1,301 research outputs found
Design and Evaluation of an Economic Experiment via the Internet
The paper investigates whether Internet experiments are an appropriate alternative to traditional laboratory experiments. For an economic experiment of individual decision making results obtained over the Internet are compared to results obtained in the laboratory using exactly the same software. Of particular interest are differences in individual behavior. Our main findings are: 1) Running our own experiment on the Internet and in the laboratory generated similar data when economic decision behavior is concerned. (2) Variance in economic decision behavior is generally higher on the Internet experiment. (3) Decision times are shorter on the Internet. (4) Internet software provides a helpful platform for implementing economic experiments. The paper also reports on design challenges and how we have solved them.economics of technology ;
Early or Late Conflict Settlement in a Variety of Games - An Experimental Study -
The game theoretic prediction for alternating offer bargaining depends crucially on how "the pie'' changes over time, and whether the proposer in an early round has ultimatum power. We experimentally study eight such games. Each game is once repeated before being followed by the next one, which defines a cycle of altogether 16 successive plays. Participants play three such cycles. There are no major experience effects but strong and reliable effects of anticipated rule changes. The latter, however, are not due to strategic considerations but rather to the social norms of fairness and efficiency. La théorie des jeux prédit que la résolution des jeux de négociation séquentielle dépend essentiellement de l'évolution de la rente à partager dans le temps (taux d'escompte), et du pouvoir d'ultimatum de l'offreur à la première période. Nous étudions à l'aide de la méthode expérimentale huit jeux de négociation séquentielle afin d'évaluer l'impact du pouvoir de négociation et du taux d'escompte sur les comportements. Chaque jeu est répété une fois avant de passer à un nouveau jeu, notre test est composé de cycle composé de 16 jeux consécutifs. Les participants ont été confrontés à 3 cycles. Au cours du test, aucun effet d'expérience lié à la répétition des jeux n'a été détecté. Les participants ont adopté un comportement stable et robuste d'anticipation des changements de règle de jeu. Les stratégies mises en ?uvre font référence à des considérations, non stratégiques, basées à la fois sur des normes sociales d'équité et d'efficience.Alternating bargaining games, ultimatum, Jeux de négociation séquentiels, ultimatum
CentriFi: A CentralizedWireless Access Point Management Platform
With the ubiquity of wireless end-devices, more strain is placed on standard network deployment architectures. Mesh networks have started to rise in popularity in order to meet the needs of modern wireless networks. However, the existent solutions for deploying and centrally configuring mesh networks leave much to be desired, as most are either too expensive or too cumbersome. This paper showcases a solution to this problem, CentriFi—an open source platform, built to run on OpenWrt access points, providing a quick and easy way to set up and configure mesh networks in a central location using the 802.11s standard. CentriFi provides a web-based front-end for configuring the most crucial settings. Further, the system allows for greater expandability by providing a platform in which other configuration feature can be added by the open-source community in the future
The Active Mirror Control of the MAGIC Telescope
One of the main design goals of the MAGIC telescopes is the very fast
repositioning in case of Gamma Ray Burst (GRB) alarms, implying a low weight of
the telescope dish. This is accomplished by using a space frame made of carbon
fiber epoxy tubes, resulting in a strong but not very rigid support structure.
Therefore it is necessary to readjust the individual mirror tiles to correct
for deformations of the dish under varying gravitational load while tracking an
object. We present the concept of the Active Mirror Control (AMC) as
implemented in the MAGIC telescopes and the actual performance reached.
Additionally we show that also telescopes using a stiff structure can benefit
from using an AMC.Comment: Contribution to the 30th ICRC, Merida, Mexico, July 2007 on behalf of
the MAGIC Collaboratio
Alternating offer bargaining experiments with varying institutional details
The game theoretic prediction for alternating offer bargaining depends crucially on how 'the pie' changes over time, and whether the proposer in a given round has ultimatum power. We study experimentally eight such bargaining games. Each game is once repeated before moving on to the next one what defines a cycle of altogether 16 successive plays. Participants play three such cycles. There are no major experience effects but strong and reliable effects of anticipated rule changes. The latter, however, are not due to strategic considerations but rather to the social norms of fairness and efficiency
An experimental study of the repeated trust game with incomplete information
In the trust game first player 1 decides between non-cooperation or trust in reciprocity and then, in the latter case, player 2 between exploiting player 1 or rewarding him. In our experiment, player 2 can be a notorically rewarding player (this type is implemented as a robot strategy) or a human participant who may decide opportunistically. To allow for reputation formation, this game is played repeatedly. Learning can be analysed since participants play successively several repeated games with changed partners. In our computerized experiment, participants can explicitly rely on mixed strategies which allows testing the qualitative and quantitative aspects of reputation equilibria also at an individual level
On saving and investing: An experimental study of intertemporal decision making in a complex stochastic environment
The experimental situation presents a complex stochastic intertemporal allocation problem. First, two initial chance moves select one of three possible termination probabilities which then determines whether life lasts 3,4,5, or 6 periods. Compared to Anderhub et al. (1997) participants are allowed to invest into a risky, but profitable asset. We investigate whether the willingness to invest can help to explain saving behavior, i.e. experimentally observed intertemporal decision making
Long-term work contracts versus sequential spot markets: Experimental evidence on firm-specific investment
Dismissal rules, i.e. legally enforced long term contracts, have beem defended against criticism for, among other things, providing efficient incentives to invest in relationship specific skills. However, in many situations efficient investment can also be attained by spot contracts. We replicate such a situation with our experimental design based on a simple two period game, involving the choke of the contract; length by the principal and an investment choke by the agent. In contrast to the game theoretic predictions, we find that investment of the worker and length of contract; are strictly positively correlated. We interpret our finding as an indication for a perceived market risk due to other players' actions although the model is fully deterministic. This could imply a behaviorally relevant difference between contract and market administered incentives
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