400,653 research outputs found
Out-of-School Time Policy Commentary #1: Out-of-School Research Meets After-School Policy
The past five years have seen a ground swell in public attention and public policy aimed at increasing the availability of after-school programs for children and young teens during the "risk" hours when safety, supervision and homework are of top concern. Popularly called "after-school," these programs represent a new and growing variation on the broader group of out-of-school time programs and opportunities that have been around for decades -- programs ranging from youth orchestras to soccer leagues that reach children and older teens. What does research tell us about after-school programs? What outcomes are realistic? What practices are essential? What changes are measurable? How does the call for scientifically-based research fit into the picture? In the first of a series of policy briefs focused on out-of-school time issues, Deborah Vandell, a leading researcher on after-school programs, gives a walking tour of the research. Kerry Mazzoni, California Secretary of Education, shares her perspectives on how research influences policy
The Jackleg Testament, Part One: Jack and Eve - Artist Jay Bolotin with his postmodern take on Genesis, the first woodcut motion picture ever made
Jay Bolotin, artist, writer, composer, musician and revisionist, has transformed his signature relief prints and mixed media into the first ever woodcut motion picture titled, The Jackleg Testament, Part One: Jack and Eve. In this first edition of a proposed trilogy, Bolotin revisits the Genesis story and reexamines familiar Old Testament themes and re-imagines them in a postmodern vein and format without sacrificing their mythic power and fascination. This article discusses this work within the context of a recent world tour and performance, interviews with Bolotin and subsequent viewings of the exhibit and “motion picture.
Automatisation de la Méthode de Tour Into The Picture
La méthode de Tour Into the Picture (TIP) est une technique de rendu basé image. Son principe consiste à convertir une seule image en un ensemble de 5 polygones de coordonnées exprimées dans un repère 3D. A chacun de ces polygones est associée une texture représentant une partie de l'image redressée. Ensuite il est facile de naviguer dans la scène représentée par ces 5 polygones. Cette approche a deux inconvénients majeurs : le premier est l'obligation de régler un grand nombre de paramètres manuellement, le deuxième est l'ensemble de restrictions concernant la prise de vue originale (position et orientation). La méthode que nous proposons réduit au minimum les interventions de l'utilisateur et permet un maximum de liberté pour la prise de vue ; nous avons nommé cette méthode Automatic Tour Into the Picture (ATIP). Nous proposons aussi des méthodes efficaces pour extraire des lignes et points de fuite nécessaires à l'étalonnage de caméra à partir d'une seule image
Creating walk-through images from a video sequence of a dynamic scene
A comprehensive scheme for creating walk-through images from a video sequence by generalizing the idea of tour into the picture (TIP) was discussed. The proposed scheme was designed to incorporate a new modeling scheme on a vanishing circle identified in the video and an automatic background detection from the video. This scheme let users experience the feel of navigating into a video sequence with their own interpretation and imagination about a given scene. The proposed scheme covers several types of video films of dynamic scenes such as sports coverage, cartoon animation and movie films in which object continuously change shapes and locations
Popularizing the Existance of Malang and Batu with Kirana Tour and Travel
The globalization era and the next decades are a crucial time for the relationship between tour and travel and sustainable development. The need to preserve the world's inherent assets for future generations is becoming an imperative goal not only for tour and travel, but also for all other industries that use the earth's natural resources. The scale of tour and travel's contribution to the global economy and its potential for enabling sustainable development are becoming more real for governments, entrepreneurs, and others who involved in tour and travel industry.
Nowadays, Tour and travel's are tourism industries that become one of the largest industries in the world. Economically, it creates jobs and contributes to increase Gross Domestic Product (GDP), as well as brings in capital investment and exports. Socially and culturally, tour and traveloffers the opportunity of providing jobs for minority and disadvantaged groups, creating adequate training in management skills, education and technology to local people and increasing incomes in rural and local economies, thereby contributing to the alleviation of poverty in developing countries. Environmentally, it is essential for tour and travel to maintain an optimal balance of its natural resources to ensure the ongoing arrival of tourists to destinations.
