6 research outputs found
A multiprocess quality model: identification of of key processes in the integration approach
In this paper we investigate the use of multiprocess quality model in the adoption of process improvement frameworks. We analyze an improvement effort based on multiple process quality models adoption. At present, there is a possibility of a software development organization to adopt multi-quality and improvement models in order to remain competitive in the IT market place. Various quality models emerge to satisfy different improvement objective such as to improve capability of models, quality management and serve as IT government purpose. The heterogeneity characteristics of the models require further research on dealing with multiple process models at a time. We discuss on the concept of software process and overview on software maintenance and evolution which are important elements in the quality models. The concepts related to process quality model and improvement models are discussed. The research outlined in this paper shows that software processes, maintenance, evolution, quality and improvement have become really important in software engineering. The synergy among the multi-focused process quality model is examined with respect to process improvement. The research outcome is to determine key processes vital to the implementation of multi-process quality model
Online Group Purchasing Environment, the Effects of Price Discounts and Crowd Psychology on Purchasing Behavior
The goal of this study is to determine the influence of impulsive purchase behavior on mobile marketing, discounts, and consumer lifestyle. The approach used is a combination of quantitative research and an explanation survey. The population for this study is comprised of active internet users who have completed marketplace transactions. The dataset was sampled in a non-probabilistic manner (convenience sampling) and included data from 100 respondents. The results suggested that mobile marketing and promotions had no obvious influence on impulsive purchases made by marketplace customers. Meanwhile, lifestyle has a good influence on the impulsive purchase behavior of marketplace consumers by 35.1 percent. Mobile marketing, incentives, and lifestyle all have a combined influence on the marketplace of 20.9 percent on impulse purchases. While the remaining 79.1 percent is impacted by elements that have not been investigated. This research was conducted using earlier studies as a baseline against which to establish the hypothesis for each variable. The study's design was quantitative, with an emphasis on explanatory research. Convenience sampling was used in this study. This study was successful in determining the effects and interactions associated with impulse purchasing. Discounts, lifestyle, and mobile marketing are integrated and analyzed to see which aspects have the biggest influence
An empirical study of the software project requirements engineering practice in Malaysia public sector – a perspective from the stakeholders’ challenges
Trust of Information Technology Governance in High School Institution (HSI): A Conceptual Framework
This study aims to build a conceptual framework for previous research. This research is related to High School Institutions (HSI) readiness and usability that provides Information Technology Governance Trust (ITGT). The findings based on the literature review provide the initial construction and subsequently become a model conceptual framework. The comparison results with previous research indicate an influence between readiness and usability to user trust when implementing Information Technology Governance (ITG.) in an institution. The impact was identified through past literature, namely assessing the relationship between the Readiness Domain and the Usability Domain towards ITG. By testing high school institutional users (HSI), a trust will be through testing to develop a framework model research