751,141 research outputs found
Adding Isolated Vertices Makes some Online Algorithms Optimal
An unexpected difference between online and offline algorithms is observed.
The natural greedy algorithms are shown to be worst case online optimal for
Online Independent Set and Online Vertex Cover on graphs with 'enough' isolated
vertices, Freckle Graphs. For Online Dominating Set, the greedy algorithm is
shown to be worst case online optimal on graphs with at least one isolated
vertex. These algorithms are not online optimal in general. The online
optimality results for these greedy algorithms imply optimality according to
various worst case performance measures, such as the competitive ratio. It is
also shown that, despite this worst case optimality, there are Freckle graphs
where the greedy independent set algorithm is objectively less good than
another algorithm. It is shown that it is NP-hard to determine any of the
following for a given graph: the online independence number, the online vertex
cover number, and the online domination number.Comment: A footnote in the .tex file didn't show up in the last version. This
was fixe
Online Algorithms for Multi-Level Aggregation
In the Multi-Level Aggregation Problem (MLAP), requests arrive at the nodes
of an edge-weighted tree T, and have to be served eventually. A service is
defined as a subtree X of T that contains its root. This subtree X serves all
requests that are pending in the nodes of X, and the cost of this service is
equal to the total weight of X. Each request also incurs waiting cost between
its arrival and service times. The objective is to minimize the total waiting
cost of all requests plus the total cost of all service subtrees. MLAP is a
generalization of some well-studied optimization problems; for example, for
trees of depth 1, MLAP is equivalent to the TCP Acknowledgment Problem, while
for trees of depth 2, it is equivalent to the Joint Replenishment Problem.
Aggregation problem for trees of arbitrary depth arise in multicasting, sensor
networks, communication in organization hierarchies, and in supply-chain
management. The instances of MLAP associated with these applications are
naturally online, in the sense that aggregation decisions need to be made
without information about future requests.
Constant-competitive online algorithms are known for MLAP with one or two
levels. However, it has been open whether there exist constant competitive
online algorithms for trees of depth more than 2. Addressing this open problem,
we give the first constant competitive online algorithm for networks of
arbitrary (fixed) number of levels. The competitive ratio is O(D^4 2^D), where
D is the depth of T. The algorithm works for arbitrary waiting cost functions,
including the variant with deadlines.
We also show several additional lower and upper bound results for some
special cases of MLAP, including the Single-Phase variant and the case when the
tree is a path
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