145,407 research outputs found
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Building capacity in climate change policy analysis and negotiation: methods and technologies
Capacity building is often cited as the reason âwe cannot just pour money into developing countriesâ and why so many development projects fail because their design does not address local conditions. It is therefore a key technical and political concept in international development.
Some of the poorest countries in the world are also some of the most vulnerable to the impacts of climate change. Their vulnerability is in part due to a lack of capacity to plan and anticipate the effects of climate change on crops, water resources, urban electricity demand etc. What capacities do these countries lack to deal with climate change? How will they cope? What steps can they take to reduce their vulnerability?
This innovative and high-profile research project was part of a larger project (called C3D) and conducted with non-governmental organisations in Senegal, South Africa and Sri Lanka. The research involved several participatory workshops and a questionnaire to all three research centres
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Interacting and representing: can Web 2.0 enhance the roles of an MP?
Several UK Members of Parliament (MPs) have a foothold within a Web 2.0 environment. Some write blogs, such as Labourâs Tom Watson or Conservative John Redwood. Equally, some have joined virtual communities such as the social networking sites (SNS) MySpace or Facebook. Cumulatively this indicates they are exploring new means of promoting themselves, their politics as well as news means for interacting with their constituents or those who share their political interests. The key aspect of Web 2.0 technology that offers potential for MPs is that an architecture of participation is in place where those with Internet access can interact with one another. Apart from the Webmasters, there is no automatic hierarchy within communities and so each page within a community site is produced by its members. In sharp contrast to the âwe will build it and they will comeâ philosophy associated with Web 1.0 and the static website; Web 2.0 users work on a âwe will come and build it philosophyâ. MPs, in using this technology, must relinquish some control over their public representation in order to engage with community members; this papers asks to what extent this is occurring, what functions of an MPs role are enhanced through the use of Web 2.0, and concludes by focusing on the advantages and disadvantages for MPs of pursuing a Web 2.0 strategy. Our research analysed the content of the 42 weblogs and 37 SNS of MPs who advertise these on the personal websites. Our first set of questions related to the extent to which public conversations could take place; so assessing the extent of interactivity between the MPs and the visitors to these weblogs and SNS profiles. Secondly we focused on the extent to which interactivity was potentiated, either through site functions or the language used, such as asking questions; so assessing whether interaction could take place. Thirdly we assessed which of the MPs roles, the policy scrutiny trusteeship role, the party member role, or constituency representative role was being enhanced through Web 2.0 technologies and what relationship this had to interaction gained. Our data suggests that interactivity is taking place. But this can be in a fairly limited form with many visitors being more likely to comment without returning rather than being part of any reciprocal exchange with the MP. In our assessment, this was due to the fact that many blogs and SNS profiles are laden with too much information and insufficient opportunities to enter into conversations on matters of importance to visitors. When focusing on the functions of the MP, it was clear that many used Web 2.0 as a space to promote the party and communicate their thoughts on issues of the day however these tended to gain little interaction. However, those MPs who use Web 2.0 tools to enhance their constituency representative role did find visitors would interact with them. Within Web 2.0 we can also find a further purpose for MPs, offering insights into their background and personal life to offer a more three-dimensional perspective to visitors. Many MPs use SNS particularly in the same way as any other user, as an individual as opposed to as a professional within any particular career. Here we find MPs also benefiting from interaction with visitors and not only those that are within their offline circle of friends and colleagues. Thus we conclude that there is potential for MPs to use Web 2.0 to support their representative function and gain interaction with a broader public than they would normally. Weblogs can be used to build a community of interest around policy areas to some extent, though this is currently limited to a minority. However SNS can be used to enhance the link between constituents and the MP, if only a minority of the constituency, and can widen the MPs circle of contacts. However, the control aspect is clearly a worry for MPs. While outside of an election campaign it may not matter what is said on an MPsâ weblog or SNS profile there are dangers that during an election they can be hi-jacked by opponents. Therefore the calculation will remain one of benefit versus risk and an assessment of whether sufficient constituents can be reached, or significant numbers of contacts be made, to indicate whether Web 2.0 offers huge promise or huge dangers
Industry-driven innovative system development for the construction industry: The DIVERCITY project
Collaborative working has become possible using the innovative integrated systems in construction as many activities are performed globally with stakeholders situated in various locations. The Integrated VR based information systems can bind the fragmentation and provide communication and collaboration between the distributed stakeholders n various locations. The development of these technologies is vital for the uptake of these systems by the construction industry.
This paper starts by emphasising the importance of construction IT research and reviews some future research directions in this area. In particular, the paper explores how virtual prototyping can improve the productivity and effectiveness of construction projects, and presents DIVERCITY, which is th as a case study of the research in virtual prototyping.
Besides, the paper explores the requirements engineering of the DIVERCITY project. DIVERCITY has large and evolving requirements, which considered the perspectives of multiple stakeholders, such as clients, architects and contractors. However, practitioners are often unsure of the detail of how virtual environments would support the construction process, and how to overcome some barriers to the introduction of new technologies. This complicates the requirements engineering process
RFCs, MOOs, LMSs: Assorted Educational Devices\ud
This paper discusses implicit social consequences of four basic internet protocols. The results are then related to the field of computer-assisted teaching. An educational on-line community is described and compared to the emerging standard of web-based learning management.\u
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Developing sustainable business models for institutionsâ provision of open educational resources: Learning from OpenLearn usersâ motivations and experiences
Universities across the globe have, for some time, been exploring the possibilities for achieving public benefit and generating business and visibility through releasing and sharing open educational resources (OER). Many have written about the need to develop sustainable and profitable business models around the production and release of OER. Downes (2006), for example, has questioned the financial sustainability of OER production at scale. Many of the proposed business models focus on OERâs value in generating revenue and detractors of OER have questioned whether they are in competition with formal education.
This paper reports on a study intended to broaden the conversation about OER business models to consider the motivations and experiences of OER users as the basis for making a better informed decision about whether OER and formal learning are competitive or complementary with each other. The study focused on OpenLearn - the Open Universityâs (OU) web-based platform for OER, which hosts hundreds of online courses and videos and is accessed by over 3,000,000 users a year. A large scale survey and follow-up interviews with OpenLearn users worldwide revealed that university provided OER can offer learners a bridge to formal education, allowing them to try out a subject before registering on a formal course and to build confidence in their abilities as learners. In addition, it was found that using OER during formal paid-for study can improve learnersâ performance and self-reliance, leading to increased retention and satisfaction with the learning experience
The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy
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