128,669 research outputs found
Beyond the icon: Core cognition and the bounds of perception
This paper refines a controversial proposal: that core systems belong to a perceptual kind, marked out by the format of its representational outputs. Following Susan Carey, this proposal has been understood in terms of core representations having an iconic format, like certain paradigmatically perceptual outputs. I argue that they donât, but suggest that the proposal may be better formulated in terms of a broader analogue format type. Formulated in this way, the proposal accommodates the existence of genuine icons in perception, and avoids otherwise troubling objections
Semantics as a gateway to language
This paper presents an account of semantics as a system that integrates conceptual representations into language. I define the semantic system as an interface level of the conceptual system CS that translates conceptual representations into a format that is accessible by language. The analysis I put forward does not treat the make up of this level as idiosyncratic, but subsumes it under a unified notion of linguistic interfaces. This allows us to understand core aspects of the linguistic-conceptual interface as an instance of a general pattern underlying the correlation of linguistic and non-linguistic structures. By doing so, the model aims to provide a broader perspective onto the distinction between and interaction of conceptual and linguistic processes and the correlation of semantic and syntactic structures
Assessing the Effect of Visualizations on Bayesian Reasoning through Crowdsourcing
People have difficulty understanding statistical information and are unaware of their wrong judgments, particularly in Bayesian reasoning. Psychology studies suggest that the way Bayesian problems are represented can impact comprehension, but few visual designs have been evaluated and only populations with a specific background have been involved. In this study, a textual and six visual representations for three classic problems were compared using a diverse subject pool through crowdsourcing. Visualizations included area-proportional Euler diagrams, glyph representations, and hybrid diagrams combining both. Our study failed to replicate previous findings in that subjects' accuracy was remarkably lower and visualizations exhibited no measurable benefit. A second experiment confirmed that simply adding a visualization to a textual Bayesian problem is of little help, even when the text refers to the visualization, but suggests that visualizations are more effective when the text is given without numerical values. We discuss our findings and the need for more such experiments to be carried out on heterogeneous populations of non-experts
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The effect of multiple knowledge sources on learning and teaching
Current paradigms for machine-based learning and teaching tend to perform their task in isolation from a rich context of existing knowledge. In contrast, the research project presented here takes the view that bringing multiple sources of knowledge to bear is of central importance to learning in complex domains. As a consequence teaching must both take advantage of and beware of interactions between new and existing knowledge. The central process which connects learning to its context is reasoning by analogy, a primary concern of this research. In teaching, the connection is provided by the explicit use of a learning model to reason about the choice of teaching actions. In this learning paradigm, new concepts are incrementally refined and integrated into a body of expertise, rather than being evaluated against a static notion of correctness. The domain chosen for this experimentation is that of learning to solve "algebra story problems." A model of acquiring problem solving skills in this domain is described, including: representational structures for background knowledge, a problem solving architecture, learning mechanisms, and the role of analogies in applying existing problem solving abilities to novel problems. Examples of learning are given for representative instances of algebra story problems. After relating our views to the psychological literature, we outline the design of a teaching system. Finally, we insist on the interdependence of learning and teaching and on the synergistic effects of conducting both research efforts in parallel
Categories as paradigms for comparative cognition
Forming categories is a basic cognitive operation allowing animals to attain concepts, i.e. to represent various classes of objects, natural or artificial, physical or social. Categories can also be formed about the relations holding among these objects, notably similarity and identity. Some of the cognitive processes involved in categorisation will be enumerated. Also, special reference will be made to a much neglected area of research, that of social representations. Here, animals conceive the natural class of their conspecifics as well as the relationships established between them in groups. Two types of social categories were mentioned: (1) intraspecies recognition including recognition of individual conspecifics; and (2) representation of dominance hierarchies and of their transitivity in linear orders
Social Dialogue for Decent Work
[Excerpt] This paper aims to develop usable indicators of the concept of social dialogue, as part of the ILO\u27s effort to develop operational measures of Decent Work. Section 1 examines the concept of social dialogue. Section 2 looks at past approaches to measuring social dialogue. Section 3 discusses what we have learned from past approaches and the implications for developing indicators and collecting data. Section 4 describes and justifies the proposed indicators. Section 5 concludes the paper with a discussion of the implications of this methodology for practice, and an examination of the costs
About the nature of Kansei information, from abstract to concrete
Designerâs expertise refers to the scientific fields of emotional design and kansei information. This paper aims to answer to a scientific major issue which is, how to formalize designerâs knowledge, rules, skills into kansei information systems. Kansei can be considered as a psycho-physiologic, perceptive, cognitive and affective process through a particular experience. Kansei oriented methods include various approaches which deal with semantics and emotions, and show the correlation with some design properties. Kansei words may include semantic, sensory, emotional descriptors, and also objects names and product attributes. Kansei levels of information can be seen on an axis going from abstract to concrete dimensions. Sociological value is the most abstract information positioned on this axis. Previous studies demonstrate the values the people aspire to drive their emotional reactions in front of particular semantics. This means that the value dimension should be considered in kansei studies. Through a chain of value-function-product attributes it is possible to enrich design generation and design evaluation processes. This paper describes some knowledge structures and formalisms we established according to this chain, which can be further used for implementing computer aided design tools dedicated to early design. These structures open to new formalisms which enable to integrate design information in a non-hierarchical way. The foreseen algorithmic implementation may be based on the association of ontologies and bag-of-words.AN
Computer Algebra meets Finite Elements: an Efficient Implementation for Maxwell's Equations
We consider the numerical discretization of the time-domain Maxwell's
equations with an energy-conserving discontinuous Galerkin finite element
formulation. This particular formulation allows for higher order approximations
of the electric and magnetic field. Special emphasis is placed on an efficient
implementation which is achieved by taking advantage of recurrence properties
and the tensor-product structure of the chosen shape functions. These
recurrences have been derived symbolically with computer algebra methods
reminiscent of the holonomic systems approach.Comment: 16 pages, 1 figure, 1 table; Springer Wien, ISBN 978-3-7091-0793-
The Small Number System
I argue that the human mind includes an innate domain-specific system for representing precise small numerical quantities. This theory contrasts with object-tracking theories and with domain-general theories that only make use of mental models. I argue that there is a good amount of evidence for innate representations of small numerical quantities and that such a domain-specific system has explanatory advantages when infantsâ poor working memory is taken into account. I also show that the mental models approach requires previously unnoticed domain-specific structure and consequently that there is no domain-general alternative to an innate domain-specific small number system
SciTech News Volume 71, No. 2 (2017)
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