199,807 research outputs found

    Artwork

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    Photosensitive plastic used to produce three-dimensional casting patterns

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    Patterns with small lettering and intricate designs are prepared by using two-dimensional artwork, photographic reduction and Dycril. Two-dimensional artwork and photographic processes replace conventional relief work. Artwork size is convenient and does not restrict lettering and design size in casting

    Young children’s experience of visual displays of their artwork

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    The practice of displaying children's artwork in early childhood classrooms poses a number of questions about the child and his or her visual artwork. This paper focuses on young children’s experiences with the display of their own visual artwork. Following Giorgi's (1985a; 1985b) approach to conducting phenomenological psychological research, 13 children between the ages of 4 and 6 years attending an independent school outside metropolitan Detroit, Michigan (USA) participated in semi-structured interviews as a way of uncovering their lived experiences of seeing their artwork displayed. The study yielded 12 essential themes and from these three key issues and their implications for early childhood art education are explored

    Emotional Leak (artwork)

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    A large scale glass sculpture commissioned for Kith and Kin exhbition at National Glass Centre. time lapse photography, digital modelling are used to build a model. it is fabricated from waterjet cut glass it is a spatial portrait of architectural space that inspired it

    Wearable Artwork & The Design Process

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    Undergraduate Creative and Artisti

    BUNGA TERATAI SEBAGAI SIMBOL WANITA DALAM KERAMIK EKSPRESI

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    Ceramic is one of the artwork that commonly known in Indonesia. The making of ceramic use the clay as it basic material and made through long process, such as shaping, drying and burning. As I mean here, ceramic artwork visualized as expressive ceramic which in its function role as decoration that can be combined with differs or natural stone, sandy, iron, bamboo and chrystal, in order to transform may idea into a real object and make people easier to enjoy this artwork. The making of this artwork based on my curiosity to Devi Saraswati, Goddesses or art and science in Hindu believe which in her appearance, this goddesses standing on lotus flower, with her four arms holding: vina, genitri, lontar and lotus. This symbolization is applied by the women that can be seen in their spirit to struggle in facing a hard life with it is many problems in any kind of place and situation. In visualizing this ceramic artwork, I took figure of lotus as main object to describe symbolic subject, which is not in it is own real figure meaning as flower, but as a symbolization of female

    Constellations of identity: place-ma(r)king beyond heritage

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    This paper will critically consider the different ways in which history and belonging have been treated in artworks situated in the Citadel development in Ayr on the West coast of Scotland. It will focus upon one artwork, Constellation by Stephen Hurrel, as an alternative to the more conventional landscapes of heritage which are adjacent, to examine the relationship between personal history and place history and argue the primacy of participatory process in the creation of place and any artwork therein. Through his artwork, Hurrel has attempted to adopt a material process through which place can be created performatively but, in part due to its non-representational form, proves problematic, aesthetically and longitudinally, in wholly engaging the community. The paper will suggest that through variants of ‘new genre public art’ such as this, personal and place histories can be actively re-created through the redevelopment of contemporary urban landscapes but also highlight the complexities and indeterminacies involved in the relationship between artwork, people and place

    \u3ci\u3eHorror Stories\u3c/i\u3e: Informatics, Data and the Collaborative Film

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    My original goals in this project were to create a new artwork titled Horror Stories and present it publicly on a dedicated URL as well as to identify galleries and new media festivals that may feature this work. Secondary objectives are to develop the artwork\u27s interface and aesthetic appearance, work with a student programmer and student video editor, research open source software for online video content contributions, and participate in a new media artist\u27s residency in Banff for the purpose of producing and testing this artwork amidst a built-in audience of world renowned creative professionals
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