this research in learning quality aspects – student-sudent interaction, teacher-student interaction, and learning outcome, are about 75%. According to the result, we can conclude that the application of collaborative learning model of group investigation can improve learning process and learning outcomes in physics learning. Keywords: learning quality, collaborative learning, group investigatio
Development of Electronic Module Using Creative Problem-Solving Model Equipped with HOTS Problems on The Kinetic Theory of Gases Material
This research aims to develop and produce an e-module of physics using a creative problem-solving model equipped with HOTS problems on the kinetic theory of gases material as independent teaching material for high school students of class XI IPA. The research method used in this study is the Research and Development (R & D) method using the model of Dick & Carey. The creative problem-solving model has six learning stages. The electronic module is equipped with HOTS questions, where HOTS is a high- level thinking skill that includes three indicators, including analyzing skills (C4), evaluating (C5), and creating (C6). The instrument used in this study is a questionnaire using a Likert scale. This e-module has gone through a validation test involving material experts, media experts, and learning experts. The results of expert validation are 82.83%. The result in the field-test by physics teachers shows an average score of 83.05%. The field-test results by the students of SMAN 16 Jakarta shows an average score of 93.44%. The result of the effectiveness test had a gain score of 0.502 indicates that the e-module can increase students’ high order thinking skills in the middle classification. These results show that the e-module of physics using a creative problem-solving model equipped with HOTS questions in the kinetic theory of gases material can be feasible as independent teaching material and can increase students’ high order thinking skills
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