10,010 research outputs found

    A model-based approach to language integration

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    The interactions of several languages within a soft- ware system pose a number of problems. There is several anecdotal and empirical evidence supporting such concerns. This paper presents a solution to achieve proper language integration in the context of language workbenches and with limited effort. A simple example is presented to show how cross- language constraints can be addressed and the quality of the support attainable, which covers error-checking and refactoring. A research agenda is then presented, to support future work in the area of language integration, taking advantage of modern language workbenches features

    High-Quality Facial Photo-Sketch Synthesis Using Multi-Adversarial Networks

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    Synthesizing face sketches from real photos and its inverse have many applications. However, photo/sketch synthesis remains a challenging problem due to the fact that photo and sketch have different characteristics. In this work, we consider this task as an image-to-image translation problem and explore the recently popular generative models (GANs) to generate high-quality realistic photos from sketches and sketches from photos. Recent GAN-based methods have shown promising results on image-to-image translation problems and photo-to-sketch synthesis in particular, however, they are known to have limited abilities in generating high-resolution realistic images. To this end, we propose a novel synthesis framework called Photo-Sketch Synthesis using Multi-Adversarial Networks, (PS2-MAN) that iteratively generates low resolution to high resolution images in an adversarial way. The hidden layers of the generator are supervised to first generate lower resolution images followed by implicit refinement in the network to generate higher resolution images. Furthermore, since photo-sketch synthesis is a coupled/paired translation problem, we leverage the pair information using CycleGAN framework. Both Image Quality Assessment (IQA) and Photo-Sketch Matching experiments are conducted to demonstrate the superior performance of our framework in comparison to existing state-of-the-art solutions. Code available at: https://github.com/lidan1/PhotoSketchMAN.Comment: Accepted by 2018 13th IEEE International Conference on Automatic Face & Gesture Recognition (FG 2018)(Oral

    Data Brushes: Interactive Style Transfer for Data Art

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    Writing In and Around Video Games

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    This undergraduate course uses video games as a lens through which to explore the infinitely broader topic of digital rhetoric. Students encounter games in several different ways: as texts to analyze, raw material for video compositions, systems to create and explore. Key topics include genre conventions and constraints, audience, procedural rhetoric, interface design, and convergence culture

    Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies

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    This paper argues that traditional and mainstream mythologies, which have been continually told within the Information Technology domain among designers and advocators of conceptual modelling since the 1960s in different fields of computing sciences, could now be renovated or substituted in the mould of more recent discourses about performativity, complexity and end-user creativity that have been constructed across different fields in the meanwhile. In the paper, it is submitted that these discourses could motivate IT professionals in undertaking alternative approaches toward the co-construction of socio-technical systems, i.e., social settings where humans cooperate to reach common goals by means of mediating computational tools. The authors advocate further discussion about and consolidation of some concepts in design research, design practice and more generally Information Technology (IT) development, like those of: task-artifact entanglement, universatility (sic) of End-User Development (EUD) environments, bricolant/bricoleur end-user, logic of bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical construction. Points backing these and similar concepts are made to promote further discussion on the need to rethink the main assumptions underlying IT design and development some fifty years later the coming of age of software and modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D. Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded Technologies: A European Challenge (2013, forthcoming) with the title "Building Socially Embedded Technologies: Implications on Design" within an EUSSET editorial initiative (www.eusset.eu/
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