246,935 research outputs found
Artifact Lifecycle Discovery
Artifact-centric modeling is a promising approach for modeling business
processes based on the so-called business artifacts - key entities driving the
company's operations and whose lifecycles define the overall business process.
While artifact-centric modeling shows significant advantages, the overwhelming
majority of existing process mining methods cannot be applied (directly) as
they are tailored to discover monolithic process models. This paper addresses
the problem by proposing a chain of methods that can be applied to discover
artifact lifecycle models in Guard-Stage-Milestone notation. We decompose the
problem in such a way that a wide range of existing (non-artifact-centric)
process discovery and analysis methods can be reused in a flexible manner. The
methods presented in this paper are implemented as software plug-ins for ProM,
a generic open-source framework and architecture for implementing process
mining tools
The Cyclical Representation of the UK Conference Sector's Life Cycle: The Use of Refurbishments as Rejuvenation Triggers
The Tourism Area Life Cycle (TALC) model (Butler, 1980) is one of the most influential and frequently quoted tourism related lifecycle frameworks. Extensively applied and critiqued, it remains a cornerstone in tourism research. The model classifies the hypothetical temporal development of a destination into a series of stages, these being exploration, involvement, development, consolidation, stagnation and decline and/or rejuvenation, which when aggregated are represented diagrammatically as a S-shaped curve. This paper presents a theoretical extension of the TALC model, based on the decade in which UK conference venues initiated their conference product lifecycle, and the use of refurbishments as state changing triggers to rejuvenate the conference product lifecycle. This theoretical extension is applied to the four conference venue classifications that together constitute the UK conference sector, namely purpose-built venues, hotels, educational establishments and visitor attractions. Each of these venue types initiated its lifecycle at different times, with individual venues progressing through their lifecycle and either stagnating or rejuvenating through the use of refurbishmentâs at differing times throughout the last 5 decades. Based on these findings, a linear model can be applied to the development of the UK conference sector. However, undertaking refurbishments, and thus the rejuvenation of the conference venuesâ lifecycle, are occurring at differing times, and therefore this paper forwards the view that today a cyclical model is more appropriate to the UK conference sector
Optimising metadata workflows in a distributed information environment
The different purposes present within a distributed information environment create the potential for repositories to enhance their metadata by capitalising on the diversity of metadata available for any given object. This paper presents three conceptual reference models required to achieve this optimisation of metadata workflow: the ecology of repositories, the object lifecycle model, and the metadata lifecycle model. It suggests a methodology for developing the metadata lifecycle model, and illustrates how it might be used to enhance metadata within a network of repositories and services
Eco Global Evaluation: Cross Benefits of Economic and Ecological Evaluation
This paper highlights the complementarities of cost and environmental evaluation in a sustainable approach. Starting with the needs and limits for whole product lifecycle evaluation, this paper begins with the modeling, data capture and performance indicator aspects. In a second step, the information issue, regarding the whole lifecycle of the product is addressed. In order to go further than the economical evaluations/assessment, the value concept (for a product or a service) is discussed. Value could combine functional requirements, cost objectives and environmental impact. Finally, knowledge issues which address the complexity of integrating multi-disciplinary expertise to the whole lifecycle of a product are discussing.EcoSD NetworkEcoSD networ
A percolation model of the product lifecycle
The product lifecycle model can be understood as a three-stage model of technological development associated with a particular product technology. In the explorative stage many different designs are developed, in the development stage products become standardized into a dominant design, and in the mature stage only incremental changes occur within the dominant design. Although the product lifecycle model is widely accepted and often applied in empirical research, innovation scholars have failed to develop systematic theoretical models that explain the different stages of technological development along the lifecycle. In this study, an attempt is made to contribute to product lifecycle theory by developing a theoretical model based on percolation dynamics. The model combines the concept of increasing returns to adoption with information diffusion among consumers within social networks. The main contribution of the model is that it replicates the three stages of the product lifecycle as an outcome of a single elementary process. The model also replicates the S-shaped diffusion curve and the occurrence of an industry shakeout.mathematical models, percolation model, diffusion, social networks, product lifecycle, dominant design
A Percolation Model of the Product Lifecycle
The product lifecycle model can be understood as a three-stage model of technological development associated with a particular product technology. In the explorative stage many different designs are developed, in the development stage products become standardized into a dominant design, and in the mature stage only incremental changes occur within the dominant design. Although the product lifecycle model is widely accepted and often applied in empirical research, innovation scholars have failed to develop systematic theoretical models that explain the different stages of technological development along the lifecycle. In this study, an attempt is made to contribute to product lifecycle theory by developing a theoretical model based on percolation dynamics. The model combines the concept of increasing returns to adoption with information diffusion among consumers within social networks. The main contribution of the model is that it replicates the three stages of the product lifecycle as an outcome of a single elementary process. The model also replicates the S-shaped diffusion curve and the occurrence of an industry shakeout.Percolation; diffusion; social networks; product lifecycle; dominant design
Universal Resource Lifecycle Management
This paper presents a model and a tool that allows Web users to define, execute, and manage lifecycles for any artifact available on the Web. In the paper we show the need for lifecycle management of Web artifacts, and we show in particular why it is important that non-programmers are also able to do this. We then discuss why current models do not allow this, and we present a model and a system implementation that achieves lifecycle management for any URI-identifiable and accessible object. The most challenging parts of the work lie in the definition of a simple but universal model and system (and in particular in allowing universality and simplicity to coexist) and in the ability to hide from the lifecycle modeler the complexity intrinsic in having to access and manage a variety of resources, which differ in nature, in the operations that are allowed on them, and in the protocols and data formats required to access them
LIFE: Costing the digital preservation lifecycle
Having confidence in the permanence of a digital resource requires a deep understanding of the preservation activities that will need to be performed throughout its lifetime, and an ability to plan and resource for those activities. The LIFE (Lifecycle Information for E-Literature) Project1 has advanced understanding of the short and long-term costs in this complex area, facilitating better planning, comparison and evaluation of digital lifecycles.
The LIFE Project created a digital lifecycle model based on previous work undertaken on the lifecycles of paper-based materials. It applied the model to real-life collections, modelling their lifecycles and studying their constituent processes. The results were then used to estimate the costs of each element of the digital lifecycle. Organisations can now apply this process, enabling evaluation and refinement of their existing lifecycles and facilitating more effective planning for the preservation of newly acquired content.
Phase 2 of the LIFE Project began in February 2007. It is evaluating and refining the models and methodology developed in the first phase of the project and developing lifecycle costings for a range of further case studies
How much does it cost? The LIFE Project - costing models for digital curation and preservation
Digital preservation is concerned with the long-term safekeeping of electronic resources. How can we be confident of their permanence, if we do not know the cost of preservation? The LIFE (Lifecycle Information
for E-Literature) Project has made a major step forward in understanding the long-term costs in this complex area. The LIFE Project has developed a methodology to model the digital lifecycle and to calculate the costs of preserving digital information for the next 5, 10 or 100 years. National and higher education (HE) libraries can now apply this process and plan effectively for the preservation of their digital collections. Based on previous work undertaken on the lifecycles of paper-based materials, the LIFE Project created a lifecycle model and applied it to real-life digital collections across a diverse subject range. Three case studies examined the everyday operations, processes and costs involved in their respective activities. The results were then used to calculate the direct costs for each element of the digital lifecycle. The Project has made major advances in costing preservation activities, as well as making detailed costs of real digital preservation activities available. The second phase of LIFE (LIFE2), which recently started, aims to refine the lifecycle methodology and to add a greater range and breadth to the project with additional exemplar case studies
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