751,141 research outputs found

    Adding Isolated Vertices Makes some Online Algorithms Optimal

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    An unexpected difference between online and offline algorithms is observed. The natural greedy algorithms are shown to be worst case online optimal for Online Independent Set and Online Vertex Cover on graphs with 'enough' isolated vertices, Freckle Graphs. For Online Dominating Set, the greedy algorithm is shown to be worst case online optimal on graphs with at least one isolated vertex. These algorithms are not online optimal in general. The online optimality results for these greedy algorithms imply optimality according to various worst case performance measures, such as the competitive ratio. It is also shown that, despite this worst case optimality, there are Freckle graphs where the greedy independent set algorithm is objectively less good than another algorithm. It is shown that it is NP-hard to determine any of the following for a given graph: the online independence number, the online vertex cover number, and the online domination number.Comment: A footnote in the .tex file didn't show up in the last version. This was fixe

    Online Algorithms for Multi-Level Aggregation

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    In the Multi-Level Aggregation Problem (MLAP), requests arrive at the nodes of an edge-weighted tree T, and have to be served eventually. A service is defined as a subtree X of T that contains its root. This subtree X serves all requests that are pending in the nodes of X, and the cost of this service is equal to the total weight of X. Each request also incurs waiting cost between its arrival and service times. The objective is to minimize the total waiting cost of all requests plus the total cost of all service subtrees. MLAP is a generalization of some well-studied optimization problems; for example, for trees of depth 1, MLAP is equivalent to the TCP Acknowledgment Problem, while for trees of depth 2, it is equivalent to the Joint Replenishment Problem. Aggregation problem for trees of arbitrary depth arise in multicasting, sensor networks, communication in organization hierarchies, and in supply-chain management. The instances of MLAP associated with these applications are naturally online, in the sense that aggregation decisions need to be made without information about future requests. Constant-competitive online algorithms are known for MLAP with one or two levels. However, it has been open whether there exist constant competitive online algorithms for trees of depth more than 2. Addressing this open problem, we give the first constant competitive online algorithm for networks of arbitrary (fixed) number of levels. The competitive ratio is O(D^4 2^D), where D is the depth of T. The algorithm works for arbitrary waiting cost functions, including the variant with deadlines. We also show several additional lower and upper bound results for some special cases of MLAP, including the Single-Phase variant and the case when the tree is a path
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