In Kirana Tour and Travels, marketing strategy will be based mainly on make sure customers know about the existence of Kirana and the services that Kirana's give. Because the purpose is to make the right information available to the right target customers. This will be done through implementing a market penetration strategy that will make sure that Kirana's tour and travel is well known and respected in the tourism industry. Kirana make sure that the prices take into consideration customers budgets, know that it exists, and how to contact Kirana. The marketing always communicate the sense of quality in every picture, every promotion, and every publication. Kirana's promotional strategy will involve integrating advertising, events, personal selling, public relations, direct marketing and the Internet (specially in media social), details of which are provided in the marketing section of this plan
Penerapan Quadcopter sebagai Sarana Promosi Area Wisata dengan Visualiasi Interaktif pada Footflag
Bacground: Promotion tour area is the activities promoted a tour area to prospective customers / tourists. Means for the promotion of the tourist area with take photo from common camera less attractive from aesthetics aspect.Promotion tour area must make very attractive in other that tourists can interest to visit it. Objectives: Integrating quadcopter with the camera as a device documentation of tourism area with interactive visualizations. Methods: collecting the information, literature and discussions with experts supported aeromodelling especially quadcopter, conducted by making design tool, the main function of the tool implementation and effectiveness of the test tool. Results: Quadcopter creation tool that is integrated with a high resolution camera to get a picture of the tourist area of the air. The workings of this system is the photography with a camera into the air using a quadcopter until it reaches a certain height and is used to take pictures of tourist areas from wider viewing angles. The results of the shooting will be displayed on the website as an attraction partners to increase the number of visitors on the footflag website and attract much the tourists to related tour object. Conclutions: ROCO Pantura (Robot Copter photographer reserve) a fly Devices used to take pictures from the air. This tool is equipped with a high resolution camera to get the maximum imag
The Lincolns in Linville: A public history approach to the Lincoln homestead
This thesis project aims to examine and update the interpretive content and themes present on the website for the Lincoln Homestead, a private home located in Linville, Virginia. There are two main components to this thesis, including a written paper and a website functioning as a digital exhibit. The paper analyzes the interpretive content available on the Lincoln Homestead website and identifies its strengths and weaknesses. It discusses the importance of the Lincoln family and home within the wider history of the Shenandoah Valley. Furthermore, the Interpretive Plan recommends themes such as enslavement, colonization, and gender which can be implemented on the website in order to give a fuller picture of all inhabitants of the Lincoln Homestead.
The second component of the project is the Lincoln Homestead website: https://lincolnhomesteadva.com/. This puts the recommended updates in the Interpretive Plan into practice. Included on the website is information about the Lincoln family and their enslaved people. There are also two 3D models reflecting the evolution of the property from the early 1800s to the 1840s, as well as a virtual tour of the Lincoln Family Cemetery. This thesis project aims to provide the public an opportunity to tour and learn about the property virtually
Computational problems without computation
Problemen uit de discrete wiskunde lijken op het eerste gezicht vaak erg simpel. Ze kunnen meestal gemakkelijk en zonder gebruik te maken van wiskundige begrippen worden geformuleerd. Toch komt het vaak voor dat zo’n ogenschijnlijk eenvoudig probleem nog open is of dat er, zoals bij het handelsreizigersprobleem, wel een oplossing gegeven kan worden,maar alleen een die onbruikbaar is omdat de rekentijd bij grotere getallen te snel groeit. In dit artikel, gebaseerd op zijn voordracht op het NMC 2002, kijkt Gerhard Woeginger naar de tegenovergestelde situatie. Hij introduceert allerlei discrete\ud
problemen die onoplosbaar lijken, maar waarvoor er een simpele oplossing bestaat
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