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Book review: <i>Museums and Design Education: Looking to Learn, Learning to See</i>
This timely book, exploring a range of conceptual connections between HE learning and museum settings, is edited by three colleagues (two Research Fellows and an HE Officer) from the Centre for Excellence in Design (CELTD). Based at the University of Brighton and the Victoria and Albert Museum, this CETL was (like the 73 others in the UK) set up to promote excellent teaching across institutions – in this case through collection-based learning. Unfortunately, while much of the reported drive for collaboration between museums and HE in the UK has come from the CETL itself (through research and conferences), future funding for all CETLs is being wound down and this book feels a little like an epitaph for a moment of possibility. I hope the institutions involved will find the resources to sustain some of the work which, tantalisingly, has begun to raise important questions for innovative learning collaborations
Museums & Society 2034: Trends and Potential Futures
What challenges will society and museums face in the next quarter-century? How will the demographic profile of America change between now and 2034? How will energy and infrastructure costs affect the sustainability of museums? What will Web 3.0 -- or 5.0 or 6.0 -- look like? Will the "real" survive the assault of the "virtual"? Will the number of leisure-time alternatives continue to grow? Will the lines between work and leisure, public and private, continue to blur? Most importantly, how will museums face these challenges and shape the future they will have to inhabit?This report, commissioned by the Center for the Future of Museums at the American Association of Museums, projects current social trends to 2034 and suggests how museums can face future challenges while continuing to meet their mission of public service. The report focuses on four major trends: demographic shifts, globalization, the revolution in information and communication technologies, and new cultural assumptions about the primacy of the individual as creator and curator
Lifelong learning in museums: a critical appraisal
Museums are generally considered storehouses of treasure but recent government policy focuses on issues of social inclusion, life skills and employment. We critically examine current policy, comparing it to earlier educational approaches in museums and suggest that its implementation forms both a major institutional challenge and an opportunity for national museums
Traditional museums, virtual museums. Dissemination role of ICTs.
Molti spazi della cultura, che si configurano come musei di sé stessi, presentano al loro interno pochi reperti esposti. È il caso di musei in edifici o aree archeologiche di seconda fascia, dai quali la maggior parte dei reperti è stata spostata in musei di importanza superiore o dove i reperti sono stati rimossi per diverse esigenze organizzative/espositive. In queste situazioni le ICT permettono di sviluppare un efficace sistema di comunicazione e disseminazione, coinvolgendo i visitatori e gli studiosi mediante l’utilizzo di procedure collegate all’Edutainment, all’interactive ed immersive experience, ai serious games e alla gamification.
Come caso studio sono presi il Museo delle Mura, come museo in un edificio, e la Villa di Massenzio, come area archeologica, entrambi collocati sulla Via Appia Antica a Roma.
Le esigenze della Sovrintendenza sono di valorizzare e divulgare:
- la presenza del Museo, collocato in una delle numerose porte romane ancora ben conservate e site nel giro delle Mura Aureliane;
- la storia della porta e del breve tratto di mura ad essa connesse;
- la storia e l’articolazione delle mura di Roma.
Per la Villa di Massenzio l’obiettivo principale è far comprendere la storia e la funzione delle due strutture (il circo ed il Mausoleo di Romolo), oggi visibili e visitabili, garantendo una maggiore comprensione di un’area di circa 4 ettari, in cui i visitatori oggi possono beneficiare solo di alcuni pannelli informativi.Many cultural spaces, which have been transformed into museums contain very few exhibits. In particular, museums in buildings or second-tier archaeological areas, where most of
the finds have been moved to museums of major importance or exhibits that have been removed for different organizational/exhibition needs. In these situations, the use of ICT affords the possibility to incorporate effective communication and dissemination systems. As a result, it involves visitors and scholars within the exhibit using procedures related to edutainment, interactive and immersive experiences, serious games and gamification.
As a case study are taken the Museum of the Walls, as a museum in building, and the archaeological area of the Maxentius archaeological complex, as an open-air museum,
both located on the Ancient Appia road. In the Museum of the Walls Superintendent's requirements are to enhance and disseminate:
- the presence of the Museum, located in one of the many well-preserved Roman city gates located in the Aurelian Walls;
- the history of the city gate and of the short section of walls connected to it;
- the history and articulation of the walls of Rome.
In the Maxentius archaeological the main goal is to make understand the history and the function of the two main structures (the circus and a Mausoleum of Romulus), which are visible and open to visitors, ensuring a greater understanding of an area with the size of about 4 hectares, where visitors today can only benefit information from some panels
Conservation of the european mining and metallurgical heritage. Part 2
In the June 1999 issue of the CIM Bulletin an inventory of Mining Museums Across Canada was published. Because museums are an important educational tool and a touristic attraction, it is a pleasure to have professors Octavio Puche Riart and Luis Felipe Mazadiego Martinez respond to our invitation to write about the European mining and metallurgical museums. Part 1 of this article appeared in the May 2000 issue
Demographic Transformation and the Future of Museums
In 2009 the Center for the Future of Museums commissioned Betty Farrell to produce a report to explore in more detail the demographic trends in American society and their implications for museums. The report identifies, synthesizes, and interprets existing research on demographics, cultural consumer attitudes, museum diversity practices, and related topics. It is meant to help the museum field explore the future of museums in a "majority minority" society. Topics of inquiry include national demographic projections for the next 25 years with a focus on the shifting racial and ethnic composition of the United States; current patterns of museum attendance (and cultural participation more generally) by race, ethnicity, cultural origin and other relevant factors; culturally/ethnically specific attitudes towards museums, including perceptual and behavioral barriers to museum attendance; ways that museums currently reach out to diverse audiences; specific models and best practices; and larger trends in societal attitudes towards racial and other classifications
Do Dutch Musea Compete Or Cooperate?
This paper looks into the effect of distance on market shares of Dutch museums. To this end, we assume a generic distance decay function for all museums. In addition, we allow for spatial dependence between museums to account for local competition or synergy effects. Using a unique transaction database with the visiting behavior of 80,821 museum cardholders to 108 Dutch museums, we are able to calculate market shares of each museum in all 484 Dutch municipalities. To account for possible measurement error in the market shares, we adopt a spatial two error component model. Finally, we allow for additional heterogeneity by segmenting the 108 museums using a mixture approach. Without segmenting, preliminary results indicate positive spatial dependence between museums, which points to the conclusion that -- in general -- museums benefit from each others presence.
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