10,010 research outputs found
A model-based approach to language integration
The interactions of several languages within a soft- ware system pose a number of problems. There is several anecdotal and empirical evidence supporting such concerns. This paper presents a solution to achieve proper language integration in the context of language workbenches and with limited effort. A simple example is presented to show how cross- language constraints can be addressed and the quality of the support attainable, which covers error-checking and refactoring. A research agenda is then presented, to support future work in the area of language integration, taking advantage of modern language workbenches features
High-Quality Facial Photo-Sketch Synthesis Using Multi-Adversarial Networks
Synthesizing face sketches from real photos and its inverse have many
applications. However, photo/sketch synthesis remains a challenging problem due
to the fact that photo and sketch have different characteristics. In this work,
we consider this task as an image-to-image translation problem and explore the
recently popular generative models (GANs) to generate high-quality realistic
photos from sketches and sketches from photos. Recent GAN-based methods have
shown promising results on image-to-image translation problems and
photo-to-sketch synthesis in particular, however, they are known to have
limited abilities in generating high-resolution realistic images. To this end,
we propose a novel synthesis framework called Photo-Sketch Synthesis using
Multi-Adversarial Networks, (PS2-MAN) that iteratively generates low resolution
to high resolution images in an adversarial way. The hidden layers of the
generator are supervised to first generate lower resolution images followed by
implicit refinement in the network to generate higher resolution images.
Furthermore, since photo-sketch synthesis is a coupled/paired translation
problem, we leverage the pair information using CycleGAN framework. Both Image
Quality Assessment (IQA) and Photo-Sketch Matching experiments are conducted to
demonstrate the superior performance of our framework in comparison to existing
state-of-the-art solutions. Code available at:
https://github.com/lidan1/PhotoSketchMAN.Comment: Accepted by 2018 13th IEEE International Conference on Automatic Face
& Gesture Recognition (FG 2018)(Oral
Writing In and Around Video Games
This undergraduate course uses video games as a lens through which to explore the infinitely broader topic of digital rhetoric. Students encounter games in several different ways: as texts to analyze, raw material for video compositions, systems to create and explore. Key topics include genre conventions and constraints, audience, procedural rhetoric, interface design, and convergence culture
Design Ltd.: Renovated Myths for the Development of Socially Embedded Technologies
This paper argues that traditional and mainstream mythologies, which have
been continually told within the Information Technology domain among designers
and advocators of conceptual modelling since the 1960s in different fields of
computing sciences, could now be renovated or substituted in the mould of more
recent discourses about performativity, complexity and end-user creativity that
have been constructed across different fields in the meanwhile. In the paper,
it is submitted that these discourses could motivate IT professionals in
undertaking alternative approaches toward the co-construction of
socio-technical systems, i.e., social settings where humans cooperate to reach
common goals by means of mediating computational tools. The authors advocate
further discussion about and consolidation of some concepts in design research,
design practice and more generally Information Technology (IT) development,
like those of: task-artifact entanglement, universatility (sic) of End-User
Development (EUD) environments, bricolant/bricoleur end-user, logic of
bricolage, maieuta-designers (sic), and laissez-faire method to socio-technical
construction. Points backing these and similar concepts are made to promote
further discussion on the need to rethink the main assumptions underlying IT
design and development some fifty years later the coming of age of software and
modern IT in the organizational domain.Comment: This is the peer-unreviewed of a manuscript that is to appear in D.
Randall, K. Schmidt, & V. Wulf (Eds.), Designing Socially Embedded
Technologies: A European Challenge (2013, forthcoming) with the title
"Building Socially Embedded Technologies: Implications on Design" within an
EUSSET editorial initiative (www.eusset.eu/
- …